What should the average heal/10m of a support be around?

I’ve been hearing the 10k mark pretty often but not sure how feasible it is and not sure whether this accounts for 1 less person to heal.

Better measure is per minute.

Best I’ve seen is ML7 on Moira, with 2k/min.

But, tbh, eliminations more important for support right now. It’s very likely one, or both, dps are shockingly bad, and you need to do their jobs, as well as heal.

Depends on the rank.
Depends on the team composition.
Depends on if its a steamroll or a slog.

I’ve had games last maybe MAYBE 7 mins (Push was a steamroll) and I ended up only having like 2k healing total with the offhealer having maybe 1.2k. Just wasn’t enough people being injured to heal was a turbo deathball rush thing and then the DPS just doorcamped till end.

Then I’ve had games where i’m pushing 10k round 1, 9k round 2, and 12k round 3. Context matters.

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I ususally do around 20 k per match

100% BUT I WONDER IF BLIZZARD TAKE CONTEXT INTO ACCOUNT. I just won 7/7 games and placed bronze 5 again lol
sorry for caps

It doesn’t matter, really. No one cares above Diamond, it’s a lowrated myth, that “heal/min is good”. What matters is winning, hehe. :smiley: You’re a support. You heal and do damage, and use your utilities to help your teammates win the match.

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Are you sure 7/7 wins no losses on support no rank up so its not just wins that matter

You can’t expect to automatically rank up after winning all 7 games. You could have played extremely bad in all 7 of those games.

I think you miss the point. There is now zero indication of how well you are doing. We had a clue in OW1 now we have zero indication. They have a nice graphic of tick x 7 and no reward. Its a crappy ranking system don’t support it. I’ve never seen a system like this ever.

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On that as well when you don’t rank up they don’t give you any indication of why or what to improve. At least with SR gains plus or minus you know you lost or won per match on a self performance basis now you have to wait either 7 wins or 20 losses. Its mind boggling how they think this can be a better system. Transparency is the key. What gives you rank what doesnt why do they feel they need to hide it? Are they not confident in their systems???

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What did the SR number really show you? Nothing. You lost a match, SR goes down, you win, SR goes up.

What was it though?

Let us not get into semantics you obviously like the system so I am not your audience. In summary I think OW1 comp ranking is better than OW2 but still worse than every other competitive ranking system out there for all team players. Overwatch makes you feel crap other games do not because you have something to look forward to. Now in OW world you have something to look forward to but you don’t know how to get there.

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Yet 7 wins no losses should suggest i go up a rank to bronze 4 yeah? but no same rank :slight_smile:

I guess why the meta ladder if no gain?

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I mean, you could have been carried in all 7 of those games. You could have died 20 times and had the worst healing or damage overall and still won all 7 of those games. Doesn’t mean that you should rank up. Winning just 7 games doesn’t mean a guaranteed rank up.

I would say around 9-10k Average are realy good.
It is hard to messure it if you only going fast games = less healing.

Heals per 10 is pretty meaningless if you think about it. It’s heavily dependent on how your team play, their skill and which heroes they pick. It doesn’t say much about your individual skill level.

In OW1 you had the team damage taken stat which was a lot more useful. I would always aim for 30%+ team damage taken. I think the most I ever had was 56%. Unfortunately that stat seems to be hidden in OW2.

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It’s the same as OW1 rankings tho. Instead of SR, they show ranks and tiers… If you’re performing well, you can even skip tiers and ranks.

Yea for sure every round varies. I’m looking at the overall stat across games. i’m at 7k/10min healing right now and i see some people talking about trying to get it to a 10k/10min avg

On average, 1k healing per minute. This is do-able on every Support.

As stated above, if the fights are infrequent and damage in general is fairly low, then the healing numbers are likely to be lower. But in general, since it is easier to heal than to do damage, your healing numbers should be higher than any individual damage numbers (and probably including your own, in general).

The 30% to 33% mark is usually 1k healing per minute in more intense games where combat is frequent. Getting it higher than that usually means that combat is so infrequent or damage is so low than you’re basically overhealing at that point.

One other good tip is to look at your assist numbers and making sure that the number is at least 50% greater than the average number of eliminations. This means you’re frequently healing or assisting in a lot of kills. Basically it’s team participation, and Supports are favored to get those in high numbers.

Something like 1k / 1 minute. Both for dps damage and supports heals.
https://i.imgur.com/RjookbH.png
Maybe don’t try to have many deaths just like in this case of mine.

What kind of clue?