What would you consider a good game?
Is it where both teams have a fair chance of winning?
A game-saving 5k dva bomb?
10k+ healing in one game?
What would you consider a good game?
Is it where both teams have a fair chance of winning?
A game-saving 5k dva bomb?
10k+ healing in one game?
Minecraft
Welp, at least it is fun game then. So yea, i see it as a good game.
You made me think about never actually finishing minecraft (killing dragon)
I’d say it’s where both teams have a decent chance of winning. I don’t like games where we just crush the enemy or vice versa. I like a game where you get a couple of even duels, both teams outplaying the other at points, and having to try and fight for openings. Matches like that I don’t feel bad for losing, because it feels like either team could’ve lost.
If I have a game where I’m getting popped by Widow .5 seconds after leaving spawn because my tanks are feeding and dying every fight, or there’s no healing because we have a Lucio away from the team trying to get a sweet 5-man boop while the Moira duels the enemy Genji, it’s not going to be fun to play, and I won’t feel good about winning because our team was an absolute mess and we didn’t deserve it.
A good game to me is a steamroll coming from my team…but only because I’m a bad loser and I don’t care if I have to work for a win and get free SR. Smile.
An actual good game for me is when I feel like I’m in the flow and play very well. If it’s a win, it’s even better. But if it’s a loss I will usually not mind at all as long as I had lots of fun that game.
Generally, I’d say the closer the game, the better.
Good is when both teams are on an even playing field. It goes back and forth and it comes down to a single play.
However games like that are very rare in overwatch. It is usually stomp or be stomped.
Constant back and forth, teams are working together frequently, clutch moment or 2, and most importantly no leavers throwers or steamrolling. All of those things make an amazing match.
When…
…both teams are equally good and possibly multiple overtimes happen (not single player stalling something but more like team fights),
…the team compositions are a little in harmony (if everything works and everyone is happy and not neglected in any way (e.g. peeling when needed)),
…there is no toxicity (criticism is ok if productive, but not insulting or whatever…)
…there are no throwers.
One where everyone on both sides is trying their best to win. They’re uncommon enough that I can’t take them for granted.