What is your most disliked point of any map

It doesnt mean you have to hate the map completely because in my opinion their arnt that many maps I hate. But the most annoying point for me is the 1st point of Hollywood I love the rest of the map with the high ground and long site lines but you got none of that unless you beat the 1st point just personal preference. But my most dislike map is temple of anubis. Just because it’s full of flank angals on the 2nd point but very little high ground advanage.

It’s great for widow who I play sombra it’s ok. But high ground is king.

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It’s a toss up between Ilios: Well and Ilios: Ruins for me… Ilios: Well I dislike because boops are king there, stay on the outside of the point behind a shield or fall prey to a hook, halt, or boopsio.
Ilios: Ruins I can’t really put my finger on why I dislike, it just always feels like a slog playing this map.

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Anubis B. Not fun on either side.

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Attacking second point temple of anubis.

high fives

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I might be the odd one out but I actaully love 2cp lol

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1st choke point of Paris

The enemy sets up a bastion behind a shield and all you can do is watch as your team melts for 10 minutes. You can’t even flank effectively because it forces you to use the choke

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I can’t stand Volskaya point A

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the worst part is the only other flanks you could take is the rooftops in the left, which only like 6 heroes can actually use.

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My favourite point well one of them. My favourite map as well

Defense anything. It isn’t fun anymore. From getting capped the last 30seconds, to getting steam rolled. If I ever leave games its because I’ve had enough of defense.

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I don’t particularly dislike any map or their points, but if I had to choose I’d probably say Hanamura B (Offense at least, I quite enjoy defense there).

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The game has changed so you cant use the cruch of barriers I actually had alot of success with defense. And the way do it is I try controle the engagement with sombra to prevent the enemy to even get close. or I’d I play ana tanks to stay alive prioritie number one and I just get anti nades in and sleep any flankers. Or lucio speed boost back as the enemy team comes forward then speed forward when they can struggle to escape I also try and stall point and I won so many games because of that

Paris A. It only has one, very stupid chokepoint, the defender has a ridiculous walk to respawn.

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I’m sure it was nothing more than a reply but I understand how to win and I don’t rely on my shield as a crutch. I understand how to play defense and win on it but it just isn’t as fun as winning on attack or playing Koh. Thus my answer to the thread, Anything defense is my disliked point of any map ahah

Everything on horizon lunar colony… I think that is clear.
Also defending on Watchpoint: Gibraltar at the beginning. I have no idea about positioning til the first checkpoint.

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I hate Illios well as a tank, but other than that I hate sniper havens like Havana in general.

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Attacking the first point of Numbani. Whether I’m tanking, supporting, or DPS, I need my team to pick up the slack for me on capping that point. Once we cap it, I can handle myself fine on the rest of the map for the most part, but that initial cap sucks through a straw.

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Any choke point. Granted, that makes up a large portion of Overwatch’s maps because the devs are overly reliant on them (which in my opinion is the reason why a lot of the maps feel like chores to play on rather than actually being fun). Choke points can be fun, sure, but when you start putting more than one on a map it gets excessive, especially in a game with shield and turret heroes.

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I hate the final section of Havana. I hate any map with very long sniper sightlines tbh.

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Is the problem actual choke points or is the problem tanks not doing it