What makes Moira apparently more viable than Brig?

So it would seem there’s a general consensus that Brig is currently the weakest Support in the game. (Maybe even the weakest hero overall, but that’s a bit off-topic)

Everyone seems to be implying that it’s partially because of a lack of utility compared to other supports, but I just thought of something: what about Moira?

Moira technically has even less utility than Brig. All she has is a bunch of healing, a bit of damage, and good survivability through evasiveness. Meanwhile, Brig at least has a boop, can use her shield to block a little bit of damage, and has the ability to knock down “charge”-type abilities (Rein Charge, Doom Punch, and Bob when he’s running) with her Bash. So I’m wondering what it is that makes people consider Moira to be a better pick despite having no utility

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Range. Moira has perm 20m dps and 15m stronger AoE heals. More consistent. With an ult that does more now that armor cna’t cut dmg and is just over health.

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Mobility and range.

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Brig just has a dinky shield and armor HP. That’s all that seperates her from the other supports.

She’s no good in peels anymore since they removed her stun, the boops are useless since you cannot have the same level of control compared to Lucio’s boop and most enemies that require you to boop them can just use their mobility to negate the boop.

Her repair packs need to grant Overhealth so they are equal to Healing Ofuda (which is unlimited with no cooldowns) her shield bash needs to at least interrupt (not stun)

Just try those and see how it works.

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Her primary literally has the same range as reinhardt’s, that’s why

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While this is a strength, this isn’t necessarily the reasoning.

The big issue comes down to the fact that Brigitte has to actively engage targets to get healing, and those targets are limited to largely back-line Supports, or flankers. If she’s dealing with anyone on the frontline; usually assisted by or assisting a Tank, there’s a good chance she’ll be eliminated quickly.

Moreover, Brigitte has an unfortunate issue of not having any sort of active self-heal she can turn on at anytime. Though she has a passive, it isn’t quite the same as Mercy’s and tends to be less effective. On the otherhand, dealing with Brigitte at melee range is challenging for a lot of damage-role heroes, as they do not have the same kind of bulk that she has.


In much the same way that Brigitte is sorta-implied to be able to take on more than a 1v1 in the same way Symmetra is implied, neither are really supposed to or are good at it. They don’t have any sort of invulnerability or escape to break off the fight. With Brigitte the implication is her extra armor, and with Symmetra it is her multiple sentries and high-end damage output.

This is why there is a tendency for players to complain about Brigitte or Symmetra being or feeling weak without really understanding that this is intentional and not actually a real problem. But rather, the issue stems from committing to an engagement and not being able to break out of it, if it goes bad compared to other heroes (See: Moira and Fade).

Rather, Brigitte’s biggest problem is Rally being rather underpowered for an ultimate, since Overhealth is now readily available via a cooldown (via Tanks) or in a much stronger form via Sound Barrier. She is otherwise, relatively stable and strong as a Support-hero.

Healing Ofuda does have a cooldown after five tags are casted. It is short, but it is there.

Repairpacks granting any extra health has been… problematic especially for non-tank heroes. Even Junker Queen’s attempt at granting overhealth turned out to be at issue, and was rotated frequently with Brigitte and Lucio supporting. There’s nothing wrong with Repairpacks at present.

This is largely false.

Brigitte has twice as many displacements as Lucio’s, though, Lucio’s is area effect compared to Brigitte’s single-target. Still, Brigitte has greater range that Soundwave with Whipshot, as well as more damage through Shield Bash and Whipshot used in combination. These are both very effective peels when used properly.

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Moira provides utility in the form of damage/self healing/survivability if that makes sense. (in before, the nerd glasses emoji ‘well achsully’)

So the utility difference is brig gets 2 meh boops with less damage? and 3 packs that do 1/3 of moiras that isnt aoe? and a aoe heal that requires dmg? and no escape?

Brig doesnt have 2 tanks to protect her anymore and the game style changed.

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It would help if you can at least aim where the enemy will be displaced. It will make a noticeable difference without effecting her current numbers. Example being if shield bash can be aimed to influence angle/distance of the enemy being booped.

The answer is a combination of survivability, where Moira’s mobility plus lifesteal is just higher value than Brig shield, and consistent, ranged damage.

Moira is an AMAZING clean up hero in a game where elims are the single most important means to win the objective.

Her utility is basically being immortal if played well and being able to duel flankers much more reliably when needed.

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You used to be able to displace target and not have them move or influence their direction via air control or whatever tech you want to call it. But around year 2 of OW1 they went ahead changed it so you’d have some marginal influence for some abilities. I don’t remember exactly why they did this, but my understanding was to give the player more control over when they were displaced.

My biggest gripe is just dying through shield or that shield bug that propels you through someone you bashed.

Moira has more reliable burst AoE healing, more reliable escape, and more reliable ranged damage.

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I agree that having an interrupt with no stun would be a good idea. I think they might have to increase the cooldown to fit it in, though. Maybe

In that case, I really hope this new ult they’re working on helps to improve people’s opinion of her as a teammate. And of course I wouldn’t mind having an ult that actually feels like one again, either :stuck_out_tongue:

I like the fact that I don’t have to be physically right in front of someone to boop them. And her combo feels GREAT now that Bash does 50 damage. I love being able to pose an immediate threat to flankers

I hear this kind of complaint about her shield often; things going through it when it appears that they shouldn’t. Aside from bug fixes, I think it could definitely use some adjustments like a wider hitbox at the bottom to better protect her feet, and a faster deploy speed

I’ve never heard of that second bug though, is it new? This little shield is so prone to bugs for some reason


So judging by the responses so far in this thread, it looks like the main concerns are range, reliable/consistent heals, survivability, and ult

I understand that Moira does have higher healing, and Brig’s ult needs work, but I haven’t been personally experiencing problems to a notable degree other than the ult feeling mediocre. Maybe my MMR is really low or something, or it’s just QP being weird, but I actually feel pretty strong. My heals feel good, I can be quickly deadly to flankers, and I’m pretty good at surviving. Very, even. I use cover a LOT, which also helps make up for any range-related shortcomings. I zoom around with Bash, in and out of everything, and I like to pounce on enemy squishies on the sidelines if given the opportunity during a close-range teamfight. I also enjoy foiling Rein Charges and Doom Punches with the knockdown, especially the latter since it takes more careful timing

I’m just feeling so conflicted and worried. Brig is still my strongest and most confident support pick, but now I know that my teammates might be tilting and assuming I’m throwing the second they see me pick her. They might be reporting me before I even have a chance to prove myself :sob:

The knockback is about the same for both.

I think they meant she has more boop abilities than he does, which is technically true. In addition to Whip, Bash deals an actually noticeable amount of knockback now, too. Small, yes, but still noticeable

And if we want to get RIDICULOUSLY technical, her primary also displaces targets verrrrrry slightly

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She needs a rework, I like Brig but her kit is boring.

Range and survivability

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Her Dash.

Moira can at least escape many situations whereas Brig can’t, especially when her shield gets broken.
Moira has also the highest healing potential. Brig needs to hit someone to trigger Inspire and it still heals less than Lucio.

Range, survivability, mobility, and self-healing.

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It’s the range and amount of burst heals that Moira has. Easier potential to self heal and better mobility. Damage that goes through barriers. Fun to get those angles where orb bounces back and forth to make an area safe/dangerous. Ult more fun to use.

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