What is QP matchmaking?

I’m a gold-plat player and have been playing since close to launch. I mostly play competitive now, but if I’m playing with friends or just want to chill I’ll play QP.

For the past couple of months I’ve noticed that practically every single game looks like this:
Enemy team: Diamond border, platinum border, two gold borders, silver border, bronze border with 4-5 stars.

My team: Two silver borders (including me) two bronze borders with 1-2 stars, a sub-level 100 and a sub-level 50.

I’m aware that level isn’t a factor in matchmaking as much as MMR is, and I’m aware smurfs exist, but it practically always ends with my team getting absolutely dominated. The enemy’s diamond and platinum borders are untouchable and on fire the whole game, while 1 or 2 of my teammates is dead 40% of the time and walking back from spawn for another 30%.

It’s not the low-level players’ fault, but they shouldn’t be getting matched with those kinds of players. It can’t be fun for them, and it isn’t fun for me getting steamrolled every single game either.

Is it just me? Or has QP matchmaking become absolutely horrendous??

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Probably. I’m pretty sure the QP matchmaker favors quick games, so it’ll try to scrape together whoever happens to be queuing. Add on the fact that there’s less players and you get the current situation.

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Since the player pool is more or less as low as it’s ever been, games are a lot more random in nature at least in qp. This sadly leads to way less fair games, and more steamrolls in one team’s favor.

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high level boarders don’t mean anything that’s why you hear hardstuck gold diamond borders all the time (nothing to them)

Borders mean nothing.

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Quickplay Match making has been horrendous since 2017. But it has been rapidly FAILING since last year.

The game has some very noticeable trends and that is the lack of a creating a fair match. It has to create something out of nothing, fast, and with the restriction of latency and how many players are logged on at once.

It first prioritizes PREMADE teams. Which has been a thing of theirs for awhile. Premade groups were mad that they had to wait forever. So they use SoloQ players to fill in those slots.

The problem with that is. There is HOSTILITIES in both ways. If the enemy team targets a solo Q player. They know they are an easy elimination since 9 times out of 10. The healers will NOT peal for them.

It also creates the issue that premade teams are frustrated with Solo Q players. Because Solo Q players have a different goal in mind, than perhaps what they are thinking.


Portraits do not matter too much. Because all it represents is how long the account has been playing. It does not reflect skill. Which most people think it does.

But I would agree that a player account with 1 star has roughly about 100 hours on the game, and that they would have figured out some VERY important things such as how to use their secondary abilities and somewhat understand ULT ECONOMY.

But that does NOT mean someone with 2,000 hours on the game is going to be a pro either. I am not too far off from that (with a ways to go). and I always hear people in chat that come by to abuse me on being “bad”. especially in QUICKPLAY (which makes no sense).


Before this becomes too long, (which it kinda already is). Quickplay is miserable and with the recent path to acquisition brought fourth by a greedy CEO that won’t take the fall for his actions, and the Evil leader of Microsoft Acquiring Overwatch.

I have ZERO expectation of this game left. Just play the match or Leave the match is my best advice. Don’t tilt, and try to make the most of what is left of the ship that is sinking below the surface of the water. If the Captain of the ship Bobby gets to jump ship with 375 million bucks. It just shows there is no honor, he doesn’t care. So why should we.

Barring smurfs or bought accounts, I have to hard disagree.

Borders are indicative of time spent playing the game. For example, even if they aren’t that great, a max Diamond border player understands you aren’t shutting down PharMecho with Reaper.

Not only do they generally understand counter-play, they also often hold just enough relevant experience with a hero who can hard punish a particular comp or situation.

I’m mostly speaking in generalities here, but barring OTPs and a large number of support players, most Tank and DPS players with high profile borders can flex around a team or enemy comp as necessary.

Since you asked…its you. You have no idea what you’re talking about.

QP matchmaking is loose and ‘streaky’. I also used to worry about it, wondered if perhaps something was amiss (there isn’t, its just we have a smaller playerbase to make matches from.)

Use QP to work on your own skills and don’t fret over match outcomes too much. It feels really bad when you get massive losing streaks, just know that even the winners of those matches will also go on losing streaks too.