The iconic “Overwatch” problem is actualy more of a “Blizzard thing”.
I. Blizzard isn’t known for delivering a consistent game that stays the way it was designed at the inception and release of a game.
They change the game too many times, too often. So players that are trying to learn the game. Cannot do so.
That is “The Blizzard problem”.
II. The next problem is the “Blizzard pvp problem”.
Group priority over Solo Q Priority for match quality.
meaning, if your group or “guild” is going to take on other players. They get better matches than solo Q players that are treated as 3rd or 4th class citizens of the game. Despite Solo players (Us social outcasts) will not play this game with friends because either…
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A. The other friends in the group thinks the game “sucks”.
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B. Because nobody has something that can play the game such as a gaming pc.
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C. Because Everyone’s skill dif is much to large.
III. The next issue is Seasonal heroes being “larger than life”.
meaning that certain heroes are mathematically stronger than other heroes. Which means if a certain hero that requires a specific skill set by an advanced player to wield the fullest potential of said character (hero). If that hero is brought into play. That person can play too strong, hence they dominate the entire match.
(Which could be avoided if they just toned down characters).
IV. Blizzard has now re-introduced another problem, and that is Leavers Penalties.
i. People throw games (give up) mid-match (both in WoW and Overwatch) when they consider their team to “suck”. (as I quote).
ii. We had that in WoW. But the difference between that and and Quickplay is at least in WoW. We had points we were working towards.
However, Back in the day they admitted 10 minute penalties were put into place because they simply weren’t going to budget extra money for server costs to discharge players and log new ones in, because it stressed their system. (Same reason they charged money for moving characters into new “realms”).
So yeah. Lots of “Blizzard problems”. that they are iconic for.