So the first season of 2025 is coming in a little more than a month, and with it comes the possibility of it bringing the yearly shakeup to the game as they’ve said with the release of S9. I’m excited for it, because I’ve started to see why people think this game is getting dry, and I think the main point I agree with is that 3 heroes a year isn’t really enough for a lot of players.
I used to think it sounded crazy, but then Hazard released. I’ve been having a LOT of fun playing Hazard. And it made me realize that the only other OW2 hero I look forward to playing is Sojourn. That’s 2 out of the 10 heroes that have been released since Oct 4, 2022. Sure, I might just have really specific tastes, but I think most players do considering Aaron has said in the past that a majority of the people that play this game have most of their playtime on two or less heroes.
So I’m not really surprised anymore when I hear people say that 3 heroes a year isn’t enough, because I think what they really mean is that they basically don’t change the game for them a majority of the time. In 2024 for example, we got 1 new hero for each role. This sounds good, right? Each role has a new toy to play with, players from all 3 roles are happy. But a lot of the time, these heroes are competing with with heroes people are already attached to, and the playstyles may not mesh. For instance, is someone who mains Ashe/Widow gonna be keen on picking up Venture? Maybe, but I think it’s way less likely than someone who mains projectile, so the Ashe/Widow player basically got nothing new to play with this year. Same thing with the other roles: I don’t think every support player likes Juno, and I don’t think every tank player likes Hazard. And when you think about how most players only play one or two heroes, I think it’s more common that not that new hero releases aren’t as exciting as they should be, especially if they become a victim or perpetrator of counterwatch.
And the team has said this as well that adding new heroes/maps/modes doesn’t really change much and that they want to do more. Season 9 was probably their first attempt at that, since I don’t think it was a ‘the game desperately needs this or else it will die’ type of patch but more of a ‘lets try something new’ type of thing. But IMO, Season 9 didn’t change much in the grand scheme of things. It had a discovery period of like two weeks, but the game settled and we went back to the familiar old cycle of Overwatch.
And the cycle goes kind of like this: New patch comes out, people figure out the meta in ranked in like 3 days, and nothing really changes in QP because people just play whatever. Sure, there have times where it’s different in ranked like people sleeping on Juno for weeks and then realizing she’s really good, but people usually solve the game fast.
So then, where do we go from here? I’ve heard some people say talents because Junkenstein’s Lab was a success (I’d be down for it ngl), and other people are obviously gonna say 6v6, but how else can the game change?