That is a bleed sort of effect, causes DOT which heals her. Pretty sure anti only applies for ult.
How can anyone even think this when Ana has unlimited range with sleep and nade with huge hitboxes, but consider Hog OP and unbalanceble despite only being able to punish enemies dumb enough to let him get within 20 meters of them?
By the way: Mercyâs turbo-pocket kit, healingcreep, double barrier comps, and the unnecessary addition of more dps heroes with burst range damage made hitscans meta even harder. Not hog who has been in the game since launch and only has a 20 meter kill range.
Geoff gave me the impression Wound does both anti AND self heal
I think when he said wounds in multiple ways, it was her melee, her axe, her pull. I donât think he meant the anti effect of wound. In her abilites it states they all (except for her shotgun) bleed the enemy.
Man, why are all your design posts as if Overwatch is a 1v1 game?
Because everyone thinks that everyone can solo X players solo and not understand that thatâs not how Overwatch works, or how Tanks were designed. Or are completely ignoring elements of Tank kits that would allow defenses against this.
Yes, Roadhog does not have a defense against Sleep Dart. You know who does? Genji with Deflect. So when you think Ana will be able to disable Roadhog, youâre failing to account for the enemy team that will be there to prevent that from happening, Genji might be on that team and might Deflect that Sleep Dart back at Ana or any enemy tank. And what you might think wouldâve been a counter did not happen or does not exist.
Again, and again players continue to fail to understand the basics. They think of hard counters exist in Overwatch which has never been true. They think that Tanks can be countered or soloâed, which has never been true, again. They think Hanzo or whatever âoverpowered thing of the dayâ counters this or that without basic understandings of how Overwatch works.
Solo, Ana wonât kill Roadhog or even counter him, period. Heâs got six times the health, and a lower cooldown on TAB than Biotic Grenade or Sleep Dart. There is no map which Ana can safely snipe from a distance where Roadhog wonât find cover and wait it out. And when that happens, itâs stalemate and largely in Defenderâs favor.
Adrenalin Rush is her passive ability. Any Wounds she causes through her abilities will heal her. Her Ultimate will also Wound targets and prevent healing. Only her Ultimate prevents healing.
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Ana fires off Sleep Dart at Roadhog, D.va intercepts with Defense Matrix, or Zarya barriers. Roadhog hooks Ana, enemy Zarya barriers Ana to prevent her from dying.
What happened to the counters?
Iâm not really concerned with OW1 balancing.
I also donât know why youâre talking about OW1 balancing in a Junker Queen post.
Its so funny how you think that delayed, high cooldown projectiles that have high impact because they are delayed and high cooldown are an issue, but a 600hp self-healing death radius hero is fine from a balance and design perspective. But like funny in the pathetic way, honestly.
Like legit Ana has been a bad hero every time real tanks are meta, instead of the blob of grease that gets hardcountered by Ana.
Exactly 1 hero has been an issue because of damage boost and it was literally a design issue with that hero.
You⌠know that DS was literally a response to hitscans being overpowered, right? Please say sike. Who do you think they were meant to counter? Symmetra?
Hog has been a design and balance issue since launch and he is in fact the very reason why Anaâs nade is so strong. Do you want to remove anti-heal? Delete Hog.
Not only that but also Hog, who has been buffed while real tanks nerfed into obsolescence, has become an even bigger issue in recent years.
I donât think you quite understand. You donât have to kill an enemy to counter them. Brig can boop away a ball or winston and shield bash them, that doesnât mean she kills but she counters their dive.
I am a bit confused on what you are saying. Denying them space, or what they want to do counters them. It isnât just killing.
If Ana nades a roadhog, he will probably get shot at then get behind cover. That is 4 seconds of him put of the fight giving up space.
Or maybe your team does capitalize on your nade and kills him. That is your team being enabled by Ana. She might not have done the most damage to him, but enabled the pick for your team.
Very reassuring to know.
They absolutely can and do.
This part is true however. Tanks never should be soloed by squishies unless in duels with tank busters or by range dps when extremely out of position. It should take two or more enemies to kill a tank. The problem is, again, you are confusing killing an enemy with âcounteringâ. Countering is just shutting down their effectiveness hard by picking a character, which Ana absolutely does to every tank despite what bots will tell you otherwise.
Then youâre not using the word correctly. You could say that X has an advantage against Y, however slight, or to whatever degree you might think of. This would be more correct.
If youâre going to use âcounterâ as a generalist term against a single individual, that doesnât work either, in the case of Overwatch. You can say that Anaâs Sleep will counter Moiraâs Coalescence, as this wonât result in killing the target, but will prevent Coalescence from furthering its duration.
Likewise you can say that Roadhogâs Hook will counter Moiraâs Coalescence, with the possibility of killing the target.
But you cannot broadly say that Ana will counter Roadhog because of this ability (biotic grenade or sleep), because that doesnât work. And when you start factoring other elements of teamwork and play, then it gets a whole lot more complicated and nuanced. So the concept or idea that Ana counters Roadhog is just specious, because youâre creating a very broad statement that lacks nuance or objectivity and implying a solo 1v1 situation (which is neither realistic, not feasible in either context given the level of strength between the two heroes, and very nature of Overwatch as a team game).
âyeah yeah yeah, english, blah blah blahâ is irrelevant. Youâre on these forums creating a discussion or posting feedback. You need to be as clear as possible and understand nuance, otherwise youâre setting yourself up for counter arguments and for the broad swath of this forum, very, very, few actually grasp or understand the mechanics of how Overwatch works.
See above. âCounteringâ as a generalist term is being used wrong, here. Ana âcounteringâ Roadhog (or Junker Queen) with Biotic Grenade or Sleep Dart doesnât work in context, because neither option works in removing the target from play. If you want to say that Ana counters Whole Hog, or some specific strategy; that works as a statement. If you want to say that Ana has an advantage over Roadhog or Junker Queen⌠that doesnât work either for a number of reasons.
But you can say that Ana would have an advantage against Pharah, and that Ana can counter Pharahâs Barrage.
I understand what you are saying and really appreciate your in depth knowledge. I was confused before because I thought you were being sarcastic when you said a genji can block a sleep dart from roadhog. Because the game sense of the Genji player to know where the Ana is, himself, the roadhog. To know this and determine the line of sight of each hero. Then to, I assume dash to the roadhog to deflect an Ana sleep dart. Not saying it is impossible but you wonât see it every game or consistently at all.
I get your point though, but Genji was a weird example. You could have said a zarya bubble or D.va DM.
I understand what you are saying about all the different factors but, a roadhog is never going to play perfectly. Nobody is.
To add on, when you play the game certain characters have advantages and can shut down other characters. An example is a ball into a Sombra, Reaper, roadhog, Ana.
I lnow you donât like the word but, they do counter ball in some way. I am not going to play the game the same way, unless I am dumb, against those heroes than I would against a D.va, Zen, Widow, Ashe. Sombra really hard counters ball if she can hack. You have to play around that. Reaper I think is a great example of a hero when just existing applies pressure.
A ball is not going to win a 1v1, ever (also 1v1s do happen sometimes I understand there are always differerent variables) so he is usually not a target Ball wants to pick off or disrupt with his high HP and high damage upclose. He has tools to get away from a boop or piledrive. His existence can nullify what ball wants to do.
Lastly, what other games do you play?
No way someone who knows context, factoring in elements etc. Just plays overwatch. This is the first time I have seen someone really dive deep into the game and see what strenghts and weaknesses of heroes change the out come of a scenario. Usually people base things on purely experience rather than really understanding and asking questions.
I can see her being easily hooked by hog
Basically ana will massacre her but not as badly as hog.
JQ has no defense just like hog but she also doesnât have hogs hitbox so she will probably have an easier time than him
Thatâs every tank if an idiot gets too close to them. Also, canât wait until you find out about the burst damage DPS heroes and the distance of their death radii. But wait, dps are allowed to instantly kill enemies every second and it should be illegal for tanks to do that even if they can only pull it off once every 8 seconds, right? ![]()
She was always busted and has only been kept in check and overshadowed by other busted heroes. Nothing new.
Orisa and Sigma arenât real tanks, they are busted abominations. And Winston and Reinhardt were arguably buffed too much since launch. And you canât blame the pig for that either.
Iâm not even speaking about one specific hitscan. Mercyâs entire existence reinforces hitscan play. Ever since the devs were stupid enough to leave super jump in the game hitscan became the only effective way to kill Mercys using it as a dps. Mercy hard pocketing a ranged dps such as ashe or soldier from around a corner far away from enemy players gives them gross advantages over enemy dps. Such as more effective range, faster TTK, and a safety spot to rez for free. The whole dynamic encourages mirroring to out beat them, coordinating the whole team against them, being tiers better than them, or avoiding them altogether and instead going for the rest of the team. The fact that Rez is only a 30sec cooldown is a joke and should at least require consuming some ult charge so the Mercy can earn it instead of having it for every fight and respawn for free. Seriously, when you see a pocketed enemy hitscan youâre telling me you donât want one of your dps to go a hitscan and deal with them? And when your dps donât bother dealing with them who will? Iâll tell you who. Roadhog. You had it backwards. Tank players donât want to put up with useless DPS but they also donât want their dps forced to play counters they donât want to. So Hog exists for tank players to deal with braindead mercy-pocketed heroes.
Roadhog literally exists for tank players who want to walk two meters without getting melted or needing to be escorted by teammates. Hence why so many people play him in this clown game where damage and healing are too strong.
And when teams do use double barrier how do you effectively kill them? OG DB was ridiculous and completely different from modern DB, but yes it was a natural reaction by pros who were hiding from OP widow. But letâs not pretend Sigmaâs kit wasnât gamebreaking and wouldnât have been exploited if Widow was not oppressive. Hell, Sigmaâs kit is still overloaded today.
With modern DB ranged burst damage like hitscan is the effective way to kill enemies during these short openings when there actually isnât a shield or ability sponging the damage. Sustain damage doesnât cut it. Itâs a similar dynamic to the Mercy problem where she makes hitscans strong but also encourages enemies to go hitscan and/or Mercy to deal with them. Awfully balanced game, I know.
That was moreso Reinhardt actually. Hogâs problem at launch was his subspace hook. I think you may need a refresher on what 2016 Overwatch was like to play. Tanks were actually tanks back then, not glorified shield projectors.
No. An incompetent hero design team was responsible for that. A new support being added to the game that utilized hitscan with unlimited range could output 1.5x more healing than the defacto heal bot support was given the monopoly on anti-heal as well. It just makes zero sense and completely wasted the potential of non-healing or any anti-heal supports.
Iâm not using it loosely. Sleep and anti are extremely oppressive abilities with low skill that can completely shutdown a tanks ability to hold space. Tanks like Hog or JQ would indeed be effectively removed from playing how they want to or even surviving because Ana simply exists. That is countering, even if it is just zoning the enemy without getting them killed. Like I said before unless you play a different OW than me where a slept or anti-naded tank doesnât promptly die, this is the case.
She kinda just seems like a remixed roadhog, so⌠ana, a good brig/reaper, a better roadhog, etc.
Doomfist? His slam would directly counter her speed buff by applying a 30% slow to an entire enemy team without much effort or risk.
Damage boosted Widow is able to kick out 390 damageâŚ
Junker Queen has 425hp
If Ana doesnât get changed, sheâd be the best counter by far. Anti prevents her self heal (I assume it would counter the over heal effect too from junkerqueen).
JQ also doesnât have any tools to prevent herself from getting slept.