Is more heroes that can interact with her and challenge her. Not a hard counter (pls no more Brigs) but heroes that can actually take a duel whether it be from range or up close.
In traditional FPS games, people can usually swap to a sniper to challenge other snipers but in OW only 1 person gets to play the actual sniper against the opponents. You can pick more ranged heroes but they are all at a disadvantage.
They shouldn’t, that’s the thing. If McCree has enough range and damage to contest widowmakers at her optimal range than he’s insane (this has been the case before). They would have to make a new full on sniper like her if they want more sniper options.
In what way would it make any sense to tone her down?
Ashe works well in bunker comps, her range is inbetween McCree and Widow, and she has 1 tap potential with damage boost. They all have different reasons to be picked depending on the situation.
So she’s not able to be extremely independent compared to the rest of the DPS, she has great escape mobility for a sniper and can take out multiple players too quickly. The only thing “balancing” her is that she takes “skill” which is not good at all.
Something like increasing the cooldown, changing hook acceleration/length, maybe her rifle charge time. If none of those then give her equal health to Tracer, if she’s not supposed to be on the front line then she shouldn’t have as much health as she does.
I am in Gold, easiest way to deal with Widow, go Dva and kill/harrass her all match, people will say “then your team is 5v6” Nope, it will be 5v5 cause widows focused on killing/getting away from you and not in your team
Increasing her cooldown would make her easier to dive and reduce the amount of hook shots for sure, but other than that, it doesn’t change much.
I don’t know if changing the speed really would do anything, the range maybe.
As for her health, yeah she’s not a frontliner but she also isn’t meant to be with her team where heals are easy to get.
Only letting her shoot 3-5 times per a mag is bit extreme? Missing a shot is already very punishing in terms of damage lost for your team. If you miss 3 in a row that’s basically -1k damage.
Modifier nerf could be fine but people playing squishies will still complain. Another thing that could be a problem is that 250 HP heroes can’t be 1 shot as her damage for a crit would be 240.
It certainly ain’t punishing enough since most sniper rifle that can do massive damage has very little ammo count, or at least, cycling/reloading every shot manually.
We’re also talking in the context of GM, most of the time, they need just 1 shot and often can make those shot. Making sure the bar is being raised is the only way I can see people accepting this as a way to separate the mediocre and good.
And the modifier change is that. Having some 250 heroes that can at least survive (Like Mei or Torb.), grants them some extra pressure that Widow cannot rest still as it’ll leave her open.
Though what happen is that after a headshot, an uncharged shot will often follow up (At least from my experience going against masters sniper.), so a 250 hero is still dead in the water, it just leaves them a small window to get to cover (Like maybe mili or nano seconds at most.) or healers to heal them.
Having widow be limited to only 200 heroes is at least acceptable as a sniper, right now, she can delete both 200 and 250, while also taking a huge chunk of hp from tanks on headshot (300 damage.).
I’m not asking we nerf her, but also we raised the skill floor even higher. If Widow is a demanding hero, then her nerfs should be that too.