What’s an “Overwatch” problem?

So I was going to list some search strings of common complaints to show how many other game communities complain about the same exact things we always complain about….but 10 minutes in the list I was getting was so stupidly long that I pretty much could just say everybody else complains about the same things and it actually would be pretty accurate

Note - it was funny seeing stuff like balancing complaints from Pokémon players

So instead…let me pose this question instead:

What’s a problem with Overwatch that is truly an “Overwatch” problem?…ie - you will have a hard time finding the same complaint elsewhere…broadly speaking of course (obviously no other games have OW’s heroes and maps)

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The major one is that the game is designed around flexible hero rosters, where it is expected and even encouraged to swap heroes mid match. Most other games just let you lock in your preferred toon and keep on playing. If a player feels pressured to swap, that often creates feelings of resentment and frustration.

2 Likes

Illari and Junkrat’s tires

I haven’t heard of another game that’s literally missing a good 66% of its content.
It’s hard to top a fully canceled PvE, many features from OW1 like LFG removed, the lackluster events lately and everything else give OW2 a unique problem of just being a shell of what it was - not after a successful 10 years of gaming, but from the very Minute 0. This is a fancy cash grab update, as many may call it.

3 Likes

A majority of the content creators think 3x groups of characters, should be balanced as if it’s 1x group of characters.

When it’s literally impossible for one player to have access to all 3x groups of character choices at the same time.

The iconic “Overwatch” problem is actualy more of a “Blizzard thing”.


I. Blizzard isn’t known for delivering a consistent game that stays the way it was designed at the inception and release of a game.

They change the game too many times, too often. So players that are trying to learn the game. Cannot do so.

That is “The Blizzard problem”.

II. The next problem is the “Blizzard pvp problem”.

Group priority over Solo Q Priority for match quality.

meaning, if your group or “guild” is going to take on other players. They get better matches than solo Q players that are treated as 3rd or 4th class citizens of the game. Despite Solo players (Us social outcasts) will not play this game with friends because either…

  • A. The other friends in the group thinks the game “sucks”.

  • B. Because nobody has something that can play the game such as a gaming pc.

  • C. Because Everyone’s skill dif is much to large.

III. The next issue is Seasonal heroes being “larger than life”.

meaning that certain heroes are mathematically stronger than other heroes. Which means if a certain hero that requires a specific skill set by an advanced player to wield the fullest potential of said character (hero). If that hero is brought into play. That person can play too strong, hence they dominate the entire match.

(Which could be avoided if they just toned down characters).

IV. Blizzard has now re-introduced another problem, and that is Leavers Penalties.

i. People throw games (give up) mid-match (both in WoW and Overwatch) when they consider their team to “suck”. (as I quote).

ii. We had that in WoW. But the difference between that and and Quickplay is at least in WoW. We had points we were working towards.

However, Back in the day they admitted 10 minute penalties were put into place because they simply weren’t going to budget extra money for server costs to discharge players and log new ones in, because it stressed their system. (Same reason they charged money for moving characters into new “realms”).


So yeah. Lots of “Blizzard problems”. that they are iconic for.

I’m playing as a grandma trying to heal a knight with a giant hammer by shooting him in the booty with a tranq gun, but I can’t do my job because a flying gorilla keeps tasing me to death while laughing maniacally about peanut butter. I wish my allies (a ninja dressed as a Power Ranger and a cowboy dressed as Ebenezer Scrooge) would do something to help me, but they’re busy getting dunked on by the Grim Reaper, who’s dressed as a giant rat. At least our other support, the Swiss angel, seems to be having fun pistol-whipping Violet Beauregard to death with a Desert Eagle.

4 Likes

I would say the amount of times a hero has been reworked and changed or the complaints surrounding a hero calling from the devs to rework the entire hero.

  • Sombra
  • Sym (MULTIPLE iterations)
  • Roadhog
  • Orisa
  • Doomfist
  • Bastion
  • Pharah
  • Mercy (multiple iterations)
  • Hanzo
  • Cass
  • Torbjorn
  • Brig
  • Reaper (coming soon)

Like…this is such a substantial amount of heroes to be changed and I feel like OW is the only game where reworking heroes is such a common occurrence to the point of the community themselves calling and complaining for reworks to heroes.

Another problem I would say is that that we have such a lack of communication and transparency from the devs and they do not take accountability for their bad patches. They would simply buff and nerf other heroes and MAKE AN ENTIRELY NEW FORMAT for a problem that a simple role debuff or rework would have solved. Take double shields for example. Instead of just adding a debuff for having two shield tanks on the team where shields take increased damage, they would rather nerf shield busters and then eventually change the entire game. I actually think if they just went through with Orisa’s rework while keeping 6v6…the problem would have been completely solved with double shield.

So devs having a lack of accountability for such obvious things that the community vocalizes and making reworks such a normal thing would be the two problems I would say fit almost exclusively into OW.

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