What do you do as tracer against very “close together” comps?

You know the ones, where the entire team is hiding behind rein and Zaria and you can’t seem to get near any of the jucy supports, any advice?

I also suck as tracking as her, which annoys me, since I consider myself a “tracking specialist”. Hursts my pride man…

Really wish she had a shotgun like femboy tracer from 2007.

Switch if they have torb, and you dont have a zarya. Zarya for pulse grav and switch if torb cause turret with auto aim from all the way across any objective location will always either give away your entry location or get you down low enough that a sneeze in your direction will kill you.

Yeah but what about killing people like brig and Moira when the team is all hurdled together.

Just being in a group makes it hard to get to them.

Yeah they are more trouble than they are worth dealing with too id just flat out switch. No use dealing with easy to use characters with difficult to use characters.

Surround and conquer, you will need spam damage to deplete their defensive resources and burn their cooldowns.
Pharah is a good choice against these comps.
Hanzo to spam from distance.
Wrecking Ball to try and displace their formation.

Your team needs to surround them and spam, your team has to control the map, since they are in a deathball.

Depends how competent you are really, like you could burn everything triple blinking in for a one clip and recall out, or keep it longer range and try and bait someone into a duel or pressure someone into a position your team can take advantage of.

It’s rough trying to play her when your team aren’t creating any threat/space. Unless you’re a UI Tracer I guess.

Só I just poke at the “conps behind” until I get my shot?

How do you even play trader against Moira/brig?

You should probably swap if the enemy team is too grouped/synergized to get value

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I guess you don’t.

Unless you are very good at baiting their cooldowns and then finishing them off.

sigh I miss when diving worked.

Thanks anyway.

Switch

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Dive is not good against Deathball comps.
Dive is best against poke/spam comps, Poke/spam is good against Deathball
That’s the triangle.

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I assume you’re looking for a different answer than “switch”.

Spam damage at a distance from an off angle. Split their attention and try and bait them to deal with you. This works for two reasons.

  1. It helps your team by adding time and space for them to get value.
  2. Someone might split off and take the bait, isolating themselves into the 1v1 you desire.

As for better tracking, you might want to fool around with your crosshairs. Your sensitivity may also be the culprit. Most NA players have this mentality that the lower the sensitivity the better, but lowering sensitivity has as many negatives as it does positives. You may be experiencing lazy aim, a subconscious effect resulting from having your sensitivity too low. It effects Tracer the most.

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I mean, to be fair they picked the supports that exist to make dive hard, and if your team isn’t diving with you it’s just a lost cause to pick Tracer unless you’re godly with her. She’s just not doing to hot in general. I don’t think the majority of the playerbase would get value out of playing Tracer into Moira/Brig, it’s 2 sources of AoE healing and they excel at punishing mobile heroes who need to get in close

If I were you I’d just swap to another DPS like Ashe or Pharah and hope they didn’t have competent hitscan players to punish me. If they did, then it’s teleports behind you Junkrat time

Not force tracer…

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That’s why dive will never be strong again. Overwatch has added too much survivability to the game since dive was a thing. Even with OWL using Tracer, I feel that she’s more of a distraction/clean up hero than a dive and pick off squishies. You always see Tracer v Tracer duels and I feel like that’s all she’s there for.

if i had a penny for every time ive made this point…sustain is a huge problem for the game…especially in terms of what it does to gameplay (whether it be from supports or from tanks)

i should clarify…yes thats there job…im not saying dont add tanks/supports…im saying that theres been so much added in terms of sustain (immortality, like 3 more sources of AOE healing - maybe more, another DM, more shields)…that it becomes increasingly hard to do anything but play the mirror game and just try to outlast the opponent…the last 2 major metas (GOATS and double shield) both revolve around the fact that its just super hard to do enough dmg to overcome a teams ability to stay alive…

which is why im not necessarily opposed to more nerfs to tanks and supports (which i very much enjoy playing btw)…i just think its necessary for the game

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Jesus, why is it that every hero I like is just “the clean up guy?”

Characters with high sustain shouldn’t have high counter potential as well.

This is why I liked mercy and zen, mercy had strong healing and therefore struggled to fight back, zen was the opposite.

Moria can do both, so can brig and to a lesser extent Ana.

Ana is a really scary duel if she is good.

You hit at an off angle at the exact moment your entire team rushes in. No earlier, and no later.

Exception is if your team never does this because they suck, and at that point switching is unlikely to save the team anyway.

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Tbh vs teams who play together you’re not going to be assassinating anyone with her until the zarya uses her non personal bubble on someone - so wait for the bubble and team to run in and cause some discord for you to slip in with and try to get on good targets. I would personally swap off tracer at that point, but I know you asked for tracer related information so - just do that.

Usually tracer is for less compacted team comps, and forcing healers to dig towards their tanks - that’s what makes tracer good as a hero pick, that’s her function if you will. But when the healers are already dug in near tank resources, you won’t be engaging anything until your team has engaged for you, you follow them in those situations, not like directly behind, but just wait for their queues to get yourself in from whatever angle you thought advantageous at the time.

Also don’t blink unless you HAVE to. One blink and every enemy thinks “Tracer behind” and they plan around it, try get in unseen and unheard, too many people discount the effect of audio.