I know that and i think that this is one of the biggest issues of the game right now, but i think you missd the message here.
Nintendo is also balancing more for competitive with SSB Ultimate. But still keeps the Fun subject as a top priority, because as i said, games are made to have fun and not to use a glorified spectator cam only for 1% of 1% of the player base.
While i understand that the goal for Team 4 is to balance the game around Pro play, it still makes no sense to remove Mass Res. It was balanced and not even really used in that level of play. So that argument that it won’t return in any way is irrelevant. Especially if we look at the players which forced the opinion which lead to the rework.
Because if 1 rez makes Mercy OP, if they brought it back it’d either be worse, or she’s see no play in pro matches, but Blizzard wants heroes to be used, they reworked Sym because she literally saw zero play in pro games. Why would they revert Mercy if the potential for similar scenerio would occur?
Let’s have a better discussion. Open for everyone here.
Your job is to change Mercy.
The rules are simple you can not use a precious patch version of Mercy in any shape or form. Anything you create must be new and must be viable in high pro play without becoming must pick and without becoming over bearing in lower play.
-Remove cast time from Resurrect.
-Resurrect now has a charge system.
-Charges are only earned by collecting the souls of deceased teammates (press the interact button while facing their soul).
-Three souls are required for a single Resurrect charge.
-Mercy can store up to three Resurrect charges (requiring 9 souls total).
-If Mercy dies, she loses all charges. This way, the counterplay is killing Mercy before she can collect enough souls to Resurrect, while very good Mercy players are able to save up charges and Resurrect multiple teammates at a time.
I’m not in love with it as a concept because I really did like her old ult charge and strategy (pre invulnerability, that is) but at least you would be ACTIVELY doing something and have an objective to complete, so good on you with your suggestion. It seems entirely viable, especially after they tried doing that ‘reaper collects souls’ thing, too.
There are many, very good suggestions out there to give Mercy Mass Res in a fair way, which also allows an E ability. That would be enough to make her viable in Pro play, while not making her OP and still fun for the normal community.
Well… We made a Mercy over the duration of a month with more than 40 players from all ranks (S-T500) and many different heroes.
Under “A Solution” you can find it.
This idea is completely rebuilding the way how Resurrect as an Ult works and adds a new E ability which fits very well into Mercy’s overall design.
So far the idea is very well received. So that would be a very well, collectively created, balanced and discussed way to rework her.
The key here is actually making sure she is not a “must pick”. That means ensuring that her abilities and overall kit are balanced in the grand scheme of the game, which means overall a nerf from original status.
Then you can play her if you enjoy playing her. Or not play her because you do not enjoy playing her. Rather than demanding a combination of attributes that are impossible to provide in a balanced game.
I can’t imagine how it would be productive for a Mercy to deliberately let her teammates die, just to collect their souls, especially when she would lose all souls if she died herself. The point of the suggestion is that Mercy can’t save everyone, and when Mercy can’t save someone, this would still let her get value from their deaths.
is she a must pick? because she’s op or people have played her a lot because she is well designed and fun to play? if she’s not op, discouraging people from playing her by nerfing her below other heroes is just kind of lowers one good thing so it doesn’t stand out. if she is op, there was a time when she wasn’t and people still picked her especially in competitive.
You’re only going based on what was put out, you’re not considering all the internal testing done before a choice was made to place it on Ptr. If they tried things they felt as a whole wasn’t good for the game then there’s nothing to be done about it.