What if, they buffed Barriers

The percentage return is so low than most attackers (ie Damage-role) affected by barriers the most, would be gaining passive ult charge faster than they would via damage to barriers.

10% of 170 is 17 ultimate charge for Soldier. Passively, he’s gaining 23 ultimate charge points every second.

Actually, it’d either have no effect, or discourage the use of barriers. And only Damage-role heroes would see any major effect on it since barriers tend to impact them more than Supports or Tanks.

This is false. Genji’s damage is already high and he can eliminate many targets more quickly than most. The problem is, Genji has to commit to that kill, whereas many Damage-role heroes can more safely poke from a distance.

And in Competitive, it’s not enough to just capture. You have to do it faster than the other team.

I don’t actually believe that will make 2CP any better, it just replaces one problem with another.

Guess I’ll run some math later to see what percentage makes sense.

What if, they put Orisa’s barrier at 800 and Sigma’s at 600.

As soon as barrier strength as a whole got nerfed, Sigma honestly had no buisness having the second strongest one.

Rein having the strongest barrier makes sense since it’s his only form of blocking and he has no other exceptional aspects besides raw damage.

Orisa should have the second strongest barrier because she also has good damage like Rein, but with range. Add on her ability to reduce additional damage beyond the barrier, and it should certainly be weaker than Rein’s. However, reducing damage and blocking damage are two very different things, so she should have more barrier health than Sigma.

Sigma and Winston should both have the lowest barrier health since they have the best abilities to not recieve damage beyond their barriers. Winston is fine sitting at 700 though since his way of negating damage only effects Winston himself.

So I think we should put Orisa at 800 or 900 barrier health, and Sigma at 600 barrier health. On top of this, they should put Sigma’s barrier cooldown back at 1 second. As for how much the shield regens, I dunno, that’s a more vague aspect to balancing the barriers.

This would put both Orisa and Sigma in good spots I think. They could even try 500 health on Sigma’s, because I don’t remember if it has 800 or 700 currently!

2 Likes

Yes would really like Orisa back with 900 hp shield.

Srsly, Orisa with 900barrier in a 10sec cooldown, Sigma with 1200barrier.

Although Orisa with 600barrier on a 7sec cooldown would be good too.

Nah, Sigma doesn’t need the chunky barrier so long as he’s got the grasp and a good hp conversion ratio like it is currently

Back before the grasp buffs and when Rein was super far ahead in barrier strength, it made sense for Sigma to have such high health on it. Now however, 600 would still be plenty so long as it’s used well.

Unintuitive and nonsensical.

Ult farming by doing absolutely nothing but spamming shields? Nah

Yes he did. Kinetic Grasp is on a longer cooldown and the reward for it is 800 total health. Or a bonus 400. This is false.

Correct.

False.

Orisa has no reductions, or exchanges for her defenses. Meaning that, she can continue to fire at full clip while have a barrier, while being immune to crowd control effects (and now critical hits) and reducing damage by 40% plus armor reductions. She can still fire full clip with little impact to her movement and still fire while utilizing halt. There’s is no impact to her offensive capabilities, whatsoever, when utilzing her defensive capabilities or anything else in her kit, other than movement.

So, that barrier she has, has to be to weaker than Sigma’s. Sigma, not only fires at a slow rate, he cannot use Kinetic Grasp and fire at the same time. He cannot activate ultimate his ultimate and fire at the same time, he cannot immunize himself from all crowd control effects and fire at the same time, he cannot use Accretion and fire at the same time. Those “penalties” or “drawbacks” let him keep a slightly more powerful barrier.

Winston does not have the luxury of freely placing his barrier beyond his current position. Nor does he have the lower cooldowns of Orisa or Sigma.

No, and it should be obvious why.

You’re just encouraging Double-Barrier again at this point.


Folks, you gotta realize than Barriers are negating a lot damage and stacking them means you’re negating the health of entire teams worth of health combined. Tanks are extremely powerful to borderline broken. You can’t have this.

Are ya just gonna ignore the whole “Attackers get Ult charge for shooting barriers” thing?

For instance, what if the attacker team has a Sombra?

Grasp may be on a longer cooldown than before, but you also get more health for less damage. Having that extra 400 health is very nice for two reasons. One is the obvious “I have more health” reason, and the other is that the shield HP that Sigma gets does not generate ultimate charge for the enemy.

Or at least I don’t think it does, I may be wrong on that last bit. Still though, it’s much easier to get that max HP than it used to be. Originally 40% of damage was converted, now it’s 60% of damage.

While there is no drawback to using Fortify as Orisa(except against Whole Hog), it is also only a damage reduction as opposed to damage negation like Grasp is for Sigma. This greatly limits the potential damage Orisa can reduce compared to Sigma.

If 6 Junkrats are shooting at a Fortified Orisa, she’s still super dead. If they were shooting at a Sigma using Grasp though, not only would Sigma take 0 damage, he would also gain 400hp out of the exchange.

You left out a lot of details and did not consider the possibilities, so I don’t think it’s obvious at all why you think what I say is ridiculous.

1 Like

This doesn’t make any sense. You want to encourage DPS to shoot barriers by giving them some extra ult charge, while simultaneously discouraging them by making barriers more tanky. The end result is that you’ve made tanking more powerful and not really affected DPS because it simply wouldn’t be worth shooting barriers. Or it would be worth shooting barriers if you cranked up the ult charge numbers, but now you’re guaranteeing those barriers get max value.

Frankly the only offset that makes sense alongside a barrier buff is a better way to actually break them. The best barrier busters in the game take nearly an entire respawn timer to burn down a Reinhardt shield.

  1. If you got a situation where 10% is too low and 80% is too high. Doesn’t that suggest there’s a number in the middle that’s “balanced”?
  2. Last I checked, Ults are one of the most effective ways to break through too much defences.

No, because:

  1. Too low and it’s an unqualified barrier buff.
  2. Too high and DPS will just feed off of tanks and murder everything.
  3. “Just right” and you’re buffing DPS but double-buffing tanks (first buff being the extra barrier power, second buff being the free “aggro”, to steal an MMO term. Basically, you’re guaranteeing the barriers get maximal value if you can encourage the DPS to shoot your barrier).

Again, percentage returns are so low, you’d be gaining more just by being passive.

Irrelevant. Sombra would typically not engage a barrier and try to slip into enemy lines for hacking, but we know this type of strategy didn’t work too well in the last double-barrier metagame.

Either way, you’re again asking for a lot of Damage-role to be activating shooting at having their damage being negated making them largely unfavorable to team compositions, and placing more weight on heroes who can avoid it more readily, like Tracer, Ashe, Hanzo and others.

True, and I’m not exactly sure, either. This something I’ll have to go back into my notes to check on, but I believe, like Doomfist, ult charge is gained.

Orisa when Fortified is taking reduced damage, while still being able to output at maximum clip. She’s also immune to critical and crowd control effects. This doesn’t just affect her front side, but all around her. Yeah, she’s dead against 6 Junkrat’s. Sigma would be too, as Kinetic Grasp only covers the front cone. He can still he crowd control and still take damage from the sides and behind as well as critical hits.

It’s not ridiculous, it’s just false or not sufficient argument.

Things like Kinetic Grasp can be changed and adjusted if they need to be. As can things with Fortify and it’s limits. I don’t think Blizzard wants to go around touching barriers anymore than they have to as Damage tends to be impacted greatly so more than any other role and the current situation with the metagame is impacting that.

Many players are screaming about McCree being overpowering; but statistics aren’t suggesting that. Rather, despite McCree’s popularity, he’s still not showing outliers or extraordinary trends. Suggesting that McCree isn’t really being picked because he’s problematic or overpowering, but mainly there to deal with an issue present in the current metagame in the same way Tracer is being brought in.

Wondering if you got this mechanic backwards.

It’s not like a Zarya bubble where the Tank gets the benefit of a DPS shoots it.

It’s where the team on Offense gets Ult charge by shooting barriers, and the team on Defence doesn’t.

Damage dealt to barriers is damage not dealt to teammates. By encouraging DPS to shoot your barrier you’re encouraging them not to try to off-angle or something similar. In the current state of Overwatch, you only shoot barriers when you have to.

Lol… Sure, why not? I always wanted to fire off an ultimate every 10 seconds without picking Echo. But actually, wait, what if I picked Echo?