In my games, when I play support, dps role rarely make any difference, unlike myself or my tank or another support in our team. Tank and support diff is the real issue, not the furniture dps role. Dps role needs resources, enabling, space. They are called damage role, but they have either the same damage as a tank/support or even less, because you can’t do consistent damage w/o a sustain.
If my teammate dps do good in a match, I can tell those are either boosters/smurfs or my tank is just better and they just participate in eliminations because untouched/provided with everything they need. But when they do bad it usually starts from the tank. In rare occasions these players are bad, but even then I can win, but not if the tank,myself or other support is underperforming. Therefore, YES, SUPPORT AND TANK is the most impactful.
Dps role needs actual damage numbers in order to carry the game, but they don’t have neither the damage nor utility. I’d increase damage by 20-25%, then they will have no excuse. This game is just broken, it designed in a way that the role that suppose to “harm” is harmless. This is blizzard phylosophy, a win-win mantra, everybody is happy, nobody hurts. You shoot as dps, it is fun for you, but that is enough, killing stuff is too much fun, which you will take away from poor tanks and supports, who buy more skins. We can’t let that happen (c) Blizzard.
Blizzard called the role damage, seems like because of they can do damage, and that’s it. But if I play support I can do way more damage, than the actual role, because I can enable myself as I have all the best utility in the game in the support roster. The only reason I might have less damage than my dps is because I have less time for that, I have to play the role in the end.