I’ve decided to come back to the game after a 3-4 month break (The mercy nerfs destroyed my interest in playing).
I’ve now played about 20 or so rounds of comp and have learned the following.
I cannot keep my team alive in Valk.
Is Valk supposed to keep my team alive, or me? Chain healing does nothing when the enemy team knows how to focus fire. Every fight plays out the same way:
- Looks like this is gonna be a big one, lets pop Valk.
- Character1 is taking damage, lets heal them, and it’ll chain heal the rest of the team.
- Character1 has died.
- Ok, lets retarget and chain heal someone else.
- Someone Else has died.
- Goto 4
Team is wiped, I’m alive…uhh guess I’ll fly back to spawn.
Thats assuming I don’t die from a widow, hanzo, junkrat, or any other character who honestly has NO problem picking me outta the sky (In GM comp. I realize that bronze players have difficulty hitting a flying mercy).
Occasionally I’ll try to go in for the res, but 9 times out of 10, when going in for the res, someone else has died during the 3 seconds it takes to fly to my target, press E, and wait for the res animation. So we’re net neutral on the amount of players on the team now. Thats assuming I live, which often I don’t. And when I die, it even MORE solidifies the fact that we’re gonna lose the fight. So I rarely go in for the res anymore.
Chain damage boost you say? I’m sorry, but no.
Best case scenario: Zen’s no cooldown ‘e’ ability gives 6 players a 30% damage boost. Mercy’s ultimate gives 5 players a 30% damage boost (She can’t fire while damage boosting, zen can). (Best case assumes your team is focus firing with zen, and clumped together with mercy, either scenario can have less than optimum damage boosting).
So again, I ask. Whats the point of Valkyrie?
Solution
- The focus of Mercy’s healing beam gets 90HPS (50% more).
- The chain heal targets of Mercy’s healing beam gets 45HPS (25% less)
Net total this is less healing overall in the ‘everyone needs health’ scenario, but thats a rare scenario to be fair.
What this will give us is the following:
- A better chance of keeping single targets alive (What Mercy is supposed to be good at).
- More of a skillful decision around who to heal and when.
- More fun in Valk, because its not just “Pick random target and hold left mouse”
* its consider who needs the most healing and focus.
Thoughts?
Addendum: IF you wanna be extra special nice, do the same with Damage boost. 40% to the target, and 20% to the chain damage boosts. Something like that.