This is infuriating. I get this pretty regularly, enemy gun sounds coming from the opposite direction.
The end of OW1 was full of audio bugs, presumably as they changed things to prepare for OW2. This should not still be happening. This is a very important aspect of the game.
OW set the standard for clarity and readability of in-game audio. You could always tell what was happening just by the sound. Now, I’m turning 180 degrees away from where I’m being shot, because I keep getting this stupid bug.
Why hasn’t this been fixed? It makes the game unplayable. Whenever I mention it in a match, I get multiple people saying they’ve had the same issue.
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Unfortunately I don’t think they know how to fix the audio. It’s been going on for a very long time
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Really OP? Your audio issue is that sound direction is literally reversed? That’s an easy fix: just look for a “reverse channel” option under your audio driver (or rotate your headphones around). Also, if you have or use headphones with built-in Dolby Atmos, or use Atmos as a standalone, then either use that version of Atmos and disable the in-game Atmos, OR VICE VERSA, but DO NOT enable both!
That said, the sound issues I have with the game (and largely what I hear of people complaining about) are game engine audio snippets that simply do not play. Someone’s foot steps occasionally randomly cut out, and it may be worse in certain maps in certain spots. Another common complaint is how Pharah’s jets are very quiet, and tend to cut out entirely.
One particular example that really stood out for me happened a few weeks ago. I literally heard enemy Tracer behind me shout out her ult line, but I didn’t react because I didn’t hear the beep of her pulse bomb, thinking our D.Va must have eaten it. It detonated and killed me anyway.
Not every sound, I don’t think. It’s not consistent. And it doesn’t happen every match. But I’ve had it for about 6 or 8 matches in a row tonight.
Earlier, I had a couple matches with this problem, so on the next one, I was testing it out, and my Junkrat grenades were coming from the correct side, but I’d get the enemy Sojourn’s orb and her regular gunfire coming from 180 degrees the wrong way. That was within the same match, so it wasn’t every sound that was reversed.
The sound in this game is just generally a lot less readable than OW1, so it’s already harder to tell what’s happening. That makes it harder for me to get a clear sense of exactly which sounds are reversed, but it’s definitely happening.
In the past, I know logging out and back in has seemed to fix it, but I tried that once tonight and it hasn’t helped.
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In that case, it almost makes me think that internal game audio positioning is computed correctly using an “atan2” function in all but a single instance, where a regular atan function was mistakenly used instead, resulting in audio cue positions being computed correctly only 50% of the time the bad function is triggered.