What is with everyone's fascination with Dive/Fast Movement

Everything is always increasing, more dive, more movement, faster faster faster, I don’t understand this direction and why you guys enjoy this.

This was a pretty big issue with COD years back when Advanced Warfare was release and the “advanced” movement changed the game entirely, the developers later revealed they regret all the jetpack/movement additions into COD, why is OW heading in the same direction.

Seriously you guys enjoy the literal chaos?

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What is with everyone’s fascination with Dive/Fast Movement

I like things that require coordination, competent decision-making, and communication in the team-based game that I’m playing. Who would’ve thought?

You know what I don’t like? Stagnation! Things that don’t move, things that cause the game to stop instead of just flowing in one direction…

I guess, in short, what I’m saying is, if it ain’t moving, it sukk!

cause they thing speed = skill. when that isnt really the case outside of the OG dive comps. really what they like is snowballing and ow2 is rife with snowballing, ppl get used to stomp after stomp on repeat. they couldnt handle actual strategy of og ow1 comps, no lamp to bail you out or suzu or grip or other nonsense no skill abilities. they play like bots and get away with it in ow2, and the snowball effect with speed comps enables them to keep playing like bots.

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Dive is the meta that requires this the least. 123 jump on zen isnt the pinnacle of decision making coordination and communication

Theres no actual coordination going around. Basic focus fire is a staple of any meta or any fps in general

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It’s cool being fast is adrenaline rush just like driving.

Human beings flourish the best with movement while stagnation settles if you don’t.

Moving is fun going wheeeeee is more fun.

Cod Is a dumb game that killed arena shooters that and halo.

I don’t hate them I like them as well but both these games killed every other fps genre.

Immersive fps.
Whether it was really tactical sims like rainbow six, squad fps like swat or recon, stealth fps like splintercell, there is a reason ubichan now only makes openworld clones.

All their thoughtful great games were killed by dumb ones so now they produce dumbb ones.

Arena shooters are sort of like ow they killed themselves too, they stagnated and let other lead the way.

Also all the genre i mentioned have still had good games from time to time like ready or not in tactical squad shooter, dishonored for immersive sims etc, stealth by mgs phantom etc.

The thing though is these two games squished the fps space.

Cod is not a movement shooter it’s super slow.

If you want to feel movement titanfall 2, doom eternal, ultrakill , reaver

One of the only good Call of Duty because you could actually outmaneuver your opponents. I got so many 9999 score lobbies because of how easy it was.

I actually did a grenade only run and was top performer in the lobby. :joy:

Movement was KING, baby!

Yes.

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You seemed to have miss-understood the question, I’m not saying stop moving, why is it getting faster than before.

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Name another meta in Overwatch that is… :hourglass_flowing_sand:

I feel as if I answered your question, but maybe just too indirectly?

Why is it getting faster? It’s getting faster because many players simply enjoy the faster gameplay, and it can never be too fast, so with that in mind, it got faster. Lol

(Many players don’t like stagnant gameplay, and if they didn’t change the pace, the game itself would become stagnant, so the most obvious thing to do was to make it faster; that’s kind of what I was originally getting at.) :ok_hand:

Beyblade, dive, clockwork vendetta, even goat. Rush has to actually coordinate and work for their movement bonus not spam it with low cd. Hitscan metas need more coordination to focus fire becaause ashe and cass cant reach you anywhere on the map unlike dive heroes but move in very simple predictable lines

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Weird until Activision basically forced everyone off the old COD, the game play wasn’t stagnant :thinking:

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This isnt exclusive to Dive and most Dive heroes actually also have ways to avoid being punished for their mistakes, nullifying a lot of the pressure behind coordination and decision making.

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You wont like my answer but these are facts :point_down:

6v6 was a skill based mode.

With Juno as a new Hero, she has opened up a diverse set of roles and dynamics

Now, I dont ever play a heal, i have been a tank since 2016 and she is fun to play. I can clutch a lot of BS

FOR EG: her speed boost is superior to lucio speed. she can get you to the point, if you clutch it. This same dynamic was part of OW 1. You had to clutch in OW1

Juno is a breath of fresh air and she brought the OW 1 pace back

you blink, you wiped

Now, to your point why we like fast paced.

We like to pressure, and we like to test ourselves in pressure. This new Juno is where 5v5 will start from.

Remember my name, i told you first !

I’m confused about what we’re even talking about now. Lol

You know COD has multiple DEV studios that produce their games, unlike Overwatch, right? There’s not “taking away” or “changing” the movement speed; it’s literally that there are different studios creating CODS for different demographics.

Of course it’s not exclusive, but it’s the highest amount required of those things.

I hate to break it to you, but Dive characters do not have any ways to avoid their mistakes.

To avoid their mistakes, they’d have to be given tools that allow them to continue fighting even after they’ve exhausted all their resources.

If they’ve used their abilities to disengage from the fight, their mistakes do not become null, but rather they failed the execution of their dive, and ultimately they are punished.

I don’t know about you, but I haven’t seen too many Winston’s, Tracer’s, Genji’s, or maybe even Sombra’s survive more than a few seconds without their mobility.

If they don’t execute on what was intended, they die. It’s as cutthroat as it gets.

You can disagree with that, and to that I’ll just end it here and say we just agree to disagree. :ok_hand:

You would think that but sure I’ll recount the past, Sledge Hammer created Advanced Warfare, at the time their new features where “advanced” movement, ie jet packs and slides, in-fact that was basically the only feature that was new to the COD series from that studio which at that point had only created a few maps for MW3 and “finished development” on MW3.

The game releases, the COD community is at each other’s throats about the changes and if they should be in COD at all, the majority seemed to want the old ‘boots on the ground’ style COD, but unfortunately by the time Black Ops 3 rolls around Jetpacks and advanced movement is already the feature set and that’s that.

At the time the lead developer of Treyarch spoke about the advanced movement and said that they tried to follow a trend and failed to see that it can be over done or received wrong, by the time they had realized it wasn’t what COD community wanted it was already in the game and had been released, I’m sure you can find Vonderhaar’s tweets about it.

Point is, it trends within all studios.

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no clue babes, no clue.

As a tank, poke makes me want to dig my eyes out. Shieldnanny isn’t engaging to play.

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I am fine with it if my DPS, like, do something. If they refuse, I am just going to charge into them and try and 1v5. No rush, but if you do not hurry, there will be consequences. By all means, take your time. Just not too much time. Or else.

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It is fun to play, and at least less BS than sigma double hitscan/sniper.

Dive is only meant to be fun for the people playing it. When you play dive it’s enjoyable because the enemy team needs to work a lot harder to find an answer to it

Against a Doom/Tracer combo there is genuinely 0 dps you can actually play against that without mirroring their comp

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If my DPS gave me nothing to complain about I wouldn’t be here doing it, but exactly what you said.

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