i enjoy the feel of hawkeye so much thatt i can actually deal wittht flankers rather well on him, i assume thatts because his projectile speed is so fast.
i know that im not going to get hanzos top speed to change but i wantt to talk about his botttom end speed or minimum projecttile speed.
while hawkeyes minimum speed is att 110/ms and his top speed is at 180m/s, hanzos minimum speed is 20m/s while his top speed is at 110m/s.
as you can see hanzos top speed is actually hawkeyes minimum speed, ttthis is absolutttely a decision of all titme.
can we please bring his minimum speed up to where his top speed is, att 110m/s?
i would also like his overall arc to be 1 singular number value regardless of charge time of the bow.
OW2 is a slower game than rivals and itās much less spammy, not to say OW isnāt spammy but like compared to Rivals itās a whole different experience.
With the current pacing of OW2 I sort of feel like thatās kind of the point to have a slower speed for Hanzo no? Hanzo can deal with flankers on his own with both his arrows and his utility, much less frustrating to deal with and they arenāt flying all over the place and diving you 24/7 like in Rivals.
I wouldnāt necessarily be opposed to these sorts of changes, but we have to keep in mind the various gameplay pacing and how different dive/flank heroes are between both games. Raising the base projectile speed could be a good start, but i honestly donāt know if he really needs it. Buffing Hanzoās arrows is very touchy I feel, cause typically they are either horrible to use or they are extremely obnoxious and too strong. I feel like this is the first time in my experience of playing this game where his arrows have felt like they are in more of a fair state for both sides involved.
Iām glad you brought this topic up. Iām surprised hawkeye hasnāt received the same treatment as hanzo yet. Given how salty the community gets over one shot. Even hela apparantly got a nerf.
But regarding projectile speed, I donāt even think thatās why hanzo is weak. Itās his nerfed burst damage thatās making him weaker now due to S9 changes. He has gotten a bit of compensation buff so that he can one shot 250HP targets now, but itās still not as strong as before. Whatās crazy is that even before S9, hanzo wasnāt OP then. He only got nerfed because people hated one shots.
What makes hawkeye so strong is that he does quite a lot of damage at 100% charge. But you can only charge your bow when you hover over enemies thatās closer to you. So you canāt just aim at any enemies super far away, charge your bow, and then deal maximum damage.
Youād have to hover over enemies closer to you to charge your bow to 100%, and then quickly snap to the enemy thatās further away before the charge goes down again (if that is who you are targeting). Which is an interesting way to balance snipers if you ask me.
hmm thats a good point, the games do have a different feel and altthough i like both for differentt reasons i dontt necessarily want them to feel the same in any kind of way.
oh rightt i could probably deal with reaper better if i saved storm arrow for him instead of breaking shields with it and using only my primary for him
dont have enough playtime on squishies but yeah he seems fair
i guess his 1 shot damage being gated behind your crosshairs being on target for an extended period keeps people from being mad at him, in fact i dont see many good hawkeye players which is quite surprising although i think his ultt and black widows ult should be hated more.
reminds me a lot of sojourn more so, in tterms of more sensibil balancing and kit design.
It wouldnāt amount to much more than a qol change. They should be looking at reverting his charge nerf back to 0.72 seconds. That would be the best thing for him because he has to play up closer to be effective.
A very good hawkeye player is genuinely terrifying. I think theyāre way scarier than hela because they can dispatch deulists just as well but can melt vangaurds who dont have shields. Just with black widow youāre not going to see many of them in high elo pairing with a hawkeye because there arenāt that many people with the sheer mechanical dexterity to reliably 2 tap people.
Its a LOT of squeeze for not a lot of juice - so most people just pick something else for good value for less effort (or at least more consistent performance). So I think that in part is why people arenāt playing him as much, even more so why no one plays BW, and also a lot of deulist players have been on a spider, bp, fist binge its kind of weird.
Im down for increasing Hanzoās projectile speed, but give him the same drawback as Hawkeye as well. Hanzo increases his damage to lethal for about half the cast just for charging his bow, then he can just send those arrows out into chokes and hope they net a kill. Hawkeye needs to actually aim at an enemy to charge the extra damage up enough to hurt.
Hawkeye also has basically no arc that you need to adjust for. Heās so ridiculously easy in comparison. Plus, he has a crazy ult, whereas Hanzoās ult just looks cool.
It depends if theyāre traveling faster than the speed of light or shrunken down to the quantum realm. In those cases, general relativity would begin to break down.
Nope, draw time is slower, and much smaller projectile compared to literal missiles other heroes projectile sizes, and his broken breakpoint since S9, keeping him much much worse than his S8 state. You cannot even one shot cassidy with his much smaller projectile size now. He is a S8 hero in S9 and Seasons beyond game
Other way around. Marvel Rivals is slower than Overwatch 2.
The charge up method is the same, how its done operationally is different. But both Hanzo and Hawkeye charge up their damage⦠or ramp up their same in the same way, relatively similar time period.
Ehh, sorta.
With Hawkeye you kinda need to track your opponent to land a fully charged shot, Hanzo just needs to hold his bow long enough.
Not quite.
His actually drawing just slightly faster than he used to for a full charged arrow damage. Heās still one-shotting targets, and his projectile size remains as it has since launch.
When Hanzo got his damage dialed back up to 125, he also received a charge time nerf from 0.72 to 0.87, then later down to 0.8. They should full revert to 0.72, just saying.
His projectile size was also brought down to 0.1 from 0.175 when he got his oneshot back. 0.1 is the projectile size he has had for most of his life, but it was actually 33% larger at OW1 release.
Yes, because his damage went up, it required also increasing his draw time back to the original numbers.
.87; plus a half second reload equates to about 1.4 seconds per shot, the same amount of time Widowmaker takes between scoped shots and her charge time.
Not exactly. Thereās a specific modifier in game that adjusts for this; it is true that it was larger and you could hit targets hiding around corners, but it has since been fixed. Roadhog had a similar issue.
Better to just get it from the official site, since that always has the correct information:
[h ttps://www.marvelrivals.com/heroes/index.html?id=e7e0573d-ac83-4d1e-b286-7c7e4c79fc81](h ttps://www.marvelrivals.com/heroes/index.html?id=e7e0573d-ac83-4d1e-b286-7c7e4c79fc81)
Hawkeyeās basic damage charges from 8 to 80 for drawing the arrow for .9 seconds, but gets another 70 if he is aiming at a target during or after fully charging the arrow for .9 seconds. Hanzo just charges from 25 to 125 over .8 seconds. So Hawkeye needs to see and be aiming at a target while charging to get to lethal damage, where as Hanzo can charge from behind cover, peek and fire and still get a 250 damage headshot if it hits.
Come to think of it, I do recall that the charge was longer back in the day!
Which is pretty unfortunate, because it indicates that the devs donāt understand why Hanzo is/was bad. His charge rate is too slow for him to actually play at ranges where he can be effective. Widowmaker is a long range hitscan hero with no consistency issues, while Hanzo was a close to mid range hero because of his inconsistency.