What is up with symmetra

Sym’s rework sort of divided her player base. There’s plenty of people that LOVED Sym 2.0 that absolutely hate 3.0 and vise versa. There’s a lot of posts made STILL about incorporating shield generator or old photon barrier into 3.0. Their favorite parts of their main were essentially deleted from the game and that sucks.

Also, people will always ask for buffs for a non-meta hero. Sym has never been meta so those type of posts are just common in general here. Also, Symmetra has a very low skill floor with a very high ceiling. Top Sym play differs drastically from the lower levels. This is a good thing, but because of that, people that play her poorly will ask for buffs to make up for their shortcomings.

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I just want TP to have a larger interaction radius, and a slightly faster deployment speed. Also make it consistent on whether it spawns in front of her or below her feet. That’s about it.

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Not understanding a random question mark is not a reading comprehension issue…

Link it.

Nice counter argument. Really compelling. Next you are going to tell me I am not worth the time because it is at this point that you realize you are wrong. I wonder why you even bothered to be honest. But people always do. Gotta have the last laugh and all that jazz.

Ha ha ha… There are levels to the niche. You know what is funny? Widow is niche, but because OWL professionals build around her, people seem to believe she is viable everywhere. And how about Sombra. She had the lowest pick rate and win rate for awhile. I believe it is still relatively low. OWL professionals start abusing her, she is not niche anymore (not that she ever was, I am talking about the general perception and not my own, I believe she counters everyone).

So, I guess the real question is why Symmetra and Toblerone were the only heroes to get reworked. Hmm…

Oh yes, I mentioned it earlier, silly me. OWL.

Interesting takes by a few folks, some about being “niche” or, oddly, “like Zarya”…

I’ll spell it out as some who plays Sym and reasonably well…

Up through Diamond, she’s good - she’s very good at Bronze, and becomes less effective up to the point people don’t rush in blindly over and over into turret setups (high plat). At that point, the slowness in her deployment mechanics become a real issue - her turrets are on far too long a cool down, travel too slowly, and the teleporter is too slow to deploy and really ought to have a much better range on it. Her primary takes too long to ramp up, and if you don’t tag a target for tick, it goes back in effect to like 20% of its’ current damage before again getting full damage or so it was explained to me. Her primary beam is 3m shorter than Zaryas, which is actually a lot in real play… and her secondary is good but at high levels of play need to travel a bit faster. That’s the practical set of issues…

Then there is the impractical, calls for a return to Sym 2.0, shields, etc. etc. that just are not in the cards, but people still cry for them. Its on the order of mass rez, it is not coming back most likely, and its in line with people asking for old armor kit Torb back, not happening.

Be sure to recognize the more rationale problems that are affecting Sym 3.0 at high tiers, and the sort of reactionary and regressive posts about Sym 2.0.

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Honestly I’m seeing a lot of people who have never even touched Sym playing her now and while she’s still a glass cannon, I think that if they made her less vulnerable she’d absolutely destroy and they’d probably nerf her.

I’m no Stevo, but I do play Sym and if they made her any better they may have to start consolidating the strength in other parts of her kit

It wasn’t random, like, by definition.
You mentioned Honzo, so the question mark was on him…

This is absolutely a reading comprehension issue.

What are you even talking about? Please quote where I said you are not worth the time in this thread.

I do not realize I am wrong because I am not wrong. I am being honest and I bother to be honest because it is the right thing to do.

Aren’t you trying to have the last laugh by replying?

Seriously, the projection here is insane.

You laugh at it, but then lack the intelligence to understand that you are proving the point. Widow is niche, sure, but not as niche as old Torb and Sym.

I knew this point would be too much for you.

Source? Because I can give you the source that confirms it was because of the mains and 1-tricks they didn’t account for.

This is hilarious, please keep replying

guys, please just stop.

Yes, “why can’t we all just get along” in the immortal words of that bard, Rodney King.

There have been numerous suggestions for buffs.

Some ridiculous (MORE damage, MORE turrets, LONGER beam range, Reverts to 2.0 in any capacity)
Some reasonable (+50 Durability, Orb speed increase, teleporter improvements)

I believe if Teleporter could be streamlined to be a valid escape tool (for Symmetra only), all the other buffs will be completely unnecessary.

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I am not even sure where the question mark was to be honest. You put him in the middle of the list too. Usually if you were trying to make a distinction you would use an asterisk or list him last. But that ain’t none of my business.

More proof YOU are projecting your reading comprehension issues onto me. I never said you said that, fam. Calm down.

No, my job is to point out your contradictions so an unbiased person can have a laugh. I already got it out of my system.

I sort of just changed the topic there. I was not saying Widow needed a rework. I was basically answering my own question on your behalf because I was kind enough to keep you talking about general concepts rather than list off niche characters. That is no fun.

You need a source for that? :rofl:

Nah. Homie, they did not admit it, but the timing can be described as convenient at its most niave.

Heck if theyre so scared of making it not take 3 plus seconds to use just give it 3 or 4 charges a use.

Interact radius buff would be a good next step but i would also approve that orbs are looked at. Their hitbox and splash suck. Make them hit something for 70 damage and then begin an aoe implosion at that spot for the other 50

Also can we get spawn tp back? Pretty sure after it was disabled they made enemies take dot in your spawn.

Ah, so you’re a conspiracy theorist who disregards actual facts and admissions from the development team.

I’m sorry the education system failed you. Have a nice day

They were bad too…

Here’s the issue with Sym (my issues, at least):

-She doesn’t excel at anything, even her supposed “niche.” There is ALWAYS a better pick.

-The TP needs work, especially in the consistency department (entry pad placement, selfdestruct bugs)

-Her community reputation is overwhlemingly negative. Your team HATES you for picking her, even on her best maps. Even with a 60%+ winrate I get verbally abused every other match that I try to use her. On the flipside of that same coin she’s still seen as “no-skill” for some reason, even though both her primary and secondary fire take a LOT of skill to get good value out. You also need to consider proper placements of her deployables or they can be outplayed easily. It’s not a braindead chore. You won’t get praise for popping off as Sym, and you’ll be the first to blame anytime something goes wrong.

-Her only unique feature, shielding, was completely gutted from her kit. Providing shield HP is literally what made me pick her up to begin with back in beta and now it’s gone with 0 trace.

What I want to see:

-TP cast time reduced by 0.25-0.5 seconds tops, no faster.
-TP glitches and inconsistencies fixed
-TP interact range increased slightly (1-2m)
-25 shield aura (doesn’t have to affect Sym herself)

Sym is a utility DPS that doesn’t have her utility up to par. Give her this and she’ll actually be great in her niche, which would be anti-flank/backline defender + artillery and in bunker comps.

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Sym has 200HP, like a support, but her kit is NOT a support, she is DPS. Most Sym Mains playing her while she was a support and a unique counter to DIVE playstyle. She was Anti-Dive. Now Bliz threw her to the front lines with 200HP, no mobility, a weapon that requires 10 seconds to charge up fully and is horrible tick damage against armor. Add to this turrets, which, are still very slow projectiles, easily shot, easily killed, and a VERY VERY slow regen rate on them. Add to this an ult which CANNOT be used reactionary, since it takes 3-4 seconds for her animation to finish by that time you are dead. Add to this the 3-4 seconds for her TP to deploy, again, just in time for you to get dead.

Sym was a unique character in a FPS. Very different mechanics, very different strategy. That is why so many people, usually not the itchy trigger finger, who normally would steer away from FPS came onboard. I take it you haven’t played Sym since V1.0, so, understanding Old Sym mechanics vs new Sym Mechanics explains many of the issues with Sym as a whole.

Everything about her is about 1-2 changes off. She’s now for the most part a melee damage (her beam is that short) with no way of surviving in a melee space.

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I know you’re going for the hyperbole but it only takes 3.2 to max charge now and I don’t know the exact figures but I think max charge does like 155dps against armour. It’s definitely only 20 per cent less than normal.

I agree her rework definitely divided her player base, sometimes it’s like a warzone trying to voice your side. This is why I’m really not a fan of reworking characters because you are gonna split apart the people who play them.

While I do think Symmetra 2.0 needed buffs I really didn’t think she needed a rework. What they should’ve done was instead of completely changing her, they should have mixed some of her 2.0 abilities (like photon barrier) with her 3.0 rework. That way it would balance the people who preferred 2.0 and 3.0

3.2 if you are hitting…the ability to hit with her beam to ramp up her damage as well as the horrible tick rate (since first hits on the tick rate are less to counter her earlier bug) makes the theoretical 3.2 into actual gameplay of 10 seconds. Given you will NEVER survive 10 seconds in a melee fight with a 200HP, no mobility hero, while snipers are picking at your head from a distance, well, my 10 seconds is much more reality, meaning, you’ll be dead WAY before your weapon either ramps up or does any damage that any passive heal in game can’t counter.

practice in FFA and you’ll get better

Personally, if someone told me there was a squishy hero with lack of defense mechanics and escape options, in a game with extremely low time to kill, I would expect enemies to desintegrate the moment they get into his/her effective range. And for Symmetra it is not always the case. Well… most of the time.

Not to mention her rework was just… I think the best word is “disgusting”. They flipped her abilities upside down, while still keept things that people wanted to see go from Symmetra. They literally split community in half. It’s not what people wanted nor hoped for, maybe except for throwable turrets. And her still being considered a low tier pick even after some buffs is a cherry on top of everything.