What do you want from OW2 PVE?

I personally really want a Borderlands like experience cause imo it’s the best pve experience I’ve had so far

6 Likes

Repeatable missions with “mutations” to change the experience even if you’re playing it with the same character. Lots of story to unlock by progressing.

That’s pretty much my only asks. Replayability and story content.

11 Likes

Noting in particular but I have huge expectations for it if going to call the game a sequel. It really needs to be something more than glorified archives missions.

9 Likes

Don’t care about the story because lol OW story.
Don’t care about progression systems because they basically amount to training mode for the real game, which begins when you’re maxed out.

I want satisfying moment-to-moment gameplay and for it to somehow avoid the typical CoOp PvE issues.

I want the devs to address issues quickly (lol).

I want the game to emphasise and reward the use of the core parts of hero kits (eg, mobility, barriers, CC, etc).

I’d also like it to have a considerable level of teamplay, at least at the higher difficulties, but on the other hand, no, because most of the OW playerbase hates that and is overall terrible at it.

Junkenstein. Just a survival arena, I don’t like the long treks through the maps.

I want it to be realeased before 2025, that is all

2 Likes

I absolutely do not want a “looter shooter”.

They are a dime a dozen, and they 100% do not fit the mold of OW. They’ll install pay walls and various pay to win/pay for cosmetic lootbox nonsense if they go that route.

I’d much rather it play like Archives with map progressions, objectives, and possibly a small skill tree option for your chosen hero.

But under no circumstances should the game revolve around a loot grind.

3 Likes

More supports, especially main healers with mobility and Moira rework. That is all.

I was strictly referring to the skill tree and story of Borderlands not the find guns and armor

3 Likes

The ability to de-level skill trees, and select talents individually.

I don’t want to play a Soldier 76 with 24/7 Tac Visor. That’d be boring to play. And I don’t want it to be a required prerequisite for a more engaging ability.

Not that that specific scenario would be the case, but I want to be able to customize talents to my playstyle.

I want the game to be playable solo. Like we know it’s gonna be 4 player co-op or whatever so we can play with friends/randoms. But it also has to be doable solo (with AI teammates). Like the difficulty should scale accordingly and I shouldn’t need to have friends or rely on randoms to complete it.

I want backfill to be allowed if someone drops out, either accidentally and they want back in or on purpose and someone else can join to help. If that’s not possible for whatever reason, then, again, please have the difficulty scale down to adjust for the lost firepower of the player who left. I don’t want to spend 45 minutes running a mission only for some kid with potato internet to DC or for some manchild to rage quit and waste everyone else’s time in what is now very likely a loss. Especially if we’re locked into our roles and can’t swap if our support leaves or whatever.

I want meaningful skill trees with multiple creative and unique hero builds that increases the replayability of the missions.

I want a satisfying and compelling progression system that rewards you well for putting the time in to grind the missions.

I want any long cutscenes to become unlocked and skippable after everyone’s first playthrough and any playthroughs thereafter will need only two people voting to skip for the skip to activate (if all players in the lobby have already done a previous playthrough of that mission). All unlocked cutscenes should be available to watch in a “Cinematics” tab within the PvE menus.

That’s all I can think of right now.

12 Likes

Warcraft Dungeons, I guess?

I like your ideas a lot

2 Likes

I’d be open to some PvP unlocks from the PvE mode:

  • new skins
  • new gun skins
  • new ‘effects’ (like MVP skins)
  • fun ‘accessories’ (little items you can put on heroes)

Just off top of my heads… :thinking:

1 Like

LOTS of achievements to earn. I stopped playing quick play as much once I finally completed every achievement. If they add lots of achievements for Overwatch 2 PvE campaign or hero missions there will always be something to do for me. Especially if they start adding exploration achievements like “pick up whoever’s folder” or “interact with Lucio’s DJ set or score a goal in the beach in Rio campaign” etc for voice lines or sprays.

2 Likes

An actual world.

Not one to ‘walk around in’ like WoW, but one that exists with persistent and changing threats and challenges.

“There’s a new Omnic Invasion in Rio!” Not just time-trial repetitive stuff (which will be fun to start with) but a real evolving experience. “Null Sector forces have captured Meka Squad Principal Engineer [Korean Name] and created a new Dark Meka Squad that is patrolling the skies above Rio. Deal with them!”

“Talon research in to the critical, top secret area of ‘What The Hell Was Moira Thinking?!’ has fallen into Null Sector hands! ‘Death Comes’ in Rome–but not from Reaper!”

You know… stuff to really mix things up.

You know those cheesy collaborations [Someone] X [Someone Else] (where people actually say the X, looool). Stuff LIKE that, but an infusion of Overwatch hero tech (Hardlight, Chronal Accelerator, whatever) with Null Sector.

And Good Talent Trees! There’s nothing quite as fun as Talent Trees in these sorts of games.

Out of all the other FPS games I’ve played, none have kept me as occupied as Halo and Borderlands.

Halo’s storytelling in the original trilogy was excellent and the missions themselves contained more than enough variety in regards to enemies & environment. Bungie, and then 343, struggled to maintain this standard after H3.

Halo also had skulls & scoring/timing, I’m surprised this isn’t a staple of all FPS games tbh.

Borderlands 2 had a lot going for it outside of its loot. Great skill-trees, BAR and fun boss fights kept me replaying the game for years. This game is still the gold-standard of the looter-shooter genre and no other BL game really comes close (not played TTW yet tho).

So a mix of those two in some way would be great. The few features I’ve mentioned are more than achievable in OW2. Some of these are already confirmed to be in, we already have environmental variety now.

There’s other stuff too, like achievements, skins, challenges etc. but engaging gameplay comes first.

Borderlands mixed with Left4Dead

1 Like

ew. bullet sponge extravaganza with pointlessly inflated item showers? no thanks.

Even better. Make cutscenes play before queueing or at the end of the match, so if you don’t want to watch it again, you can either skip it without need of a vote, or quit and start the queue for the next mission.

1 Like