We have here a totally new genra of game. A mix between moba and shooter. At a scale never seen before because of the number of characters and the unicity of them.
The purpose is to teamwork. The whole idea of the game is to teamwork. Without teamwork, the game can’t work.
Also, all the game is on the idea to be able to switch character. To adapt. To give you the possibility to rework your strategy.
You also have all the synergy between characters, that give a deeper layer to the game.
It is a way more ambitious game at is core than CoD, or CS, or even Valorant that came after. People are not used to that.
Peoples are not used to real teamwork, that imply deep knowledge of the games very complex mechanics. Peoples are not use to have to think and rethink they strategy. Peoples are not use to constructiv critisism.
Blizzard tried to make the game better for everyone. But if you go see some hate tread on the game on any social platform, nobody agree on the game flaw, or everyone agree on everything being a flaw. The game was too ambitious. And peoples complained too much. Blizzard didnt knew what to do, they tried, but as expected, they couldn’t please everyone and killed the fun for the ones that like the state of the game at one point or the other of the process.
The way i see it its like a car company they tried to make a lambo and a civic all in one the lambo for the 1% and civic for the other 99% which left both groups feeling left out. Blizz is bad for doing this its what made wow so bad you cant have everything in one casual and hardcore just doesnt work.
This part was lost on a lot of people and it shows lmao and when confronted with that reality, typically responded with “My money, my choice!” as if only to confirm they didn’t realize what kind of game they bought. People didn’t like the concept of counters to the “only character I want to play” and caused frustration for others, enough to the point, where the playerbase slowly turned against the concept itself, just to be unburdened by the most stubborn parts of the community. The SR and ultimate system also didn’t help this either, and frequently is raised as a reason as well for the failing of this game’s concept. Its remarkably against the grain when it comes to human nature and gamer culture lmao.
TL;DR: Blizzard overestimated the playerbase by a considerable margin.
Yup OW is like the arena shooters of old, mixed with some elements of fighting games and other team FPS games like TF2. What moba elements it does have are very minimal.
Not every FPS is a military shooter or corner camping hide and seek FPS like CS:GO or Valorant.
The main problem will always be the community.
Because as I have said many times. “Balance” and the way people want OW to play will be different for everyone.
This is evident with the 2 main groups that play this game.
Group 1. People that understand that this is an FPS and thus want the type of game tweaks that reflect that style of gameplay. This is also backed by the devs and the direction they want to take OW for OW2.
And Group2. The people that play this game thinking OW is a FPS/Moba hybrid. The people that want to balance the game like a moba game plays. Slow gameplay, long TTK, etc.
Even though the devs in the past oand current have stated that OW isnt a moba and that they want to make current OW even more FPS-ish.
So its clearly one of those groups that doesn’t get it, or doesn’t want to accept it.
Blizzard did a pretty good job of alienating a lot of people all by their lonesome. Complaint threads don’t just pop up at random because a game concept is new and team games have been around for ages, many of which rely on team play even more than OW.
The biggest issue with Overwatch is they wanted it to be an Esports, and they tried to force the issue. They even went so far as taking advice from pro players directly on balancing, sidelining the casual crowd’s concerns on the direction. Hey, at least the OWL players are happy now… Oh, wait, too bad you need some casual players to actually pull an audience for such events.
Exactly. That is why I continue to support overwatch.
But sadly people prefers games where they have the feeling they are carying the game.
But if you are not a team player in Overwatch, the game is insanely punishing.
Hence the rage.
I never seen a shooter that rely more on teamplay that Overwatch. Just tell me one please.
In Overwatch, the littlest displacement from your team can mean insta death, and bring all you team to doom as you may had a vital role.
Also, yeah, people complains when they are not able to change there way of doing things. Overwatch was meant as a competitive game. Lot of people’s couldn’t grasp the smallest concept of the game.
Some people that were good in other games were bad in overwatch. So they rage quitted.
It explain the return and success to more traditionnals shooter with some little new gimmicks like Valorant. Even Apex shy in his way to make thing different.
People complains. On everything. It take just the good one, like some famous streamers, to complain, that everyone will follow like sheeps.
Take a person named John for example.
John glorifies 1 person as Ultimate God.
But John also tells others that they are crap and not like his Ultimate God.
John doesn’t realize that he is not God himself.
Then Densel appears.
Densel doesn’t care who is this Ultimate God, Densel tries his best and wants to improve himself.
Everyone hates Densel because they assume that he came to take the throne away from Ultimate God.
Densel doesn’t care still. Ultimate God stopped to care.
Densel continues and keeps his cool.
Even when Densel is cool, people continue to hate him not realizing that those same people are just picking sides and not doing anything at all in process of hate and Densel is already ahead because he only tried his best.
Where does it say shooter in that statement? The fact of the matter is that there are games out there that are arguably as (if not more) team work orientated than Overwatch. Saying that most of the rage came from people being bewildered by team work is just… bizarre at best.
I won’t address the rest of your post because honestly, you’re just projecting and mostly rambling.
Coming from the guy who claims most people left because, ‘they’re bad at Overwatch’, I’ll have to take such a statement with a pinch of salt… sugar… beansprouts? I dunno, whatever you prefer in lalaland~ Whoops, I mean the “real” world.
It is the mix of the three things together that made the people quit.
Overwatch was an attempt to favorise teamwork, awarness of the surroundings and synergy in a fps.
Like I said, if one person didn’t teamplay, all the team could break. Sadly, it was counting too much on human good faith to work together.
In any other team competitive games, outside of Heroes of the storm you can carry. League, smite, valorant, cs go, call of duty, rainbow six siege, rocket league etc as the mechanics make it easy to do so. Even team fortress lol.
Not is Overwatch. This is how they made thing differently.
Outside of that point, if Blizzard wouldn’t try to please everyone the game would have been more enjoyable.
You can take the what if out….most of the games chief issues fall squarely on the shoulders of its players….
And yes that even includes balance and matchmaking…regardless of whether you think those things are bad or not….players also make them much MUCH worse than they are….
But even outside of that you still have:
lack of team players
not adapting (one tricking, meta slavery, no switching for ex)
toxicity
leavers
cheaters
throwers
Smurfs
and even insatiability (no amount of content is ever enough even when there was content)
Given enough time people will suck the fun out of anything and ruin everything for others
It taked a lot of the Moba genra and adapted it, and correct me if im wrong, but they were the first to do that in a straight top notch shooter.
Cooldown on abilities, ultimate, character classes outside of mage as everyone does AD (tank support and dps) and the important part of team synergy and teamplay.
Tf2 didnt had any of that. The only things Overwatch took from them is the maps objective and the unicity of characters. And medic lol. Mercy really look like medic with her ray gun lol.
I use to have a guild in WoW. and that was the same problem we had. It was a number of games merged into one.
Dungeon Raiders.
PVP Battlegrounds.
PVP Arena.
“I am a filthy casual I want to quest or hang out in Goldshire inn, but have enough power to WORLD PvP”.
My raiders have no way to heal through some boss fight in Ulduar because the healers got NERFED, I have the druids revolting over tree form being ruined, and when it came to MoP I have Rogues now wanting to RAID, because the terrible re-workers on them, made them LEAVE battlegrounds and PvP.
At the end of the day. NOBODY was happy.
Blizzard dumped (nearly) all of their resources into trying to make Arena just like Overwatch league is today. Every patch made the game worse for EVERYONE else. Except the Arena players…
The behavior of the community is dictated by the game design.
A good example for this are the pve games that are usually way less toxic than pvp.
OW is simply a special kind of bad. It doesn’t rewards skill and gives too much power to throwers to impact the gameplay.
Also good luck trying to make groups of random strangers to work as one by limiting what they can do in a match. Ofc people will blame each other if the impact of one is depending on someone else doing their job in the match properly.
FPS shooter have had this before like Battlefield, Rainbow Six , Titanfall and others.
Ultimates originated in Fighting games. And have been in FPS games before like calling down an air strike.
Battlefield, Rainbow six all had classes like medics, assault, Recon, Engineer, etc.
They all had abilities unique to their class.
Games like UT, Battlefield, R6 and others had capture the flag, Domination (which is control), Assault type game mode, Protect the VIP, etc.
They all required team play to win and be successful.
FPS games are not all deathmatch.
Again OW was inspired by many past FPS games. Fighting games as well.
Even if the devs were inspired by mobas/RPG/RTS as well, it was very minimal. Not as noticeable as the inspiration from fighting games and certainly not as much as FPS games of the past.
I understand that mobas have cooldown on abilities, classes , and all that but these are things that are not exclusive to mobas only.
I know. I played all these games. Maybe that is why I liked overwatch so much.
But my point was, I am and will consider overwatch as a fps descendant of moba, even if they took a different path.
Because of the many similitudes.
Yeah other games had somes of the little gimmicks. But not as much as overwatch directly took from moba gameplay. Like i said, ability cooldown (on all heroes) and as part of the core gameplay, ultimates and dps tank healer classes are common to all mobas and an important part of these games.
Yeah they are inspired from other games. Moba is a successor of rts. But they reffined the gameplay. And overwatch took that refined gameplay and merged it with a shooter. No wonder lot of overwatch characters can be played in HotS with near exactly the same abilities.
Nodaway, I think we can agree that games are all inspired from other games now. It will only be how you succesfully merge different games and trying to do something unique with it.
I props blizzard to have tried to do something different. I am more sad at the mismanagement and the pressure they had from peoples that make them abandon the franchise like they have.
Exactly and then the guild either disbanded or died a slow death but back in the begining raids were actually fun you looked forward to 40 mans on fridays but now the game is washed no one is happy its a blizzard ideal take an amazing fun idea an suck the life out of it. I feel bad for you an your guild cause i know how fun that game was i had 3 high warlords with 1000s of hrs an i refuse to play it ever again.