What on earth happened to the POTG system

I swear ever since Overwatch 2 the vast majority of plays in my games usually end up being ultimately meaningless 1 or 2 kills, or even primarily assists.

For all this individual playmaking 5v5 is known for it seems like most plays are completely inconsequential moments and lowlights that didnt even change the outcome of fights.

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If the PotG system is picking these seemingly meaningless points in the game, it means that not enough happened in a short amount of time that it considers PotG worthy. Stacking things like Supporting in some way (whether saving a team mate by killing their assailant as a DPS (ex: you Helix Rocket a Widow before they would have domed your Mercy) or supplying some kind of buff/debuff or in general, healing) while getting a few kills, especially with an Ult is usually a pretty good way to get play.

Getting a triple or higher usually gets play, or even getting supports to contribute Ults/buffs/debuffs can usually steal play as well.

If you pay attention to the kill feed (if you have it on) and see that different people are getting kills and they are solo kills (meaning they’re the only one to get that kill, no one assisted), then it’s likely going to grab these 1 or 2 kill plays.

Trust that I am more than aware and I mean MORE than aware how the POTG’s point system works. Annoys me that youre giving me this omega basic rundown as if Im some new player.

I am saying that there is no doubt in my mind that they ruined how it was calc’d come Overwatch 2, or more specifically the patch back during OW1 when they tweaked it to more heavily weight tank and sup to get them in the feeds more.

Issue is now with 2 its just monstrously worse. Almost every play feels completely inconsequential and pointless. They arent plays. They are standard moments, normal happenings that are no more crazy than anything that happens throughout the game.

Part of it is that yes individual playmaking is MUCH weaker despite the “higher individual impact” of 5v5, but even when very obvious 3k’s come around they will be looked over for singular kills or even NO kills and strictly assists.

Quite literally a pointless waste of time system under OW2’s current gameplay. Whats the point if there are no plays, and anything close to a play is overlooked under the current scoring system for weird garbage?

Conspiracy theory, but they rigged it for Widowmaker to promote the mythic skin. I get POTG literally every time and it is just a random double.

I bet if you gave me game codes where you think the POTG is meaningless I could easily explain why it’s the best play in the match.

It’s not hard to determine this based off simple parameters

It hasn’t really changed since OW1 if at all

Just watch for
Amount of damage dealt
Amount of healing done
Killing blows
Head shots
Head shot killing blows
Healing teammates below 20%(life saver)
Multi kills (registered by voice line, aka quick back to back kills)
Stopping an ult by killing blow
Rez that the player which got rezzed GETS what would have been the POG within the time frame

well the PoTGs where the Torb turret kills 4 enemies after Torb has died are non-existent now :rofl:

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What individual playmaking lol, 5v5 is more team reliant than ever.

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I can’t remember that last time anyone in my match has died to turret so yeah I would
Imagine it doesn’t happen much.

Also I added all the criteria to my post

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Yeah IK it doesn’t really work any differently than it ever did, it counts the same things. 'Twas just a light-hearted joke.

All good, I was just explaining to OP because a lot of players don’t know what they are looking at when a bad POG happens.

Not to mention sometimes there just isn’t a good POG

They changed the weight distribution. They want everyone to get potg every once in a while. I can think of a few games where I see a juicy triple or quad, and it’s the biggest thing that happens the game. But a double gets play, with a quarter of the action even happening during it. That person probably didn’t have potg in days, so it was just their time.
I remember the complaints. And then the complaints when they made it so assists did nothing for play of the game. Now we are in the middle ground, with a pitty system attached.

Some of the PotG I’ve seen lately have been literal garbage.

For example - our Mei in Midtown defend gets a triple Blizzard in OT which wins us the match but play was to the enemy Zen who got an orb lobby kill and an assist with discord on the tank.

Ok? That’s cool and all, but I don’t know you and since Blizzard thought it was a smart idea to open the flood gates to the free to play community, it’s a sure bet most of the time that the person you’re talking to might not be a veteran or know much if anything about the game.

So yeah.

Also, yes, the way it decides who gets play is honestly incredibly stupid.

We need to return to the glory days of PotG.

I speak of course of when they massively overtuned how much revival counted towards it and 90% of PotGs were just Mercy hiding in a corner then hitting Q.

Anyone who believe that 5v5 is about teamplay is delusional to the max, make up your minds people. 5v5 was not only advertised for its higher individual impact, but even the most top elo ladder has completely dead voice chats most of the time.

Team play has never been less important in Overwatch history, its the most selfish iteration of Overwatch to date where all that matters is you pull your own weight.

So we have less teamplay and less individual player agency lol

What’s sad is that’s not outside the realm of possibility lol.

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Truee the Ow1 potg system was so much better, you would see mercy potg without them killing things, like making a clutch play and resurrect on objectives in overtime or ana potgs for multiple nade assists.

today you only see eliminations or assists and it seems to chose absolute randomly. player 1 can make a play getting 2-3 assists while player 2 is the one getting a 5k with or without an ult and it still chooses the first player. It’s messed up.

Ain’t coming from POTG System but more because the game is getting slower this season. Its harder and harder to get 3+ kills. So POTG are constrained to show double kills.

POTG system has never really changed. Its based on the firemeter.
Nothing to do with 5v5.

Had a OWC game today on King’s Row attack.

Final point push, I’m on Widow and take out the enemy Widow, Mercy and Winston (all three were stacked on the cart which was ON the cap point) one after another for a triple kill, which was the point-securing play winning us the game.

POTG went to the S76 on my team who fired a helix into a grav, got one kill, then died to getting flattened by Winston.

POTG has been dumb for a long time. I don’t think the devs have ever cared enough about the system to actually tune it.