What counters Echo and her beam?

I thought about it for a bit… Some heroes like Bastion or Soldier:76 can kill Echo really well but has noting against her beam, some heroes like Reaper or Mei can counter her beam but not kill her.

Is there any hero in the game who can both counter her while also avoiding her beam combo?

The only one I can think of is Baptiste… And maybe maybe Sombra (translocator and hack) and Mccree (flash bang and range).

don’t get below 50% health?

ez counter

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Considering her mobility and the fact she has 2 damaging abilities I find it to be kind of hard… Especially considering all protections were nerfed to the ground so not much you can do to avoid damage :sweat_smile:

Never understood why she got a beam to begin with

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If Echo is close enough for her beam to hit and you’re below 50% health, you got bigger problems. She’s suppose to be a mid to close quarter fighter, darting in and out of combat.

Well, Echo does 306 damage per second with her tri-shot if she’s hitting headshots, so really you should be glad she’s going for the beam instead of trying to land those

I must say she’s one of the weirder designs they put… Most heroes revolve around a job but she… She just seems to try have everything.
Having the mobility of a diver including the hit box but using medium to long range weapon with who knows why such a strong ability…

I think the beam is cool and should stay in the game but for a hero like Reaper or Mei that can be punished for using it, not for such a fast hero with so much range…

It’s really hard keeping her away :sweat: she got a combo of bombs+her bursty shots so even if I go Mccree or Soldier:76 she’s gonna out damage me. all while having a very small hit box with mobility… Against her it’s usually over before it begins.

:confounded:

Shhhh actually healing people is hard for supports with hundres of hp/s. Gotta hold that nade especially to land that perfect anti nade also lul why healing orb when damage orb.

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Think of the beam as Echo giving herself a discord boost for 2 seconds. That’s essentially what it is, except with limited range, no headshots, but with the upside of piercing Genji, D.va, and Sigma.

The beam isn’t that crazy all things considered

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Chill, the dps head hurtbox isn’t as big as dva’s

That said (to op) literally any heals
It did before it does now

Also yeah, healing counters it. Stay near your supports, and body block the beam if you can if Echo is targetting them

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Burst healing and preemptive use of defensive abilities so that you don’t fall below 50% hp.

Her damage combo is already super high dropping you down to half. then her beam just melts you.

And sure, it might be the same as Zenyatta’s discord in term of bonus but the beam is much more consistent and require no reload.
So it actually is stronger…

Not to mention all of these happen in matter of seconds not really giving a chance for counter play.

The support themselves can’t really get healing too often considering they mostly can heal only each other and if she uses a combo, only crazy amount of healing can get you above 1/2 quick enough…

Besides, it just means you have to rely on one role to counter the hero, sounds pretty unfair to me considering every other hero has a counter from at least 1 of each category.

I understand how these can work but only support can really heal you to there making other roles useless against her. And I really don’t know what dps has defensive abilities in order to do so but can also kill her rather than just ignoring the beam.

Every dps or tank I think of can only do one of these 2… :frowning:

Ok
Tank: hog… And sigma if you can absorb the stickies

DPS: any hitscan, any stun, any high Mobility, any self heals, any invulnerability

Makes you
Avoid the beam
Make it useless
Cancel it
Maybe get the kill

Supports. Already mentioned
You also don’t need any crazy amount of healing and long as you’re right at the 50% gap, then any heals above mercy work

So the only ones that wouldn’t work would be zen and Lucio without AMP

I know, she’s super tricky to handle when played well. Though the same is true for Genji, Tracer and Doomfist. Just know that sometimes retreat is the only option. Use the environment to your advantage, break LoS or get out of dodge. She’s highly effective in close quarters so positioning is key.

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Not sure what you mean exactly.
Zen’s discord buffs damage by 25% … Echo’s beam quadruples in strength.

ok, hear me out

if you want to counter echo, play torb

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But isn’t Echo’s mobility too high in order to use hook reliably?
About Sigma the other way around, great for killing the hero, but not much against the beam…

If she gets in your sight before she’s close enough she’s not too good… Usually Echo will be played more similar to Tracer going on flanks

Junkrat trap, Brigitte’s shield bash, Doomfist’s punch all are too easy to dodge as Echo…
And then we’re left with Ana’s sleep, Roadhog’s hook, Mei’s freeze,Sigma’s rock and Mccree’s flashbang.

Out of them the only reliable options are really flash bang and sleep dart… the other just feel a bit unreliable with their size and cast time. I mean Sigma’s rock is 0.65 casting time, if he’s already below 1/2 hp it means he has less than 200 hp so her beam would probably be able to pierce through especially if she gets some help…

200 healing vs 40 healing per second… take a breather can be nice, but other than that Idk which self healing should be enough.

Agree, but no hero with that can also kill her consistently except for Baptiste. All others just have too short of a range.

I agree, but her combo just does too much in really short time… Her sticky bombs can do about 180 at max and her primary fire does 153 damage per second if you land all shots. To me at least it sounds very hard to react in time against a good Echo…

But at least for these there are counters, even if not a lot for Tracer. :frowning:

Doomfist’s size and predictable movement makes it very easy to track and punish with stuff like Roadhog’s hook, Bastion’s spam or Ana’s sleep.

Genji gives quite a lot of time to react even if he goes for the combo.
Zarya,Mei & Lucio all work really well…

For Tracer there isn’t any too perfect tank but Reinhardt is quite a good punisher. Torbjorn has to be the #1 pick against her and ofcourse we have Brigitte as a support.

For Echo it just feels that unless you are a god Widow no dps can really punish her too well :frowning: same for tanks especially now after all the nerfs…

I wish it was optional but sometimes in maps like route 66 if she uses a combo on you, you don’t really have anywhere to run… and her size is just a bit too small if you ask me.

Tbh I actually thought it will be the other way around considering in small spaces she has less to run to and you can punish her more consistently.

Well at least for the old Zen’s discord it did 30% damage bonus.
Echo’s primary fire does around 153 damage per second if I don’t include reloads.
Her beam does 200 damage and considering 153*1.3=198.9 it’s pretty much a boost from old Zenyatta’s discord.

With proper shields it sounds like a good idea, but with the current version of the game with no protections she can just poke against the turret. :frowning:

turret is good against her, but overload is really good, torb can survive the sticky bombs with overload and maybe even the beam if torb is getting enough healing. and torbs alt fire can kill echo well considering her big hitbox since echo needs to get somewhat close to kill

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The trick is spotting her before she gets too close. Same as with Tracer, Genji and Doomfist. Last one is particularly nasty to keep track of as he sails over the roofs and lands on top of you.

Yeah sometimes you’re at a disadvantage on the maps. That’s just how Overwatch is, certain heroes excel quite well in certain maps.

At close quarters she can land all her pellets quite easily then finish of quickly with her beam. It’s a kill or get killed situation. Junkrat just demolishes her in close quarters though so he can be quite a good option to deal with her when forced to be close.