What 6v6 enthusiasts refuse to aknowledge

The devs already know about it. It’s the queue times.

Maybe, if there’s enough hype, enough players, enough content… maybe 6v6 could work… but it’s a high risk.

My preventive solution to the queue times would be a 6v6 system that automatically throws you into a 5v5 match if the queue time has reached let’s say 10 minutes. You could opt out of this system if you want to wait the full queue time, but that would also come with it’s own balance problems

The issue is, if it doesn’t work and the queue times skyrocket, smurfs are going to be all over the place again to avoid queue times. (People are doing it already but only on the top end of ranks) Which then snowballs again into a chaotic mess with frustrated player, increasing queue times and hate for the game.

Human beings are flawed, all they ever want is to be a DPS main and then cry about the game when it doesn’t go their way. The problem is not the game, nor the devs, it’s us, the players.

Idk man, maybe 5v5 sadly is the only solution for this game. let the niche tank players that like 5v5 and counterswapping do their thing, rework all the tanks that need it to soften counters. and the people and boomers like us that preferred 6v6 should swap to other roles, that’s what I’ve been doing anyways.

I do not refuse to acknowledge those queue times. In fact, that is the only reason you do not see ThiccBuddha crying about 5v5 even though I HEAVILY prefer 6v6.

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Took the words right outta my mouth, how dare you sir? I only have one working braincell as it is!

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it’s talked about every single time. Every single time. Honestly every one of these threads amounts to this cute monkey emote. :see_no_evil:

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Also consider they left the game in maintenance mode for 2 years and barely did anything to balance the issues with double barrier (until they reworked Orisa).

There was no content to go back and play with. Any game would have struggling queue times without 2 years of content.

Overwatch 2 constantly gets new “content”. The first season had more content than the last 3 years combined.

Those are two VERY huge factors.

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I think they should just do a QP hacked with it for one 24 hour period. But take an actual solid crack at balancing it and not just lower HP like they do in OQ.

There will be a lot of people whining their QP was taken from them. But it would give us some data I think the players need. Will it be fun for those who preferred OW1? Will it shut us up? Will it kill the queue times of DPS?

If it’s successful, they could try a once a week 24hr period QP hacked rotation for 4 weeks to gather more data and make balancing tweaks.

But saying that, I honestly doubt their engine can handle 6 v 6. They need to patch the engine. Because there’s memory leaks and when too many people ult, usually all 10 ults at once, it can crash the server.

Happened to me last week, happened a few times to Flats and Emongg etc…

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A lot of them forget to talk about queue times, they don’t think it’s a massive issue and they play it down as if it wasn’t that big of a deal. The rare ones that do talk about it don’t seem to have any solutions, so. What is better 6v6 or 5v5 ? (Considering everything that comes with it)

So it’s not 6v6 against 5v5

The real wording would be:

tankcounterwatch vs 30+min queue times and smurfs

It says a lot that people would rather sit in queue than play 5v5.

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Yeah I see this is an issue. The game lacks stability anyways. Oh man. I just want all the best for this game, it breaks my heart that the whole community is split and people are toxic. Maybe queue times would be ok with fresh content and balance patches… they should definitively try it over a longer period of time and market it as a new beta phase or something.

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Yup.

It’s mentioned in the comments.
But it’s actively disregarded most the time by the actual 6v6 advocates.

Especially those with any OWL/Contenders experience.

There is usually someone who brings up queue times in the threads. And there is usually someone (myself included) who gives possibilities as to why queue times might not be as big a problem.

Big emphasis on the might there.

End of OW1 had only 8 tanks.
Tank only had effective 3 playstyles. Dive, Brawl, Poke.
Each playstyle only had 2-3 tanks within that playstyle.

Some people only enjoy 1 playstyle on tank. Some people only enjoy 1 hero within that 1 playstyle.

Supports? Can play most support heroes into most comps and do just fine. DPS? Same thing, but even if you play to a specific comp you have 5+ heroes to choose from for each.

We know that releasing a new hero brings more players to that role, even if only temporarily. But OW1 released only 3 new tanks, with new 4 DPS and support. That was a bad decision imo. Likely because of tanks being too strong for OQ, they didn’t foresee lack of tank variety being an issue until they implemented RQ. Then the game was abandoned relatively quickly after that.

But now we have Ram, Queen, Mauga, Tankfist. These heroes may have brought more players into the tank category in 6 v 6. Tankfist alone would certainly have done so. My favourite heroes in this game are Lucio, Junkrat and Reinhardt. I don’t much like any of the other tanks beside Rein from OW1. I do enjoy a little bit of Hog but not so much to stop queuing Support for Lucio. But now I’d have Queen and Ram to swap to to satisfy my love for Brawl playstyle. I’m sure there’s bound to be many more like myself.

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Okay, so why not change open queue into 6v6 only? No one cares about that mode anyway.

Oh yeah, because it threatens all other modes’ queue times, lol

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You might gain 10% more Tank players, but you’d need 100% more Tank players. Minimum.

And that’s without factoring in the massive Tank nerfs needed.

Do we know that to be true?

I played tank and support I’d say about 50/50 in OW1.

I play tank once every 3 months in OW2.

How many more like myself stopped playing tank because the pressure is too much? Is it really only 10% of the current tank players? What if it’s a lot more than that?

What if a lot of the new OW2 players find tanking much more fun when there’s less pressure?

I don’t know, I won’t claim that it will double the tank players. But I feel like it might be a good deal more than 10%

That’s why I think a QP hacked would be good to test. Actually get some data. And if it is somewhat of a success, needs to be tested in rotation again and again to make sure it’s not just a one off. If it’s hated virtually universally, then us 6 v 6’ers can finally shut up and accept reality.

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Yes, because that’s how math works.

Of course not. Grey says that every time as well. His whole notion is that if half the tanks required in OW2 didn’t fix queues, then surely requiring twice the amount of tanks would ruin it even more.

This of course ignores that tank players like you or me just moved back to other roles a long time ago.

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Where is your math coming from?

Do you have the stats of how many tank players stopped playing tank because of 5 v 5?

Do you know the minds of every new OW2 player and know for sure that 90% of the will not like tanking in 6 v 6 with the larger tank roster now?

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Oh, so you know exactly how many people would play more tank if they switched to 6v6?
Cool bro

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Because it’s obvious.

If you need 100% more Tank players per round, to get the same queue times.

Then you need 100% more Tank players per round, to get the same queue times.

This is 2+2=4 level stuff

Yes I’ve seen your show before. It doesn’t get any more relevant with repeated viewings, thank you.

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