What Hanzo Can Learn From Hawkeye

i enjoy the feel of hawkeye so much thatt i can actually deal wittht flankers rather well on him, i assume thatts because his projectile speed is so fast.

i know that im not going to get hanzos top speed to change but i wantt to talk about his botttom end speed or minimum projecttile speed.

while hawkeyes minimum speed is att 110/ms and his top speed is at 180m/s, hanzos minimum speed is 20m/s while his top speed is at 110m/s.

as you can see hanzos top speed is actually hawkeyes minimum speed, ttthis is absolutttely a decision of all titme.

can we please bring his minimum speed up to where his top speed is, att 110m/s?
i would also like his overall arc to be 1 singular number value regardless of charge time of the bow.

thank you.

No, thanks <3 Every nerf he had got reverted, so that’s enough. We don’t want fast logs :*

1 Like

OW2 is a slower game than rivals and it’s much less spammy, not to say OW isn’t spammy but like compared to Rivals it’s a whole different experience.

With the current pacing of OW2 I sort of feel like that’s kind of the point to have a slower speed for Hanzo no? Hanzo can deal with flankers on his own with both his arrows and his utility, much less frustrating to deal with and they aren’t flying all over the place and diving you 24/7 like in Rivals.

I wouldn’t necessarily be opposed to these sorts of changes, but we have to keep in mind the various gameplay pacing and how different dive/flank heroes are between both games. Raising the base projectile speed could be a good start, but i honestly don’t know if he really needs it. Buffing Hanzo’s arrows is very touchy I feel, cause typically they are either horrible to use or they are extremely obnoxious and too strong. I feel like this is the first time in my experience of playing this game where his arrows have felt like they are in more of a fair state for both sides involved.

5 Likes

I’m glad you brought this topic up. I’m surprised hawkeye hasn’t received the same treatment as hanzo yet. Given how salty the community gets over one shot. Even hela apparantly got a nerf.

But regarding projectile speed, I don’t even think that’s why hanzo is weak. It’s his nerfed burst damage that’s making him weaker now due to S9 changes. He has gotten a bit of compensation buff so that he can one shot 250HP targets now, but it’s still not as strong as before. What’s crazy is that even before S9, hanzo wasn’t OP then. He only got nerfed because people hated one shots.

What makes hawkeye so strong is that he does quite a lot of damage at 100% charge. But you can only charge your bow when you hover over enemies that’s closer to you. So you can’t just aim at any enemies super far away, charge your bow, and then deal maximum damage.

You’d have to hover over enemies closer to you to charge your bow to 100%, and then quickly snap to the enemy that’s further away before the charge goes down again (if that is who you are targeting). Which is an interesting way to balance snipers if you ask me.

1 Like

hmm thats a good point, the games do have a different feel and altthough i like both for differentt reasons i dontt necessarily want them to feel the same in any kind of way.

oh rightt i could probably deal with reaper better if i saved storm arrow for him instead of breaking shields with it and using only my primary for him

dont have enough playtime on squishies but yeah he seems fair

i guess his 1 shot damage being gated behind your crosshairs being on target for an extended period keeps people from being mad at him, in fact i dont see many good hawkeye players which is quite surprising although i think his ultt and black widows ult should be hated more.

reminds me a lot of sojourn more so, in tterms of more sensibil balancing and kit design.

3 Likes

Yeah I was playing Brig yesterday and Hanzo on the enemy team was saving storm arrow for whenever he saw me or whenever my DPS get near him….

Completely shredded me with storm arrow+scatter arrow perk…wanted to uninstall that night lol.

It wouldn’t amount to much more than a qol change. They should be looking at reverting his charge nerf back to 0.72 seconds. That would be the best thing for him because he has to play up closer to be effective.

How to be a clown and joke of a archer nothing else.

The shimmada king will not be dishonored by b tier substitutes.

1 Like

A very good hawkeye player is genuinely terrifying. I think they’re way scarier than hela because they can dispatch deulists just as well but can melt vangaurds who dont have shields. Just with black widow you’re not going to see many of them in high elo pairing with a hawkeye because there aren’t that many people with the sheer mechanical dexterity to reliably 2 tap people.

Its a LOT of squeeze for not a lot of juice - so most people just pick something else for good value for less effort (or at least more consistent performance). So I think that in part is why people aren’t playing him as much, even more so why no one plays BW, and also a lot of deulist players have been on a spider, bp, fist binge its kind of weird.

Im down for increasing Hanzo’s projectile speed, but give him the same drawback as Hawkeye as well. Hanzo increases his damage to lethal for about half the cast just for charging his bow, then he can just send those arrows out into chokes and hope they net a kill. Hawkeye needs to actually aim at an enemy to charge the extra damage up enough to hurt.

Are m/s measured the same across games?

I don’t doubt that it’s faster but it seems silly to me to make numerical comparisons

Hawkeye also has basically no arc that you need to adjust for. He’s so ridiculously easy in comparison. Plus, he has a crazy ult, whereas Hanzo’s ult just looks cool.

It depends if they’re traveling faster than the speed of light or shrunken down to the quantum realm. In those cases, general relativity would begin to break down.

p.s. - black holes too!

Nope, draw time is slower, and much smaller projectile compared to literal missiles other heroes projectile sizes, and his broken breakpoint since S9, keeping him much much worse than his S8 state. You cannot even one shot cassidy with his much smaller projectile size now. He is a S8 hero in S9 and Seasons beyond game

Other way around. Marvel Rivals is slower than Overwatch 2.

The charge up method is the same, how its done operationally is different. But both Hanzo and Hawkeye charge up their damage… or ramp up their same in the same way, relatively similar time period.

Ehh, sorta.

With Hawkeye you kinda need to track your opponent to land a fully charged shot, Hanzo just needs to hold his bow long enough.

Not quite.

His actually drawing just slightly faster than he used to for a full charged arrow damage. He’s still one-shotting targets, and his projectile size remains as it has since launch.

Are you talking about Hanzo or Hawkeye?

When Hanzo got his damage dialed back up to 125, he also received a charge time nerf from 0.72 to 0.87, then later down to 0.8. They should full revert to 0.72, just saying.

His projectile size was also brought down to 0.1 from 0.175 when he got his oneshot back. 0.1 is the projectile size he has had for most of his life, but it was actually 33% larger at OW1 release.

I tried to find shots per second but didn’t have time to wade through 4 different wikis each

Hanzo, sorry.

Yes, because his damage went up, it required also increasing his draw time back to the original numbers.

.87; plus a half second reload equates to about 1.4 seconds per shot, the same amount of time Widowmaker takes between scoped shots and her charge time.

Not exactly. There’s a specific modifier in game that adjusts for this; it is true that it was larger and you could hit targets hiding around corners, but it has since been fixed. Roadhog had a similar issue.

Better to just get it from the official site, since that always has the correct information:
[h ttps://www.marvelrivals.com/heroes/index.html?id=e7e0573d-ac83-4d1e-b286-7c7e4c79fc81](h ttps://www.marvelrivals.com/heroes/index.html?id=e7e0573d-ac83-4d1e-b286-7c7e4c79fc81)

Hawkeye’s basic damage charges from 8 to 80 for drawing the arrow for .9 seconds, but gets another 70 if he is aiming at a target during or after fully charging the arrow for .9 seconds. Hanzo just charges from 25 to 125 over .8 seconds. So Hawkeye needs to see and be aiming at a target while charging to get to lethal damage, where as Hanzo can charge from behind cover, peek and fire and still get a 250 damage headshot if it hits.

Come to think of it, I do recall that the charge was longer back in the day!

Which is pretty unfortunate, because it indicates that the devs don’t understand why Hanzo is/was bad. His charge rate is too slow for him to actually play at ranges where he can be effective. Widowmaker is a long range hitscan hero with no consistency issues, while Hanzo was a close to mid range hero because of his inconsistency.