Place them down and they’re only there for a limited time? Maybe like 5-8s?
Obviously reduce the cast time, deploy time, increase projectile speed.
Then buff damage and make them indestructible or increase HP.
I personally don’t think this would work. BUT I wondered if anyone disagrees? Maybe it would make her more fluid and deny more area as she can deploy on the fly with a more powerful set of turrets.
Indestructable is op imho…
Like grav, 3 turrers, afk.
But surely cast time etc needs to be lower.
They also block dmg so they should break
Just improve your aim and shoot them. 
Don’t try to nerf her turrets because you don’t want to take the time to shoot them. 
7 Likes
If they were timed they better do 100dps each
4 Likes
Her turret is supplementary dmg she can no longer deny an area like 2.0 since her rework.
I do think that she needs to be tweaked again like removing her turret and making her beam have stronger dmg but with shorter range of 10 meters
For example
160/195/240
She needs to feel threatening up close like reaper.
If they were indestructible, they’d presumably stop blocking damage.
2 Likes
Her turrets are fine.
Beam needs higher base damage
- 60/120/180 to 90/120/180 DPS
- Beam lenght increased to 15m
- Teleporter cast time reduced to 1.5s from 2s
She would feel better after this changes.
4 Likes
This. I am so tired of people going after Sym turrets. Look, I get it that people don’t like dying to them, but lets be honest, they take time to do it, far longer than a Widow shot or Doomfist wall slam, or even a Genji shuriken spam to the head and dash. Higher tier players… the turrets might as well not exist. Going on about turrets is just a low tier thing.
3 Likes
I’d be surprisingly ok with this.
I wouldn’t make them indestructible, but, switching how long they last for stronger turrets?
I’d take that swap.
Bro I play Symmetra…
I know they’re easy to shoot… That’s the issue.
Would be better than what we have now
The problem is she can’t survivethere at all. Unlike Reaper she has less health, less mobility and no self heal
Other than the TP I agree.
I would much rather reduce turret cast time and turret deploy time so they can be used as something to toss out in a duel or midfight.
Still play Sym…
Exactly why changing them is crucial, so they do SOMETHING
Depends on the stats overall really doesn’t it?
1 Like
As always! But the concept isn’t a bad one.
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Not even a low tier thing. They work once and people learn to expect them, at least for that match.
Remove team/construct TP and we will get way better sentries. Remove team/construct TP and we will get way better Sym, actually.
Give her the survivability she needs, its currently her biggest issue.
1 Like
Btw, I was clearly not referring to you, but to others who complain about turrets 
2 Likes