Title, kinda weird it has a limit, because it says it will fail if too many dmg mods are available. [Repost because no one would respond]
- Applies separately to damage modifications and healing modifications (so 64 each)
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I thought it was 5 or a really low number! I had been using a dmg mod with less than 7 of them and I don’t recall it working.
If you have a specific script you don’t feel like it’s working, feel free to post it and we can take a look. If you setup a trivial example with multiple damage mods, it’s pretty easy for us to see whether or not its working as intended.
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No thanks, as I said, I recall something not working, but just to make sure if so or if not, I asked.
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