Well, it finally happened

Ball nerf caused me to lose a game.

3YNQ5D

Last two people on point at the very end on OT were rein and I, rein was low and I was moving point in a 2v2 with our mercy healing from afar after I’d cleared the point with mines. Getting a 3k

I spin around to try and get lucio off the map and dva off point, they both manage to stay in the fight but I don’t realize the timer ran out for the hook. And I unlatch from the point, which sends me flying away from point with the momentum from the spin and I get booped by lucio at the same time, and my rein, who is 1 HP can’t touch.

Not a lot I could have done with no idea how long my grapple had and also… forgetting the nerf existing in general. Thanks blizz…

23 Likes

Intended result of change. Indicates success.

34 Likes

Not even a stall. We’re actively fighting. I’m not delaying, I’m using my main boop mechanic to zone lmao???

Feels especially terrible after I almost carried the whole fight

9 Likes

You were spinning (or grappled))for more then 6 seconds. What do you mean not a stall?

The intent is to limit mobility on the point for hamster so he is easier to deal with.

11 Likes

I was pushing the enemy away to create space so the cart was moving?? That’s trying to win, not a desperation move. I got kills right before that and I almost killed the Lucio with the boop. I didn’t need my team to come back it was so winnable

4 Likes

and you took more then 6 seconds to attempt it. This is what they wanted to change. They wanted ball to not have infinite mobility while playing on the point. So they limited it to six seconds.

The fact that it impacted your game while contesting point is an intended consequence of that change. Not hard.

22 Likes

What other timed abilities don’t have a timer to let the player know how long they have? D.Va has for matrix. Orisa for fortify. Does Sigma have for grasp? I’m ok with the nerf but it was done in such a lazy way. They clearly didn’t test it.

16 Likes

That is a fair point.

This would be the only change needed. The rest is fine.

19 Likes

If you look I was circling around the cart beforehand to boop tracer and genji into the mines because everyone was huddled near point to avoid them, and it worked. I was just using the same spin to then clear the remaining two.

My point is that the line between Hammond doing his goshdarn job is too blurred with low elo desperation strats. And not even a UI indicator? This change is trash

2 Likes

I think reaper fade is the closest thing, and even that has a last minut que

3 Likes

Right, because it’s not like after all these nerfs stalling was the only thing he was good for.

Also let’s buff Hanzo.

What I love is when someone makes a sarcastic remark trying to imply something as fact . Yet they are so wrong.

Ball is more than a stall and in the right hands is a menace to the enemy team.

6 Likes

Oh no, you lost a game! :cry: Do you wanna know how many games I’ve lost due to a ball gripped to the payload for a minute during overtime?

13 Likes

So can we make Lúcio lose his speed boost for 10 seconds after using it for 6 seconds?

Or make Soldier run out of breath after 6 seconds of sprinting and goes half as fast as normally for 10 seconds?

Same result. It would be a success.

Now you and I both know there is a distinct difference between ball with a large health pool and two lower health characters that are not even close to the same speed. They are cleared off point much easier then that of ball.

The point of the change was to reduce the effectiveness of WB’s stall as he had a level of stall that was higher than these two.

The goal was not to end stall entirely but to reduce the stall potential of ball who was a heavy outlier in regards to stall potential.

6 Likes

Stand on payload, shoot ball. Problem solved. How do you not know this?

3 Likes

It requires more skill to accomplish your goal now that you are limited to 6 seconds. This is as intended.

1 Like

Imagine being so bad you cant kill or even CC and giant tank moving in a predictable path

Couldn’t relate because I actually know how countering works :smirk:

2 Likes

a nerf is supposed to make a hero worse

1 Like

because nerfing a hero consistently with the lowest or 2nd lowest win rate across all ranks

is something that is supposed to happen

1 Like