This has been proposed on quite a few occasions in the past, but in the current climate of Tracer woes, it might be time to think about such a change seriously.
Just put my guns back to 240 and my Ult back to 400.
The devs feel it’s okay for Tracer to get one-shot by Ashe, Mei, Widow, Torb and Bap crits, and that it’s okay for Tracer to get one-shot by a blue-beamed Cassidy crit, or a blue-beamed body shot from Pharah, Junk, Hanzo and Widow. The list is probably longer.
Okay. Let almost everything one-shot me. But give me a reward for all that risk. Let me be as threatening to my enemies as they are to me. Just 0.5 damage per shot. That’s all I ask.
Widow is one of the few DPS heroes that has over 8 death per 10 min this season in ranked. The only DPS hero dies more is probably Pharah. Wdym “below average death rate”?
And Sombra. Sombra destroys Widow now unless Widow has a Mercy pocket.
That being said, with a Mercy pocket, Sombra can’t make a dent on Widow.
Going back to the main topic, many heroes don’t have shield hp because it doesn’t fit the character design/theme. I was honestly surprised when they added shield hp to Ball. But only a few heroes have shield hp, and that’s for reasons beyond balance.
She would be completely and utterly annihilated by Ball/Tracer/Sombra/Genji even more so than she already is… I like the idea of more solo type heroes having a bit of a buffer, but I don’t see this going well for her
I’m not experienced enough with TF2 to make an informed judgement, but is it not a sufficiently different paradigm, gameplay wise, to make any such comparisons rather moot?
Yes, mostly, TF2 and OW have pretty significant similarities but mostly OW heroes have more complete kits than their TF2 “counterparts”.
As for OP i think both snipers could get some redesigns to get away from one shotting, i dont think just changing Widow’s HP total does much to help that though.