But if they dont get used up most of the time then people wont choose to flex because they will have priority passes available always. Defeats the purpose.
priority passes can improve the queue time for the players who use them, but the little discussed side effect of that is that they increase the queue time for other players who dont have them…in much the same way that line jumpers in a very long long add more wait time for the folks in the back part of said line
so these are really not a good solution to the excessive queue times resulting from 222
I normally play more tank/sup and don’t mind flexing, so I often have 40 priority points.
Last thursday i spontanous wanted to play a little bit DPS (Echo/Soldier) in Quickplay - the priority pass was very helpfull. Around 2-4 min (one time 8) waiting time (instead of 9+). Nice. (xbox, EU.)
In theory it’s a good idea, but because you get so many passes per game and you can have so many at one time it makes everyone a priority, and then no one is priority
He isnt, the system doesnt work for that way, his analogy is not applicable. It baffles me that someone thinks the devs would be that incompetent to put in a system like what he describes.
As somebody who has probably spent more time thinking about queue design than 90% of this forum combined, you got me confused about what sort of design you’re implying.