What role passives belong in 6v6?

So role passives are obviously for the most part a band-aid fix to a lot of 5v5’s problems, and they mentioned removing some in the blog. Which should stay and which should go?

Personally I’d say

  • Dps antihealing passive - only added because tanks were too sustainable when the supports only had one of them to focus on, so it should probably goes
  • Support strong self-healing - Mixed on this one. It was completely uncessessary on any of the Overwatch 1 heroes, but the Overwatch 2 supports were clearly designed with having this passive in mind. Still I say remove it and give shield health some of the newer heroes
  • Global weak self-healing - This one should stay
  • Tanks grant lower ult charge - This one should stay, if not be stronger in 6v6. More tanks on the field is going to mean more ult batteries, and personally I like the rate ults charge in 5v5
  • Tank headshot reduction - get out of here immediately
  • Tank knockback reduction - this one I am mixed on. Either way I’d be fine with their decision. Definitely keep the reduced sleep dart duration though