What if 6vs6 fails

Flex-DPS players will queue for Tank, watch!

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There is no magic bullet (unless we’re blending frozen drinks) and no one thing will “save Overwatch”, something I don’t even know that I think is necessary.

They’ll need to share market shsre with a new IP based on a popular brand, and we’ll see how things play out, the goal of 6v6 shouldn’t be to competitively position, but to make the game the most fun.

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You’re mixing producers and creators.

CoD saga was told as exhausting and disgusting by the creators as it was frenetic permanent pressure (until Sledgehammer joins the train, so before Advanced Warfare). And by looking at the games are so close one from each other, I wouldn’t think artists had always fun working on CoD.

But the producers and marketing dept did a great job to sell the games.

About Titanfall, it wouldn’t be the first game EA took weird decisions to abandon it at release… Stranger’s Wrath and Madness Returns are other good examples of great games killed by producers thinking only about competition.

About that:

OW player count is not decreasing at all, its actually stagnating and going up, and recently with the announcement of 6v6 test and all coming back, its not decreasing anytime soon, i don’t get why people are just convinced that Marvel Rivals has 100m players and OW only has 10. OW is even more popular or at least comparable or even higher to games like League, Valorant, CS2 and more than Apex recently, we can see that from at least 2 or 3 months back at minimum.

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Push is terrible. Flashpoint is okay, but Clash is fantastic.

:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:

Hold up…

:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:

You can look it up, its not hard to find out.

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It’s down 40 percent! :rofl:

rq 2-2-2 being successful is absolutely slim in the long run, with tank availability there is very little chance you will get 222 amount of tanks sustainable.

hybrid q 6v6 leaning towards open q is were we can see actual success that will last the long run.

The more important thing is to take tank prioritising everything for most of your play base from balance to matchmaking to reworks to fun.

its just not ideal tying your game down with such a heavy baggage.

the solution is some form of open q but if we are doing that why not just make it 6.

outside performance issues which for most part i guess they can overcome.

Yeah, that’s just the terrible 5v5 balancing but even worse because -150HP.
That ain’t got anything to do with 6v6.

There are more players now than there was in OW1 and most pain points from OW1 for tanking were resolved.
Do not speak like you know anything.
You’ve only ever gotten one thing right on these forums and you spent months bragging about it cause it’s all you’ve ever had lol

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Even keeping it stable impacts the profits. More and more of the “population” is just going for a brief zombie gaming loop and not converting on BP anymore.

They may dial up EOMM and DDA to compensate, trying to churn away gamers that don’t buy skins in favour of whalestacks who do. It’s completely predatory, and to be expected from nosediving scum.

Based on socials, they seem to be cutting hosting infrastructure, advertising, and content creation but somehow not internal staffing. all these lobbies aren’t even getting served right.

once the real snowballing happens (which is now btw) – the last OW2 buyers realize the friends list is empty, no1 even logs, and the basegame loop is so mismatched and toxic, they’re going to see this live-service as more and more auxiliary to a new competitor, the main buy-in, like Marvel.

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Based on what?

There are no concrete numbers save for people playing the game on Steam, which is always going to be a minority (the majority of people are going to be playing via battle.net).

They’re already competing with Rivals. The same way they’re competing with Valorant, Paladins, Apex Legends and every other hero shooter.

Marvel Rivals will not kill Overwatch, because while they are hero shooters, they play very differently from each other.

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Where did you get those numbers? Might share the info for all of us?

This should be something that Team4 would be concerned about? Some heroes that are released when the main concept of the game is already at the flaw?

Marvel Rivals is losing 4k players a day, yesterday it was 12k. How much of a delusion one must have to not see the pattern?

There a numerous flaws that the Marvel Rivals have, that the most players won’t see in an instant, but will feel in long run. I won’t write them as it is pointless and waste of my time to prove something that only a dozen will understand and by dozen I mean the ones that play at high level.

But the irony is that the Overwatch streamers that play Marvel Rivals that have gotten to 99% of top players start to see all flaws the game has to offer and it is funny how they still play that game, guess some of them can not profit on the mainstream. Ironic.

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Marvel Rivals roadmap: “No role queue, at all - we want everyone to play who they want”.

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AFAIK, there isn’t anything announced that says there will or won’t be role queue systems added for Marvel Rivals.

And realistically, they should 100% have a role queue system in place. Balance is far easier to achieve that way because you know each game is going to have two tanks, two DPS and two support, rather than trying to figure out how the game, or a particular hero should be balanced in comps where there’s only one tank and 5 DPS, or 5 tanks and 1 support etc etc.

Open queue chaos can be fun, but it’s a nightmare to play competitively and it’s a nightmare to balance. If Rivals doesn’t get a role queue mode I’d be honestly surprised.

According to what? One quick look at the Steam charts show that every single day since release with the exception of the 13th, it has hit a peak of 400,000 players, with the 13th being 300,000.
And that’s just Steam.
Not taking into account Epic, PlayStation and Xbox.
Just going off the 10 million accounts in 3 days figure, Steam is the smallest of the populations too.

Og ow is 6v6. It’s not like it has to return because there’s Marvel Rivals now. It has to return, period. We, og players, want that from the first second ow 2 dropped. Even if the game have lost player base, I don’t care, I want 6v6 as standard base. And anyway, give it times and everything will settle, Marvel Rivals is a different game that doesn’t necessary steal players from here

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we dont know what they are expecting, and we really dont know the numbers they are reporting.

Since it really isn’t a public number.

Im going to guess if they are bringing in a 6v6 mode they are trying to bring more players back to the game. Which is a good idea.

If it stays in one format those that only prefer 6v6 will never come back.

But if it comes back. Those that would only play 6v6 will come back.


Which is why I have never understood “doomers” over 6v6 breaking Q times. They really weren’t ever going to play unless 6v6 was a thing.

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I don’t think the devs care at all about the “success” of 6v6. They are literally just testing it out to see if people actually want to play it (I don’t think people do, but we will see). And if it “fails,” OW2 will be in no different of a state than it is in now.