A “recon”/“sensory” support.
Utility based around preventing flanks through intel rather than brigs strategy of soft CC and longevity (and support role needs more anti flanker options than just run away or pray you are saved)
So for example, a function like hanzos arrow or syms turrets minus the damage would be pretty neat. But of course I’m line with whatever abilities this new support has.
To prevent them from being very “afk support”, whatever their primary heal is should be aim dependent (but not the same) like illaris beam or Ana/bap, so they can’t heal/dps at the same time as netting recon value which could feel frustrating.
For simplicity sake let’s call this hero “recon”.
Primary heal- biotic adapter- shoots and attaches an adapter (akin to a taser) to their team mate- must land or you suffer a retract animation before being able to relaunch. Charges the team mate with bio energy, healing them for 70 hp per second. There is an energy battery magazine that runs out after 4 seconds. You simply reload to recharge. Has about 20 meter range, meaning you’re fairly mid range.
Secondary- electro adapter- attach your adapter to an enemy instead and inflict 70 dps consistently. It can stay linked for the same amount of time as biotic adapter but again you suffer an animation for missing. You cannot use 2 adapters at once so you cannot heal AND damage, but if you retract either early, you do not need to reload to switch to the OTHER adapter. They don’t charge a battery.
Ability 1: bi-neural sonar- using tech similar to lucios, an area wide scanning object is placed that detects hostile enemies by highlighting them IF they have line of sight to the construct. It also amplifies enemy footstep sounds within range REGARDLESS of line of sight. It DOES reveal stealth enemy footsteps (in air enemies, sombra while invisible, a whooshing sound if you are jumping into the range like lucio or Moira might, and fade/shadow step as well) and it will reveal sombra partially if she’s in range.
The construct lasts 15 seconds and has a 15 second cooldown. It has 200 hp but virus will destroy it instantly.
Ability 2: overcharge- utilize battery to supply yourself with Biotic energy, regenerating 40 hps to yourself while moving 50% faster for the duration- an escape centric ability that is helpful but won’t get you out for free. You need to use your sonar properly as well to fully avoid flanks. Duration is 4.5 seconds and has a cooldown of 10 seconds.
Ult- I ran out of time so teehee shield generator, maybe I’ll add later.