Chain healing and Single target healing? Maybe it could be switched with the Ctrl key by default.
Let’s say, the chain healing would heal (maybe nerfed back to 50 hps?) and damage boost at the normal rate, and the single target heal would be 70-75hps(?) and a little bit more damage boost?
It would definitely be less of a no-brainer ultimate, you’d have to decide on whether or not to focus on a single target and give them more healing/damage boost, or focus on supporting the whole team at the right time.
The issue is, would this be too strong? Too weak? Just an idea.
I don’t see why anyone would use chain healing with this change made. In most games you’re not really targeting more than 2-3 people at once with the beam.