I was thinking. That I think what is going on…is that 1 SR in Gold doesnt equal 1 SR in like…Plat… Think of it as a curreny. Where there is more people receiving the same amount of SR, the SR value drops. Gold is the rank were a majority of the player base exist. It goes from 2000 to 2500. Since the majority of players exist here the SR value in this range is artificially “contracted” in such a way were the Skill level of this range is HUGE. because of the huge player base in this area, the value of a SR is in all actually not what is represented on a win. So when you win you are awarded a 20 SR but in all actuality that actual value of it is like maybe 10 or less in getting to the next rank.
Also if you think of it in the GM level since the player base is so small, the value of a SR is huge and can make the difference between just a few SR being the difference between a whole rank.
So basically the Value of SR in each rank is different for the player base set but you are awarded the same (aprox 15 to 20) regardless of rank. Thats why it feels soo grindy and dice rollish. because climbing out of gold with its contracted SR means its more like a 2000SR difference between gold to plat (in Plat SR value) then say Plat to Diamond.
SR is just a display number, your MMR is what decides gain/loss.
The only thing that matters is gain/loss, the number of the SR has the same value everywhere.
Individual stats (“performance-based SR”) have a strong influence on SR gain/loss in ranks below Masters.
SR is “rewards points” for playing the game as Blizzard intended. If it were truly a measure of skill, then you would not lose SR because of a service-related disconnection. Reducing SR because of a random disconnection is like lowering someone’s height measurement on their driver’s license because they got a parking ticket.
Also you’re thinking of PBSR as if it fully focusses on self performance.
It’s still a team game, they just added in a little bit of the PBSR but it’s not fully reliant on that.
So yeah it is skill based, not just based on solo skill though.
SR is made to seperate rankings, of course you will lose it after a disconnection because that’s a punishment.
SR doesn’t represent skill as i mentioned in my post, i don’t see if you’re trying to tell me what i literally said before. MMR does show your skill a bit more, though it doesn’t fully.
SR is just a readable value, a mere display number.
Also this comparison is the worst i’ve seen in my life:
These things don’t have anything to do with each other whilst MMR and SR have literally something to do with each other.
As it has been theorized, the MMR number could be like: 1.38230138782791 and so forth which doesn’t really help split players in multiple rankings nor give you proper visibility of your progress.
MMR and SR have plenty to do with each other so height because of a parking violation is much different.
Also calling it PBSR is probably wrong since the Performance Based part only affects your MMR by a tiny bit, not your SR.
MMR is a plus-or-minus value relative to some level of performance that Blizzard deems “representative of the middle of this rank tier.” So it’s from -3 to +3.
SR is affected by things unrelated to skill. That, by definition, makes it a poor measurement of skill. Combined with MMR, this means that if you’re at a high MMR (+3) you are going to be matched against other players who are also of a high MMR regardless of where you all are in the SR spectrum.
That’s what’s unfair and unfun. You get better, the system gives you harder matches instead of ranking you up, so there’s no immediate or tangible reward for improving. You can be in Silver and play a game that looks objectively harder and more skill-intensive than in Masters. That should never happen.
Wait has Blizzard released something regarding that of the MMR system or are you just guessing it’s -3 to +3?
SR can be adjusted due to disconnections though that won’t mess up your ranking.
If you fall below your ranking then that means the MMR system will compensate by adjusting the SR gain/loss.
That way you can climb back to where you used to be easier.
If you get a skill-intensive match like that then one party will win and that will result in them ranking up.
The matches get harder rather than putting you in a higher rank
Eh dude, this is literally how ranks work.
If you would rank them up the same issue would arise since those players also have a higher MMR than ones in the previous ranking.
Honestly i don’t see the issue here.
MMR system compensates and the higher you go the harder it get’s.
All sounds normal to me.
Yes. Not going to dig it up for you. It’s in the forums, though.
wat
No, they just get 25 SR plus-or-minus 5. I lose a similar amount. All this despite the fact that 12 people just played a Silver match far above the skill expectations of Silver-ranked players. That is what a broken system looks like.
SR either means “skill ranking” or it means something else. If I have two accounts and I have an easy time staying between 2500 and 3000 on one of them and struggle to get above 2000 on the other one, all other things being equal in terms of heroes and playstyles, then that is a broken system. How can a reasonable person disagree with this?
That isn’t true. If it were, there would be no incentive to ever do more than the bare minimum required to win. What is the point to try and increase your MMR without also boosting your SR? Getting put into harder games while my SR remains low? Thanks but no thanks.
However, based on my experience I do believe that performing exceptionally well will boost your MMR slightly faster than your SR. For that reason, I think it is better to take moderate SR gains in order that your MMR doesn’t increase as much per win. This will result in a less likely chance of being put into a handicapped game. Thus making it much more difficult to continue your win streak. However, that is all speculation as nobody knows for sure how MMR works exactly.
So you’re making a point by using certain information but you’re not giving it to me, i see. That’s really helpful.
Exactly what i said after that.
If you lose 50 SR due to an unintention disconnect, your MMR will stay in place.
Meaning your SR gain will go up in the next few matches to bring you back to where you belong.
I doubt that since the majority of my time has been in Silver/Gold and it hasn’t really been like that judging from my experience.
Also yeah it’s around 25 though it gets adjusted so of course you will fall towards a certain rank.
If you’re unable to rankup due to your SR Gain being low and the SR you lose is high then your MMR is clearly lower than where you should be.
It takes alot of matches to climb out of a rank, don’t think you’ll find it that easy.
You can’t compare alt accounts, playtime varies and you could’ve bought one whilst you had more experience.
The system is less precise at the start, meaning that if you purchase an alt account later on with more experience then of course you’ll get set higher. From there your MMR will change though it’s hard to make it drop or rise quickly.
Alt accounts are the worst way to compare the system with since the system expects a new player on a new account… not an experienced one on a new account.
If your MMR is higher than your SR then that means you will gain more SR by winning and less by losing.
If it’s lower than your SR you will drop far more quickly.
It practically compensates, apart from that personal skill does have some impact on your MMR though not as much.
Yeah if you’re having a win streak i’d find it normal that the system is putting your MMR higher for harder matches. You’re literally winning alot, meaning the other team is constantly losing towards you.
To compensate that and make it more fair it will of course find harder matches.
Is this an issue or something?
Still SR has no value really.
It only shows what rank you are so it’s easier for you to read.
System fully matches and controls the gain/loss of SR with MMR, so yeah i don’t see what the point here is.
We’re discussing whether or not SR has value not if the MMR system is broken or not lol.
I’m dying. Dude you can’t be pulling jokes like that on me, I thought you were having a serious discussion there at first.
No. That’s ridiculous. That would literally never happen. I’ve never seen a plat or diamond game look even remotely similar in intensity to a masters game. Stop making things up.
This… isn’t true?
Let’s clarify something: MMR represents the skill distribution across the ladder. This means that +3 is in GM, -3 is low-low Bronze. This also means that 0 is right around the cusp of gold and diamond. You will never meet someone in Silver that has +3 MMR, for example.
You say “the system gives you harder matches instead of ranking you up”, but that isn’t quite true. The system gives you harder matches because you’re ranking up.
That’s why the matches are harder. They’re against better players. If you don’t continue to perform, it means you were worse.
SR chases MMR. If your MMR is disproportionately higher than your SR, and you continue to win, then your SR will climb to match where your MMR is faster than if you were to try to climb with a low MMR.
uh, yes it does. you don’t have a quantity of SR, you have a position on a ladder indicated by SR. in other words - an ordered list. maybe you want to rethink that.