What is Valkyrie trying to be?

You compared it to amp and supercharger to make it look bad, but failed to acknowledge that it can flip between the the two at will. And yes, its AoE is the same as Lucio’s, but you can change its centre also at will.

I’m not trying to defend Valkyrie too hard, but it’s pretty decent, it makes your team quite a lot stronger, for 15 seconds.

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When Valkyrie was initially created its main use was obvious - it reset the rez cooldown and then reduced it to 10 seconds during Valk, which meant all the chain beams and pistol bonuses were really an afterthought since you could rez someone, activate Valk, rez again, then rez again 10 seconds later, which turned the tide of battle most of the time. But all of this was removed and now Valk is all about the chain beams which were an afterthought when it was first created.

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Valkyrie certainly can, but I feel many use it poorly.

Many will try to use it as a counter to other ultimates which is a bad idea as it cannot be. Many will also use it when people are at 50% health or something which is also bad as trying to heal for 50 h/s on a 100 hp target is silly compared to 50 h/s on a 200 hp target. The more health they have the better Valkyrie performs since you better take advantage of the healing over time aspect for a team.

Its a drawn out advantage compared to the instant death attempts of many ultimates.

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still feels trash to use and is a basic ability made better, especially when a literal ultimate (bringing someone back from the dead is her e ability).

This is why you have resurrect available every 30 seconds, you can "save "people by resurrect them.

Can Zenyatta save people from Dying with his 30 hp orb?
Can Moira save people from dying while she has D.va eating all her orbs? or shields around her?
Can Ana save people from dying while she has SHIELDS/DM/ or just failing shots? Not even the best Ana in the world has 100% accuracy.

Then stop complaining and taking Orisa as an example, she in fact has the most boring Ultimate in the game because can be destroyed in 1 second.

Like every other hero, but Mercy can escape from almost any danger because she can blink to a corpse - Ally every 1.5 while boost momentum.

As a Doomfist/D.va player one of the targets I avoid killing first is Mercy because she is the only support in the entire game who can avoid all my kit constantly over and over, she can escape while Uppercut/Sismic Slam and also Meteor strike, if Mercy uses Valkryie I cannot touch her in 15 -20 seconds.

Valk is not overpowered anymore, so this make 0 sense. Also if you really want a challenge go play Ana-Zen and see how it goes for you.

??.

You mean old ress? even then there was tons of Mercy players complaining about ;

-Mercy is useless
-Mercy is a rez bot
-Mercy needs to be protected all the game
-Mercy is extremely dependent
-Mercy cannot defend herself

When did happened? the only thing I could read then was nothing but

"Mercy is ruined, she cannot mass ress anymore "

But I never heard a single word from your "Mercy mains "about how broken Valkryie 1.0 was, when you could **insta- ress the same teammate even 4 times in a row in 20 seconds **

They did, they have been slowly nerfed a monster that they created, a monster that broken the status of S tier characters to SSS tier.

Now all the others supports can be played equally. Mercy isn’t on the best spot right now but she is by no means a throw pick.

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its not what its trying to be its what u making it
its not a “useless ult” i had a lot of games that i won cuz of this ult

But you could say that about other ults which no one would consider “trash”…soldier and torb immediately come to mind

guess who was forced to by the developers and hit a career high on other supports lmao

(why is it replying to Erys?)

You just wanted to include me that badly. Aww :3

of course that’s the case, but playing at high capacity + valk have only one difference. and that’s orisa supercharger.

Valk is essentially just the devs trying to make something out of an ultimate they originally removed from the game. They’re trying to make Mercy’s alpha ult into something worthwhile and failing. They initially made Valk far too powerful to make it engaging - the trade off for that was the moth meta.

Then they started to nerf parts of her kit to bring her back to being balanced, but because Valk removes many of Mercy’s weaknesses, it’s hard to balance it. You can’t put a boulder on one side of a scale and then try to balance it out with feathers. It’s going to take a metric crap ton of feathers to ever equalize the scales - or in this case, nerfs. Which is why we’re here now.

Mercy’s problem since release has been like two sides of a coin:

With Mercy 1.0, much of her power as a hero was locked into her ult. Her kit was exceptionally simple. She had little utility outside of her mobility. She was an objectively weak hero, but she had an incredibly powerful ult. The problem was that the trade offs for pulling off that ult (suicide & rez) were so off-kilter that she was even eclipsed by off healers at the time, and later even by Ana when Ana was considered underpowered. Their problem then was that they struggled to balance Mercy when so much of her power was locked in one place. Even tiny adjustments had significant consequences on the game - like the invulnerability.

Meanwhile, Mercy 2.0 is on the complete opposite side of the spectrum. Her power is so spread out over the different aspects of her kit that nerfing any part of it leads to those individual parts lose their “engagement” or “fun”. Her rez on E is on a static cooldown, but slows her to a crawl and takes two seconds to cast (which goes against what the devs have said about wanting people to see Mercy as such a mobile hero, “zipping across the battlefield”). Her Valk allows chain healing and damage boost and infinite ammo, but she can only use one of those aspects at a time, and especially with her recent healing nerf, she now has less options in using it due to how little freedom she has to switch off from healing. They could continually nerf different parts of her kit to try to balance her, as they’ve been doing, but at the expense of continually watering her gameplay down and taking away the very “engagement” they wanted to encourage with the rework to begin with. (Like for example, the fact that Mass Rez was removed because it “encouraged Mercy’s to hide and/or stop healing and let their team die” while current rez literally… forces Mercy to hide/take cover and stop healing. Weird.)

At this point, I don’t know what Valk is trying to be. It certainly has its uses. It’s good for engagement. The chain damage boost is certainly useful as hell - when you have the freedom to do it, when your team isn’t taking damage and in danger of dying, when you don’t have to toggle off damage to start healing instead, when you don’t need to rez someone to keep up momentum, etc. It can be used to hunt a pesky sniper, which is fun - but also goes against that whole “encourages Mercy to stop healing” thing again. There are certainly multiple ways to get use out of Valk, but is it necessarily what the devs intended for it? Is Valk, in its current state, what the devs wanted it to be? Is it as engaging for that “midfight potential” as they originally intended it, or did the initial OP status of the rework and the subsequent nerfs to counteract it effectively ruin what the devs envisioned Valk to be?

I’m not saying Valk didn’t need to be nerfed, of course. I, as well as many other Mercy players, knew that Valk was going to be monstrously OP as soon as it hit the PTR. It definitely deserved those nerfs. It definitely did too much. It definitely needed watered down. But if the devs had put that version of Valk on the PTR originally, was that not what they originally intended Valk to be like? They wanted this rework to increase Mercy’s midfight potential. They wanted Mercy’s power to be more spread over the rest of her kit. They wanted Mercy to be the “go to healer”, the pure healer. They wanted Mercy to be engaged in the fight. They wanted Mercy’s to stop hiding to rez.

They wanted a lot of things for this rework. But did any of them really come to fruition? Or did they release something hilariously broken, try desperately to fix it, and come away with something far worse than what they had originally tried to repair? It’s kind of sad to think about.

/rantover

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Way more balanceable! So balanceable that it has received nerfs patch after patch since Mercy’s rework!
Seriously, are you trolling? Because Res as an ability is way more braindead and broken than as an ult. It wasn’t perfect as an ult mas as an ability is just horrible.

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So fun to watch my team die being a support hero because my ultimate just can’t keep the team alive. Yaaaay.
You probably don’t play Mercy.

I play everyone…I think that’s probably a better way to gauge how ults fare compared to rest than only playing one no?

And there’s no skill about it, because it’s a constant ability that every single player can use it well because there’s no sense on using it or obtaining it. It’s just given.

Now it’s just underpowered. Before saying anything, don’t even try to compare Valkyrie to Transcendence, Coalescence or other support ults because right now the only thing it provides to Mercy’s allies are chained beams with heals that can’t take a few bullets. And damage boost is not always the best option to use.

We were, actually. You just had to read the forums at the time. Because everybody who used to main Mercy at the time noticed how broken Valkyrie was. We suggested many changes, nerf after nerf, but they never considered that.

They didn’t. As I said, LOTS of Mercy players were giving suggestions on how to balance her. Because with an ultimate in her E, she couldn’t be balanced. Blizzard just ruined her in their own way.

But she’s not fine. And she can’t be left in a state like this. Other supports just have greater heals, greater ultimates, greater utilities. Mercy is nerfed as hell because of her stupid broken E ability.
Mercy players, the majority who speak, are not having fun with her. She just gets more frustrating every patch. And fun is subjective indeed, but the reason to why she was reworked was because people claimed her to be unfun to play against. That doesn’t mean is fine to make a hero to be unfun to play as.
She might be balanced but she’s not fine. It’s not fair to leave heroes in a trash spot in order to try to balance. I get it, she was OP. I hate her OP version. But that’s no reason to leave her like this.

Playing other supports just show how there’s no sense on picking Mercy now. Other supports just do better than her. Not even her ultimate is worth to use. Because it’s more like a spectator mode. You fly, do the same thing you were doing outside of Valkyrie. And you just watch your team getting wiped by enemies.
Transcendence is a powerful ult. Sound Barrier can be as well, in many situations. Coalescence is pretty good considering on how fast it charges. Rally makes everybody stronger. Even Nano Boost can make more impact than Valkyrie, since now it heals the ally who got boosted.

And Valkyrie does basically all that … it’s a versatility ultimate…

I’ve never gotten the sense that I’m doing nothing with her…

Regardless it’s a fair ultimate…I wouldn’t call it the bet one out there…but I also wouldn’t put it anywhere near the bottom

Also i her ultimate is not the REASON I pick her…she’s pretty damn good outside of it ( no I am not strictly talking about Rez)

Game changing ults that can turn the tide of the fight in your favor if used correctly

Well in that case they need to change McGee doomfist tracer widow and probably road hogs ults as well…

Eh McCree’s is debatable with that classification but yeah