What tanks counter rammatra?

i’m thinking orisa but am not sure. i’m a fringe diamond player, if if matters.

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Definitely orissa. I think zarya can work well too. If you are a good hog player, rams hitbox is super big which is good for hog, but hog still needs a buff before he gets to be “that guy”

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Orisa is the pick if you want to 1v1 him. I personally have made good plays with winton and doom against ram but it was more that i ignored him and killed his backline

Orisa cancels his block with spear
Zarya melts him due to high damage cap

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Orisa and decent support.

Sigma counters aggression so he is a great pick too. His shields are stronger his, kinetic grasp can waste time off his transformation. Boulder is super easy to hit with and you can ignore that dumb AOE ram drops.

Sig’s ultimate can even counter Rammatra’s by allowing sigma to fly away and lock Ram in place.

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Hog is amazing against Rammatra if you do not mind losing the game.

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Orisa, Hog, Zarya. In some cases Rein.

Orisa is good, Zarya can be good if they are good. Sigma can keep Ram at a distance for some time but eventually you’ll get run over. Rein can match with Brawl put overall Ram is superior. You can go Winston or Ball dive and just ignore the Ram and go for the supports too. I know it says tanks but to add for other roles for Dps Tracer Sojourn and maybe Bastion, Widow and Hanzo can be good. Supports definitely Ana and Zen. Oh and of course another Ramattra.

Zarya, orisa, rein but you gotta get the pins, ball and RAM do nothing to each other and hog does a good job at putting pressure with damage.

Zarya is good rein is okay

I don’t play rein but I think he would be bad? Ram can just punch through his shield.

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I main Rein. He’s not good against Ram. Ram is a huge counter to Rein. Anyone who says he is good against Ram is trolling, or has no clue what they are talking about. Maybe they only played Rein against Ram in dumb QPs

Orisa, Doom, Hog,

dive tanks just ignore him

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This thread was from over a year ago.

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All tanks are the same. It’s always whichever team kills the broken overtuned support first that wins.