What is low skill

I never understood the argument that if a hero is easy to use, it shouldn’t be as good. Do people know that that would create a meta where only the difficult heroes are used? There’d be no point in using the easy heroes because the more difficult ones would be objectively better in every way. Every time you queue up and want to play one hero, you’d get flamed and trolled until you switched to the “better version” of that hero. And then the easy one becomes obsolete.

I understand the meta is stale. That’s a different issue. Nothing to do with Brigitte being easy. Even if she was difficult to use, she’d have the same effect on the meta she has now, she’d just be less accessible. Players who use the skill argument really are saying “I put X amount of hours into Genji/Tracer so I should never die or have any hardships playing the game now except to another Genji/Tracer with more hours than me”. But that’s not how the game works. It’s not a fighting game.

People say things like “don’t punish skill”. It’s not punishing skill if you’re being countered. Every hero in this game is meant to have counters. That’s the entire design of the game. Yes it probably feels bad now when you’ve been running around unchecked for 9 seasons as Tracer/Genji but it’s what literally every other hero has to go through. The fact that Brigitte hard counters Tracer shouldn’t have anything to do with how difficult each hero is to use relative to each other. You can’t say because a hero is easy it can’t be impactful. That’s a fundamentally flawed design principal. In a perfect world they all do completely different things so they aren’t comparable in the first place. No matter how hard Brigitte counters Tracer, she’ll never be able to do the things Tracer can do and has done for EVER.

Also Brigitte gets a lot of the blame for the meta when the backbone is clearly Hanzo getting DS every fight and super charged Zarya getting grav every other fight. OWL has Brig with no new Hanzo and it’s one of the most diverse metas I’ve seen in the game.

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People are just upset that an easy hero is easy. You can pick up an easy hero and do well with them, which is literally the purpose of them being easy.

You can’t do that with every hero on the roster, and for some reason that makes people upset.

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People must understand that everyone can’t perform well with every heroe. This community has a mistaken belief that every heroe must be skill.

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no, that’s not true at all being the range between X amount of impact vs Y amount of effort/skill would allow for a wider range of play/counter play. No different than most of the other heroes on the roster.

Like for example Reinhardt isn’t a particularly mechanically difficult hero to play but he is far from “easy” if you want to have large impact on the game. Being you are in charge of all the team fights.

where as as I saw a 2.2k player who is now in masters as a top 100 on Overbuff Brigitte player based off just 20 hours of Brigitte play. Why? Zero skill, zero positional play issues, zero ULT econ issues being her ult has no risk/reward or timing issues.
That just should not happen. Nothing about the player is top 2% of the players and on Overbuff every single one of his other heroes is terrible but hey top 100 on Brigitte so welcome to masters.

It shows a problem with the hero if a gold can all of sudden impact games to a 70% win rate from 2.2k to 3.5k by just playing a new “easy” hero.

Brigitte is one of the worst possible ways they could have fixed the dive meta. You counter high skill heroes with equal skilled heroes if you want it fair, you use med skill heroes if you want to give them an edge. Blizzard went right to lowest skill and had her dumpster most of the entire roster of hero in not only her play style but her ULT.

I truly question this direction for a team shooter/FPS game. Where to even go from here hero wise? Just no more ULT econ? Other heroes with more CC and winning fights off just the other player have all their player control stripped away? Just more bats/clubs/hammers?
I had someone in a game the other night say “I want to play a FPS, not a fighting game”, that’s sort of the problem right now.

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It’s less about counters, more about giving the game a skillcurve.

There aren’t exactly many long lasting team based shooters where the meta for the best players is to run the easiest things. It totally removes the element of self improvement, which is the driving force behind many top players.

You can have healthy counters but they need to be skillbased ones.

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The point is to make everyone fit into certain skill floors and ceilings. I want easy characters to be viable, and I also want the hard characters to be able to reap the results for the effort and time invested to learn and master said hero, by being able to contribute much more.

The best example of this is Ana vs Mercy. Ana is a contender of being the hardest hero in OW, but all objective evidence shows Mercy being the overall superior main healer. This holds true even through GM and OWL, where the highest skilled players exist.

The way I want things to be, Mercy should be a solid pick to rely on, but Ana just can contribute more at the expense of skill. Failure to have the skill leads to Mercy outperforming Ana. Right now Mercy outperforms Ana 95% of the time when Ana isn’t a god and Mercy doesn’t keep dying because she likes to 1v1 pistol Tracer.

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I honestly stopped listening to those people once they started claiming that a Hanzo (already one of the more difficult heroes across the board) with an increased skill-gap was a low skill hero. They are delusional it is best to just let them believe what they want to believe.

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It’s an elitist gatekeeper mentality that only “hard” heroes should be meta, and only ever countered by other “hard” heroes.

These guys don’t think it’s possible or permissible for a hero with a low skill floor to have a high skill ceiling.

This isn’t Call of Battlefield, folks.

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Maybe the person who climbed to master just finally found the hero they’re good at with Brigitte. Why is that any different than someone climbing with tracer? I assure you not EVERY Brigitte player is climbing. If both teams have Brigitte, one has to lose.

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Aiming isn’t the only thing you can improve in, been playing Mercy over 200 hours, I am much better even than when I was at 100 hours.

Wrong the real argument is that if you use a character that uses skill lets say Ana then why should they be easily be drowned out by a character that requires little skill so like Mercy Moira Brigitte?

its mostly how much they can invade the game
flankers can be really punishing as well so you didnt see them in every bracket
also tracer+genji asking for healing and dying isnt a meme for nothing
brig?
shes everywhere.

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They shouldn’t over lap is the thing, Mercy boosts/rezes, Ana sleep darts /grenades. If Ana was properly balanced a good Ana and good mercy should both be viable in different ways, Ana just doesn’t have anything now that grenade was nerfed hard and sleep dart is too unreliable for all except the pro’s.

Because the difficult heroes are absolute garbage at the low to mid ranks, and that’s where the easy heroes already get to shine.
Why should the easy heroes ALSO dominate the high tiers?

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It’s not the only skill, but it’s one of the more interesting ones.

Like, if I were to describe Mercy’s gameplay “challenging” would not be a word I would use.

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because despite the delusions of the player base who seem to think everyone is playing exactly the same at every tier there are a large learning curve as one moves up.
Counter play, ULT econ, positional play, where to set up attack on this map or that map and when/where to defend. You learn them as you slowly move up the SR range or you don’t tend to move up at all.

A players should not be able to skip all of that off playing a busted hero. You don’t even need to have decent ULT econ with Brigitte as she is the only hero in the entire game that has ULT that lingers. So no timing issues, no risk to reward etc you just hand out armor to everyone after a fight. It’s not even torb armor where you have to risk being out of position to get it and not everyone can get some.
Do you keep an Torb armor pack for yourself? Do you give it to the support vs your carry level DPS player? Did your throw even hit the player on the high ground? Do you have time to push out and pick up those scraps or will the other team snipe you? Etc etc etc etc

Torb armor has 10x the game play options/risk/reward/effort then Brig’s ULT. I mean think about that for a second.

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Yes and? All you proved is that Ana requires skill but is bad because the game is required to have little skill. Just because heroes kits are different doesn’t mean anything. Hello thats how this whole game is, now if you are saying “Ana isn’t good with x but Mercy is” you can say that but saying overall Ana is bad isn’t justifed because Ana has a different kit than other heroes.

High and low skill are easy to explain

I am high skill

If you kill me, no matter what you use I will find a way to justify it as low skill.

Why, because I am too high skill to be easily killed

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Symmetras Shieldgen.

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They aren’t comparable. Moira Brigitte mercy don’t perform the same function as Ana. Admittedly Ana needs a more defined niche but that’s an issue of a poorly designed hero, not one of skill. You can’t say Mercy is straight up better because she’s easier. They’re different.

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