I’ve been playing a load of different characters and some have really good perks (wrecking ball) and some have truly awful perks (reinhardt) but what do you think is the single worst?
I’m throwing my hat in the ring with the Reinhardt Major Perk: Crushing Victory.
A Major perk that’s gain 150 overhealth if you hit a pin? that’s so bad…
Junkrat’s perk that allows him to throw his trap further is not particularly inspiring, imo.
Torb’s minor that allows him to heal armour HP, and armour HP only, with the hammer is funny, but I’d say it’s one of the weaker perks. I can’t see myself ever taking it over the alternative except for a laugh, and it can actually become practically useless depending on your team composition. Don’t get me wrong, I’m not complaining. The perk’s funny to me and I feel that Torb has come out of the perk patch relatively well as a whole, but I really wouldn’t recommend it over Overload refilling Rivet Gun’s magazine instantly.
From the one’s that are relevant to me, I’d say Reaper’s lifesteal perk. I just highlights the devs incompetence when it comes to anything related to Reaper. It’s backwards, it sacrifices more than it provides, and it’s considered a major perk when it’s barely any better than the Soul orbs perk (honestly I think the soul orbs probably do more than the lifesteal does).
Outside of Reaper, the only bad perk I can really remember was Hanzo’s health pack hack perk, but I’ve seen people say that it’s decent so…
The Sonic Disruption perk actually has its uses in resource and space control. Fun fact, it actually overrides Sombra’s hacked healthpacks. You can also really destroy Ball with it.
The Scatter perk is Hanzo’s worst perk by far, I would wager to say that it is possibly the weakest perk of all, because it actually nerfs him.