What was the point of the health changes?

Why did they increase everyone’s health if they also increased a lot of damage way past their previous break points. Sure some characters do less burst like junk losing his kill combo but a lot do more than before. Easiest example is it now takes 6 melees to kill instead of 7, or how moira kills squishies in 3.8 seconds instead of 4. these changes are minimal but they do overall decrease the time to kill rather than the increase that raising the hp pools is supposed to do. So why increase hp at all instead of nerfing damage. Just changes things randomly with no real intention. They would have been better off individually looking at each character and adjusting them manually but a global hp and projectile size increase just makes the game less balanced than before. Which is impressive because this game isnt balanced at all never has been in its 8 years of service.

To reduce the chance of you being bursted down with no time to react?

Unless you can’t react to 6 melee and Moira’s beam.

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except overall damage output is higher and time to kill is lower its easier to get bursted with no time to react than ever before just slower in a 1v1, in actually team fights in the team game getting practically insta killed happens more than before. mccree, hanzo storm arrows, pharah, genji, brig, and illari all do more dps even compared to the new hp pools than before.

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they buffed health because of the introduction of the dps passive

gives supports more buffer room to deal with their reduced healing output

though its debatable how well that works since ashe and cassidy can still two-shot

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Who knows?. My thought was the whole point of increasing health is for one support can do more than just healing and for TTK to be higher.

Instead the TTK is same has last reason. Everything dies so fast.

The only thing i think they accomplished was reducing healing which this dps cult community/streamers whined and cried about.

Ouch, you didn’t have to do that to them :slight_smile:

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Because non-beam characters gain that much more from accuracy buffs.

Moira wasn’t exactly missing much with the ol’ purple noodle before, but she could only get 50 DPS from it in the best case scenario.

I know the accuracy stat isn’t a perfect stat, but as Bap I’d have an accuracy stat of around 30-35% on average pre-season nine. Now? That’s up to 40-45%. Bap’s theoretical bodyshot ceiling is around 127 DPS, over double Moira’s pre-S9 50 DPS, and I am now closer to reaching that potential than I was before.

I’m also more likely to hit those juicy dinks than I was before. Moira can’t.

Finally, we’ve actually seen what Moira is like with a 5s time to kill. There was an experimental back in OW1 where they lowered her DPS down to 40; 200 HP / 40 DPS = 5s. It was a dismal failure and never even made it to live. Given that 250 HP / 50 DPS = 5s, why repeat the mistakes of the past?

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add in reload and misses not only hs. reload has saved my life so many times and made me unable to get the kill just as often.

i remember the hog hooks, life flashing by, and he starts to reload.

another thing moira never has to worry about. just saying.

all she really needs is be more rewarding for good players and less rewarding or lets say less hard to beat for average or lower players. suddenly hero fixed for everyone.

she’s a reverse tracer, good if bad and bad if good.

It’s true, having to reloading is a factor that Moira doesn’t have to worry about. But imo, it’s not nearly as big a deal as getting closer to reaching DPS potential or being able to headshot.

If we had the option of choosing pre-match between an Ana that had an infinite magazine size and an Ana that not only had bigger projectiles but could crit (damage), which would you think is the better option? Personally, I would go for the crit Ana every single time and never touch the infinite magazine Ana.

I suppose I wouldn’t be against giving Moira a magazine and the standard 1.5s reload time. I don’t think it’s necessary, but if Moira has to be nerfed then… I guess.

I don’t think that people would accept that Moira needs skill regardless of any changes the devs make. They could make it so that Moira has to score precise headshots to get damage done and people would be moaning about Fade and self-healing and etc.

I used to campaign for Moira to get more skill expression in her kit but since then they’ve brought out new supports. Now I’m fine with Moira being there as an option in times like season one and season nine, who drops out when other changes around her make her survivability less important. I’ve got Kiriko and Illari.

I also won’t give Tracer a free pass because skill. If she’s obnoxiously strong at all ranks then it doesn’t matter how much skill she does or she does take; what counts is that she’s obnoxious. The Torb buff seems to have calmed low/mid Tracer performance down a notch, but when our saviour’s not around then it’s important to have the choice to pick Moira, who can survive Tracer that little bit longer.

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Simple, to make up for the increased damage coming from the nearly doubled accuracy % most heroes have. For example, Genji is this good despite not receiving any proper buffs because his Shuriken size doubled, literally becoming bigger than Hanzo’s current arrows. My average accuracy went from 35% to 60%, that’s nearly double and Genji was already lethal enough with just 35%. Apply that to loads of other heroes and while health is up, TTK will inevitably be the same or lower.

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jup which is why she is quite good designed in comparison.
play well get rewarded but just picking her won’t make you a decent player. more a small feeder while moira gives you Training wheels.
So does tracer by allowing bad positioning but she won’t have any real value unless she plays decently good.

as said you won’t find a non smurf do well where they should not. but when my bad support swaps to moira its like my tracer swaps to reaper / bastion (and ofc not in gm more like in plat) and suddenly has actually value and isn’t a free push over.

one cannot be strong because hard to play
one cannot be strong just because if you are very good its no longer a issue.

i feel bad whenever i see a low rank tracer because the advice is simple stop playing her and play something less punishing and easier for value.

i do appreciate every match she is beeing played as those arw usually the fairest games i ever had, no cheese no “unless you are very good my hero is simply better” sombra is a good canditate for such a design. its not hard holding rmb and getting massive value.

ranks and wierd balances targeted at different ranks kinda ruins the game and community. as anything that works good in gm is just git gud while anything dominating is git gud. what if i just play a hero i deem easy? its what i do instead of getting gud i abuse heroes. whats the Motivation to get better? venture or the hero after will be yet another ez value low input low chance of failure so what gives? stop trying to get better and just pick easier heroes even if you dislike them.

like if zen keeps dying he goes moira, is widow keeps dying she goes sombra and suddenly you cannot beat the weakest link as they just “dip”

i remember lucio, mercy and zen in og dive ow1 when even mercy players got respected for their role as its not free wins.

imho you gotta go quite high in value to out pace what moira does. she’s not broken just simple and forgiving. while needing more to get beaten.
a good support that hits heads always wins no question.

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Junkrat can still do combos and “feels” like he one shot you. Still LOWSKILL in my opinion.

Who got more than a 25% dmg increase? We got heroes like moira, Winston, rein, brig etc who got dmg buffs to keep a similar ttk as before. And some other select attacks, but most heroes did not get a dmg increase, especially not 25% or more on all their dmg.

The main problem we have are the projectile increases. Burst damage should be weaker, but is stronger, mainly because its easier to hit those “hard to hit shots” like Soj, Widow or Hanzo. Yes, they might not burst you down in one shot, but they have a much easier time hitting you so in the end the TTK got even lower, especially for mid rank players, where those “closes misses” are now suddenly “direct hits”.

I dunno, I only feel that Moira offers good value when there are other overtuned characters running around. It’s why she saw use in season one and it’s why she’s seeing use now. Outside of these occasions I’m more than happy to see the enemy swap off the likes of Zen or Ana. They’re giving up very real benefits in order to not be frustrated while playing the video game. I’ll take that trade.

Respect is all very well and good, but it was notoriously irritating to play a support during OG dive, to the extent that we got the likes of Moira and OG Brig to begin with. Respect’s not really a substitute for being able to play the video game without getting instantly mulched every fight.

I see Moira as the Hog of the support role. She’s there as a frustration valve but it’s uncommon for her to be the actual best option and she’ll fall out of that position when other stuff around her is sorted out.

I feel that anyone that can make Junkrat work, in the year of our Lord two thousand and twenty-four, is crazy good. He seems pretty awful from where I’m sitting and I’d rather 'rats picked a different character (although I’d never say that to them unless they pick a fight).

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Yes, it’s as intended. If you got shot by multiple enemies you should explode, the changes are intended for 2 things: shorten the teamfight and reduce the chance of being instagibbed by a single enemy.

The devs got tired of hearing that everyone was being hold back by potatoes and belong to much higher ranks.

So now everyone gets to be where they belong, playing against other potatoes who have “higher” stats. That’s the plot twist.

Shift the game from supports being able to just keep everybody alive constantly but still giving you an opportunity to react to things

Sustain and burst damage were too high basically

thats where i agree, you cannot just pick her and dominate the enemy, you can be harder to kill and harder to punish while making less mistales. you don’t just roll the enemies which is why she’s ok just disrespected and not to insane.

But i still feel bad for people below gold who have to deal with such a monster.

on the flip side having supports with awareness nulifies her value of easy aiming completely.

she basically only has coal to make something happen.

respect is meaningless i agree too, even if its still something to mention. I look up to you if you are fragging as zen in comparison while staying alive without fade every 6 sec.

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