What do YOU propose we do for Doomfist?

Hi everyone, hope you are doing well. Today I have a simple question that may lead to some complex answers and that is, what would YOU do to Doomfist? and what changes, reworks, etc. do you think could be made to put the hero in a decent spot but also not be hated by a lot of the community. I as a Doom one trick have tried to think of propositions of balance for the hero but it is really hard to get anyone to agree on what to do for this hero as everyone has their own outlook. The hero being played seems to ruin alot of peoples fun in game.

Now I would like to state, that “delete him” or "nerf him into the floor’ are not really viable answers, as a Doom player I am trying to see what the best way to healthily change this hero is from your points of view but also making him decent. As while the hero is very mediocre from a power standpoint, he has most of the community hating his guts due whether it be his CC, his punch, or his entire design as a whole.

So I am curious, what would you do to Doomfist? Go in as much detail as you want, use numbers, whatever. Thank you.

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Honestly… Right now nothing.

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IN MY OPINION I feel like he’s broken more then needing a change.

From what I have experienced against a Doomfist I’m always being Rocket Punched into an invisible wall and end up dying for no reason. And I can assure you I did not hit a wall.

EDIT: the passive ability is a bit much for his ability to get around the map the way he does. But I don’t really understand his kit so I don’t wanna assume any nerfs here

Legit just change Uppercut recovery time to 0.2s and see where it gets him for the time being. If he needs more, do more. If he sits decent enough for a bit, wait and see how other changes to other heroes play out against him.

…oh, and fix bugs, of course.

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Maybe reduce his cooldowns by a bit? Idk I’m not a DPS player.

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Delete him :innocent:

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Nothing…he’s hard to use and that’s not a crime…not all heroes are created equal

On a personal note I would love it if the crosshair didn’t disappear when he’s charging up a punch and I would make his achievement 4 people (you know…doable)…but neither one of those is a balance change

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Remove 1 punch KO…Replace with a shoulder rush with slight knockback

Just a 3rd tool to let dooms make new complicated combos so it’s not the same old piledriver+uppercut+spam shots+punch

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Remove his one shot and move him to tank. Or remove his one shot and move him to support, give his armor buffs an aura effect to help teammates.

Regardless, remove his one shot. Lol. :slight_smile:

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I can agree that reverting the uppercut nerf might be the best single change you could make to him, would make his entire kit more fluid. allowing him to escape after comboing faster and secure kills just a BIT quicker.

Atm DF is cancerous to play against and often enough also unfun to play with one on your own team.

DF has the ptoblem that (currently) his entire kit brings 3 factors together no one rly likes:

  • high mobility in several cooldowns
  • high burst dmg on all his cd
  • crowd control on all hid abilities

The only real downside DF has is… survivability. And he allrdy contributed enouhh in a fight when he jumped the backline, killed a support and died doing so.

I think a rework is inevitable. And I hope that they rework him into a tank. That they increase his survivability at cost of some cc and mobility.
He wouldn’t be a terrible addition as a Dive tank imo.

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Sorry Addition to my last comment I also wanted to add both a question and nerf recommendation:

How does doomfist use ground slam and uppercut and it kills me in one go? That’s a bit Overpowered and it comes out of no where and it doesn’t even happen all the time

Post 4000

I mean I agree that hero need to be looked at but need a rework to don’t make him

frustrating as hell when he’s meta

or just a huge throw pick

sadly right now if you slightly buff him play againt him become a true hell.

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Friend, you chose the wrong place to ask this. Forums are mostly inhabited by support mains who don’t have the awareness to call out/pay attention to the Doomfist who just did a loud, very much visible rollout behind them, and then complain about broken hero when they forget the Doomfist and he kills them.

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how would you feel about removing his one shot buffing other parts of his kit, and making him quicker and making his combos the main source of his killing potential while using punch as more of a mobility tool? more as a flanker/disrupter kindve hero rather than the one shot punch brawler we have now.

Revert the uppercut recovery time nerf back to 0.2 seconds and take away 50 damage from his rocket punch. Results in less frequent one shots and he’s not gonna one shot any hero above 200 at max charge.
Anything slightly below max charge won’t one shot a max health squishy, currently you can still one shot a max health squishy without rocket punch being fully charged. (Aka like what widow can do with her sniper charge up).
I don’t think he needs this rocket punch change but some of you have the worst game sense imaginable and refuse to accept that you got punished for a mistake you made (positioning, aim, cool down management etc) and will complain about how “broken” he is when you die to him. I know this because I’ve seen streamers do the same thing. Case in point Moxy missing 6 bullets and a flash on quake and still complaining about how broken doomfist is, pre fire rate nerf Cree btw…
So take away 50 damage in return for the nerf revert that was never needed in the first place.
Also DON’T let people with like 3 hours on doomfist get away with suggesting terrible changes that make 0 sense.

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Trust me my friend Voltaire, i Knew EXACTLY what i was dipping myself into. just curious

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Decrease animation lag, cooldowns, and damage. Maybe some updates to ammo capacity and spread too.

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well the max dmg slam can do is 125 which is rare to get unless doing a rollout or dropping from a VERY high spot, and uppercut only does 50. so thats only 175 dmg, so unless your playing tracer i dont think its possible it kills you in one go.

As someone whos a Doom main the same as Pharah but more restricted. If Slam touches an unintended rooftop, the ability gets cancelled.

If all of his bugs gets fixed then i think he deserves a Punch nerf but in its state hitting the target or even registering the wall impact is a huge gamble.

1 Like