What do you predict for OW in 2025

So we will probably get your usual 6 seasons, 3 heroes, 3 maps, etc. Here are some potential questions to speculate on

  • What roles will the 3 heroes be for?
  • What will they do for the big balance patch for the new ‘competitive year’ next season? Will it be as game changing as season 9?
  • Will any of the features they’ve been mentioning for a while like hero bans or tournaments be added.
  • Will they attempt to make another new gamemode this year? If so will it be symmetrical like the past 3 or go back to OW’s roots of attack vs defense modes
  • Will any heroes get reworked?
  • Will they decide 6v6 is further worth exploring?
  • Will the game still be popular by the end of the year?
  • Will there be some big update or announcement nobody was expecting, or just the same routine updates as usual?

Feel free to answer any of these or make any other random predictions

– 6v6 will be discontinued seeing as it’s engineered to validate their 5v5 position (likely, not to the playerbase, but to shareholders who’re now asking difficult questions about OW)
– More recycled events as per usual
– More “experiments” like OWC leading nowhere; primary reason is that they’re trying to find that “one thing” that made OW1 great but they will never find it since it’s not “just one thing”
– Game will be “about the same” popular if MR doesn’t strike big next year: the novelty factor can last only for so long. But if MR do some good updates (heck, maybe even announce PvE) - then there’s a good chance OW ends up as “#2” and some chance it ends up as “distant #2
– There’s a good chance overall the player-base shrinks regardless of Rivals because Deadlock and PoE2 (PoE2 isn’t a hero shooter at all, but it’s yet another live service competing for attention, limited time and limited wallets)
– Skins could become a quarter or a third more expensive to offset their losses as the player-base shrinks (a bit? a lot?)
– No major new developments are to be expected; content will be same - couple of skins, collabs, maybe some new hero(es?); but that’s pretty much it.
– Though, hero bans… or whatever they meant they’ll “shake” the competitive? Will have to wait and see. I don’t hold my breath for their definition of “big”, it’s usually a lot of marketing and empty promises.
– More Kiriko skins

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About 6 seasons…

3 heroes….

3 maps…

A few collabs…

A bunch of over priced skins (probably for mercy, kiriko, widow, tracer, Juno)

If it sounds formulaic, it’s because there is absolutely a formula…the games been following it since 2016 (except for when they stopped working on the game to focus on OW2)

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Not necessarily what I’d like, but what I think is more likely to happen:

  • Open queue 5v5 with hero limits (max 2, min 1)

  • Removal of role passives, but global health regen stays

  • Global tank health nerf, global healing nerf

  • Rank reset (probably soft)

  • Hero bans in competitive only

  • Return of PvE

The way they’ve been doing things, I’d be surprised if we don’t see at least one new mode over the year. Probably have at least one new map each for Flashpoint and Clash as well (I’d wager 2 Clash maps, since they seem to be smaller and mirrored, so presumably easier to make). Cynically, I’m inclined to presume the new mode will end up being some kind of Control-type derivative like Flashpoint and Clash are, though I’d prefer they try for something more substantially different.

If we get 3 new heroes, my guess is 1 Support and 2 Tanks. They know they need to keep putting in effort to attract and retain players for the Tank role in particular, which is why I expect this distribution. Personally, I think they should try to push out a couple more, if only so DPS doesn’t get too left out, but I’d be surprised if they manage more than 4 in a year at this point.

If they’re feeling a lot of pressure from competing products, my suspicion is that they’ll try to speed up the release/seasonal cycle somewhat to help retain attention and keep new things flowing to the shop.

I don’t really expect a balance patch on the scale of Season 9; I think those changes had specific functional purposes to how the game runs (namely consistency of gameplay, particularly in less than ideal network or hardware conditions). I do think they’re going to continue tweaking Tank as needed to retain player population. Same with other roles if things shift too far. I’m anticipating the distribution of buffs and nerfs will be very different from community perception of hero power levels.

Personally, I’m begging for Illari changes; she should have either 75+ base damage or a 2x crit multiplier. If they need to narrow her primary to compensate, they should do it. It was always frustrating that they made it as forgiving as they did at the expense of raw damage. I don’t know how likely any of that is to play out though.

I do think we’ll see Junkrat nerfs and Kiriko buffs. I think Tanks overall are likely to see the most and most frequent changes because of the relative power of the role, need to retain tanks, and how divisive playing against certain tanks is for the community. Personally, I’m happier playing against any shooty tank or D.Va than Rein or the remaining Dive tanks. I don’t really mind Sigma or Ram either, for that matter.

Crossing my fingers that one of the Tanks they introduce actually has a satisfying primary fire for sniper/DMR-type mechanics/rate of fire. It’s something the role is sorely lacking and one of the reasons I don’t much like playing Tank.

Calling it now that they’ll be adding or at the very least iterating on hero talents as seen with junkenstein’s lab.

A guarantee is a Dva buff :rabbit2:

2 Likes

you mean in a side mode or the normal game?"

THOU HAS USED THY CRYSTAL BALL!

I HAVE SEEN THE FUTURE!!!

Thou Has Forseen Thy Following!

227 Mercy Skins

184 Kiriko Skins

Juno in a Cowgirl Outfit!

5v5 and 6v6 Removed in favour of 4v4!

A Prosperous Year for OW R34 Content…!?! OH DEAR GOD!

No New Exciting Characters!

A Slump In Profits!

Employees Being Laid Off Unfortunately

Uh…

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D.Va buff which also guarantees…D.Va mythic skin!

Im calling it for real this time.

:crossed_fingers: :rabbit:

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I think the devs try to make a really big balance update once a year so we might be getting one soon. The S9 patch was in February which was 10 months ago. I have no way to prove this but I suspect they’ve been cooking up something big for a while and are waiting to announce it.

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More overpriced skins, mythic emotes, a somehow worse leaver penalty system, battle passes having more reskins/less value, heroes either being released completely broken or useless, etc.

Roughly more or less this exactly.

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Who cares? Honestly, all new content is just… soulless. It will never be what it used to be. It’s just a soulless platform for selling skins.

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I see them giving waaaay more free stuff for Lunar Year event to compete with Rivals season 1.

Like their original plans to make all those Year of the Snake skins costly are going to be cheaper or free.

My bold predictions:

  • 3 heroes. 1 for each role.
  • 3 maps. 1 is an underwater arcology.
  • A new gamemode. 2 of the maps are for this mode.
  • Hero bans for OWCS (already announced), also added to high-level Competitive (Master+).
  • Hero Frames for all PVP modes
  • Hero + Map reworks. I’m guessing a Reaper rework is still on the cards, but not sure about other heroes. I’m going to take a wild guess and say we get a Symmetra rework.
  • 6v6 returns as a secondary gamemode but not 2-2-2 and not Open Queue as 2-2-2 isn’t sustainable. The tests showed that 6v6 was initially more popular but interest quickly waned and by the end, the community preferred 5v5 (prediction).
  • An additional Story Mission pack (3 new missions) is announced with some minor improvements to replayability (Archives-style modifiers, not Talents). These are also added to the Invasion missions. They’re poorly received, despite being almost exactly what people have spent the last 18 months asking for.
  • Marvel Rivals is somewhat of a setback to Overwatch, but the trend of slow playerbase growth from 2024 continues through 2025. NetEase makes a couple of mistakes with Rivals which results in players moving back and forward between the two games as they’re updated. Both games are doing well at the end of the year. The first ‘Is Marvel Rivals dead?’ speculation starts towards the end of the year - it isn’t of course, this is just part of being a live-service game.
  • Overwatch is re-launched in China in early 2025.
  • More Overwatch Classic events, from other points in OW1. Feel like this is a freebie given that it has already been announced. Next one after Moth Meta will be GOATS, then Double-Shield, then the famous ‘October Patch’, then I don’t know - maybe the final OW1 patch.
  • As usual, various new events + collabs. No point trying to predict what they are going to be. It would be kind of hilarious if there was a DC Comics collab, though.
  • Season 15 is… significant :eyes:

i literally expect nothing, i didnt want to said marvel rivals is going to kill this game but seeing how bad this season is with player count droping and mr being the first real rival (get it, rival?) overwatch had that is a succes, mmmmmm, marvel rivals could do the funniest thing ever relasing pve and lore in game to kill overwatch once for all, maybe mr succes will dictate what ow developers will do, with that said

what makes you think we will get 3 new heroes, after seeing lame launch of hazard i doubt they have more ideas or even resources to do anything, next character will be a blank robot without personality and not even a default skin

what else they can do? more passives?

even i dont think developers are so stupid to implement bans, they have no resources to do a good tournament mode and if they do will give not be worth it, a tournament to get what? xp

yes but only a character who already had a rework because it didint worked, maybe sombra again

no, they will keep on the sunk cost falacy called 5vs5 with some temporary 6vs6 modes for nostalgia

the way you ask this implies the game is popular right now, the month with most drastic player count and overwatch only being a topic to be compared to marvel rivals, not for own merits of the game

what big update nobody was expecting we got this year? just the pve assets used on a lame pvp mode, what more assets they can recycle?

highly likely we will have a support and a dps. then maybe a support again.

from a functional point of view it could concern the way in which you position yourself in the ranking, perhaps contextualizing the logic of the number that goes up and down. it would be truly revolutionary if we were talking about the clan system… but if we are talking about the umpteenth stupid comp or recolor weapon reward… no thanks.

for now it seems to me something that needs to be contextualized based on the functional innovations of the comp mode (if they are really functional things). we must always remember how toxic it has been to treat tournament balance (especially OwLeague) as the best direction for the entire community for all ranks.

i don’t think they would develop other gamemodes, where already clash, push and flashpoint modes will probably have a lot of attention in having new maps. hypothetically we could already say that atlantic arcology will be a flashpoint mode, from the short story of symmetra and lifeweaver the ideal landscape proportion is exactly that of a flashpoint. and it’s been too long in not having any new flash points, the rules they introduced in the mode like speed at respawn work better. for Marocco (visible in numbani’s posters)… maybe a push mode. in any case, i think it might be time to experiment with an ideal recovery of the assault maps (hanamura, volskaya etc.), i still think that clash modes are not exactly the kind of recycling they were talking about for those maps, if not from the exclusively stylistic point of view of the props.

unless they say they changed their minds for reaper, I think that the research they did for her shadowstep could still be useful in deciding how to handle the use of Symmetra’s TP, an ability that requires a more serious quality of life just like they did for Lifeweaver’s petal platformer. I’m obviously talking about practical things like the summon directory or the way it is so interceptable by enemies.

then I think that generally we will have:

  • yet another rethink on Sombra’s stealth mode,
  • maybe a change on Cassidy’s somersault which is objectively an ability that has not been used or practiced much in the cowboy’s gameplay in recent years;
  • I imagine a little tuning to wrecking ball, sharing shields hasn’t made much of a difference with the problems he has in helping his companions intuitively;
  • some exploration for Lucio, who after the arrival of Juno seems to have lost much of his uniqueness in the game.
  • in my opinion they will address the “problem” of widowmaker’s oneshotting with more practical elements than the simple (and senseless in my opinion) damage nerfs requested by the community: a laser when it reaches maximum damage in ultimate, for example. I personally do not accept that the sniper does not do his job as a sniper in most cases, at this point the players’ attention on how they move on the map against her should be improved (already heavily nerfed in the falloff, and I say this without her being a main pick of mine), not the opposite.
  • I don’t know why, but I have some thoughts about the way they will handle mei’s frost, torb’s turret, and junkrat’s mines, always treated extremely cautiously in the patch notes but never with a real technology that solves their pros and cons.

I imagine two possible paths:

  1. if 6v6 is even minimally convincing, it could replace at least one of the current two competitive systems (and this could be the competitive novelty mentioned above). BUT… I absolutely do not believe that they would implement a third or even a fourth type of competitive mode (6v6 roleq and 6v6 openq) because this would affect too much the flow of players connected simultaneously during the day, and today the game really has fewer players than before to allow for such safety. I imagine instead that we will sacrifice (temporarily) the openq 5v5 to introduce a 6v6 with hybrid queues: you can queue like an open q but there is a limit of roles to the first one who chooses what to play. this all depends on the next experimentation;
  2. regardless of whether 6v6 is taken seriously in the competitive context… it is legitimate to expect it to become an unranked / arcade mode. no matter how much the community complains about “but that’s not how we wanted it”, we have to accept that 6v6 is hard to balance… but still fun for some in its basic issues/logic. bringing it back is still legit, but persisting in the “5v5 or 6v6” feud is stupid.

i think 2024 was great in terms of experimentation (real experimentation) and update/bug fixes. regardless of the popularity of some heroes treated better or worse, i can definitely play a bit of everything today, and the game has a very honest pvp pace. but that doesn’t make it worthy of that “2” on the title yet, it’s just behaving like ow1 should have always done before it went into maintenance mode. it fixed most of ow2’s technical issues at its debut, but it’s definitely not a game that has made significant progress in the duties it had before, when it was called ow1. if 2024 was a very technical year, 2025 needs to be a year where we need to prove why we should call it “2”. no one will ever accept it until they actually prove it with… well, we already know what they denied us from old promises, right?

any kind of “plan B” for a real story mode that doesn’t include too inconclusive coming soons like invasion. I’m not even mentioning the pve formula anymore, even a single player story campaign expansion pack like starcraft 2 would be fine, but the narrative must reach a point of order and of “here’s a franchise that makes itself known for what it is, not just as a tournament machine”. a defined timeline, a narrative hub, something useful for those who have always seen the lore ordered only by lore nerds (wikia, youtube) … but never by the game itself.

also, trivially a revolution to the tutorial. and it’s really embarrassing that the intro with soldier 76 is the only thing to learn the basics before throwing players into the lions’ den, I keep seeing “main symmetra” who have no idea about the extra effects of primary fire (and the game doesn’t even explain them, you have to read them in the wikia) or new Ana players who don’t realize they have healing from primary fire. the tabs explaining how to play the heroes are stupid.

Who knows. Nice if it were both

My prediction?

I don’t expect anything good, I’ll still be disappointed, and my year will be ruined.

Also : collabs with a lot of mercy kiriko widow d.va juno overpriced skins

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I honestly believe OW needs a heavy revamp or their days are numbered. Maybe not just because of Rivals that will release like 10 characters next year but because other games are also releasing - mechabreak, fragpunk, splitgate.

Every time I come back to OW and play a few comp games I just get frustrated and shut it off lol. Something needs to change and in a big way.

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My top picks

  • hero bans for comp
  • New heroes 1-3
  • Depending on overall performance of the game further unvestment
  • No return to 6v6 as the devs are just gaslighting people about it
  • By the end of the year prolly an announcement of vanilla overwatch. Thou unless it is a full return to the original version in terms of monetization with some modern finesses like improved servers it will also be a failure.
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