It happens way too often to leave like this. I think the actual system may punish frequent leavers but another issue from my point of view is the person that never leaves, gets mad in the match and call it day, just to get back in the next with almost no consequences. Now imagine everybody doing this.
Personally i think the start time to not be able to join comp should be one day. Left the match? Won’t play tomorrow and increasing exponentially. I don’t think it’s fair losing SR because someone left, and i have to say it’s frustrating as hell.
Also of course disconnects happens, included to myself. But i wouldn’t mind take the penalty if that can make the overall comp experience better.
Maybe it isn’t the best solution and of course someone may have a better idea, specially the guys from OW team, the point is that something need to be done, i’ll be happy with any changes that makes the number of leavers decrease.
And I’m sorry for repeating myself but i need to give some emphasis to this: It happens way too often!
These kinds of posts are always here in the forums. unfortanely, as others have said it’s kind of hard to tell if someone left on purpose cause they were tilted or just bad internet.
They already have punishments for leavers & that’s probably the best Blizzard can do.
Unless you want the punishment to be a ban from the whole season if you leave a game.
That’s exactly why i mentioned the disconnect, doesn’t matter if your internet went down or you purposely left, you get the penalty. Now Is it fair for someone that have internet issues that’s out of their reach? Of course not, yet it is still on their end.
Why would one should be punished because another person? I believe that’s way more unfair
Actually if you know and have internet problems then perhaps you should take a break on playing the game until you can manage to afford better internet.
You may also never really know it was Blizzards fault, and if it was their server end how do you know that DC was the game changer. You could be on the winning team steam rolling the enemy, then they have a leaver, would it have made a difference if they never left?
Honestly I’ve won games with a team even with a leaver. Theirs too many variables I would say. It’s a roll of dice. Not much they can do.
Honestly I would rather have them leave if tilted or what not…then stick around and at best play very very bad or at worst play like a mei and wall own team ETC
Yeah i totally agree if you’re experiencing internet issues you shouldn’t join comp. The point of the post tho is that not right to be punished on behalf of others and i repectful disagree with “Not much they can do” We all can once we spot the issue and i don’t think this one should be ignored.
There’s probably lots of better solutions out there, i’m giving my 2 cents about something that i really think it’s an issue, and a really frustrating one.
Unfortunately blizzard isn’t going to do anything about it. The game doesn’t have competitive Integrity and never will.
They will never season ban leavers from competitive because they don’t want their playerbase to dwindle.
They should have always reduced or removed Sr loss from non stacks. They did this last August. Minus the stack part. Which was a mistake and probably why the removed it. Which was also a mistake.
“Clearly lose the match” is totally debatable but more likely to happen with -1 i’m sure you saw lots of matches turning around after lost fights, you even said that you won with 5 players.
And obviously parties should be considered for the system not be abused. And i’m not even considering a non partied friend because of probabilities and the price of the game, plus a harsh punishment suggested. Eg. you don’t lose rank points in Apex if another person leaves and its a free game
Look just because it is this way doesn’t mean it’s right, the rest of the team shouldn’t be harmed because someone left.
They both wouldn’t though. That’s the point of it being throwaway accounts in that example. You have someone as the “designated leaver” to keep the other people you’re with from losing sr.
They would both be going down since SR among groups is a combined metric. Eventually, the gap would be so wide that neither of them would be able to play with each other in comp due to SR grouping limitations.
Also, the “designated leaver” would be receiving numerous other penalties on top of the -50SR penalty, which after a handful of games will result in an ban from the entire season.
You’re missing the point of it being a “throwaway account”.
They don’t care if it gets banned or if it drops so low to the point that they’re functionally smurfing, it’s not their main, it’s only purpose is to be the tool to keep the other player(s) in their group from losing sr if they would lose.
Also they wouldn’t both be going down in sr. The account that is designated to leave will drop sr for leaving but the other would not lose any sr for those losses with the suggested change because “someone left and you lost”. They’d stay put while the other account that they don’t care about drops/gets punished, but even then if it gets suspended they swap to either another throwaway account or swap back to their main and the other player goes to a throwaway account. It’s both not that hard nor that expensive.
It may be facilitated with current system, mentioning another game, in Rainbow 6 you need the 2-step authentication enabled to play ranked. That would help to identify accounts. Even if not totally stopping because there will always be people trying take advantage, would make at least people getting way out of their way to do this.
Turning this into exceptions is better than what it is now which is a normal thing have a quitter in comp. Just to to get to the point of the post, isn’t right to punish others because someone left, any solution that helps with it would be great
Yes, I understand it’s a throwaway account and that they don’t care what happens to it, but I think you aren’t looking at this in the long term. Group SR’s are averaged out, so if you have someone with 3000 SR playing with a player with 2500 SR, the group SR would be 2750. If the designated leaver keeps leaving, the total group SR will go down and they’d both have to wait for 10 minutes before starting up to queue for comp. Which if one wants to play a Damage character, this can make the wait time climb up to 20 minutes in total. Escalating comp bans, from what I heard, rise up to times of 30 minutes, 1 day, and even a season ban.
It’s definitely time consuming and will get expensive after a while. It also exposes what their method of boosting if they aren’t thorough enough. Assuming that this person is merely signing in and out of their accounts, it doesn’t take a rocket scientist to see what’s going on when as soon as one account from a particular public IP address gets suspended from comp, they log out and sign into another account with the same public IP address and queue with the same buddy in comp. If anything, it would make boosting tactics even more blatant, which will result in bans for both players’ accounts. There certainly are means to acquire another public IP address though, but this only makes the entire process more time consuming, and Blizzard shouldn’t even be relying on a public IP address to identify individual players anyway.
Shouldn’t happen. Locks out people who don’t have access to a phone number that works for it. (Yes they exist, phone numbers that aren’t from major carriers or are those free online numbers or things like google phone don’t work for sms verification texts, I worked for a bank for a while and we couldn’t use those phone numbers to try to send verification texts to, they just wouldn’t go through).
The best that can realistically be done without either being extremely abusable or limiting/harsh to the point of pushing people away out of frustration to being banned for the season due to a dc, or being invasive to the point of functionally creating a brand new match (like backfill for comp ), is to lower the amount of SR lost on the team that had someone leave proportionally to the amount of the game the person was gone. If they leave halfway through, you lose half the SR you would have lost otherwise, gone for 3/4ths the match? Lose 3/4th less SR. Someone leave a quarter through but come back for the last quarter? Lose half the SR if you lose since they were gone half the match.
That way it can’t be a way for players to use throw away accounts to help friends lose less SR if they think they’re gonna lose by leaving at the last second, while also not punishing people for grouping by giving that insurance against dc’s. Make the losses sting less since you won’t lose as much and then move onto the next game.
There is not long term for them to care about. Throw away means they don’t care about it long term. It’s literally only there as a tool to them in that situation. If anything the wider SR gap will only make their games easier as although they may be 2 2750 players, if one player is on their throwaway account that dropped to 2200 they’ll face easier opponents due to the drop into gold.
They don’t care about the group’s SR. The whole point of that extra account would be to keep the individual SR of any other accounts from dropping by sacrificing an account they don’t care about. Don’t see why that’s so hard to understand.
Can’t escalate it too quickly otherwise all it takes is a bad connection week/season for a player to get banned unfairly and quit the game in frustration. Think about it, if you dc or crash in one match but everything seems fine, you may not stop playing right away if you can reconnect. It may take 2 or 3 times of that happening for you to give up for the day. If some people got their way, your account would be permanently banned for leaving just one game due to technical issues.
Can’t really use IP address to ban outside of extreme cases. Too punishing to people who share an IP address (families, college dorms/people living together) and easy to get around/change.
If someone is going to this level of effort to do this they will either have a vpn, so IP would become useless to track, and will probably buy several accounts whenever the game is on sale to keep their costs down. It’s realistically not that hard to do since you can buy 6 copies of the game for the same amount you would put into a new game whenever OW goes on sale, and that many alone gives the player enough accounts to jump between to avoid any serious suspensions for leaving.
I mean sure, they avoided SR losses for a handful of games, but they still have to wait a considerable amount of time as the other player’s penalties keep racking up.
The comp suspensions I mentioned are already in place. If you leave a match regardless of whether it was intentional or not, you will lose 50 SR and receive a 10 minute comp ban. Keep leaving, and it will rack up to the penalties I listed earlier. This isn’t a new system I’m proposing. I’m referencing one that’s already in place.
As I said earlier, I don’t believe Blizzard is relying on public IP addresses to identify users, but one thing I am aware of is that they have perma-banned accounts that were bought in bulk when they found out the buyer was using it for malicious activity. A seller of level 25+ accounts revealed in a leaked email that he lost thousands of dollars after all of the accounts he bought were banned. Still, these dudes in our analogies are boosting, which is already being addressed as a form of cheating. These short term boosting tactics would not only give negligible benefits, but it would still result in permanent account closures.
They do. They simply do not care about where that individual account ends up. If they did it wouldn’t be a throwaway account. If anything lowering group SR will only make the games easier as the player on the throwaway account would be functionally smurfing due to the SR losses for leaving. Group SR average is worth 0 unless everyone in the group cares about the specific account they are on. If one person doesn’t then it can drop all it wants to due to that person leaving so long as the people who care about their SR don’t lose any because that person left. It’s literally just there to be a tool for them to have a way to get out of losing SR on accounts they care about if such a system as these people keep suggesting was implemented. Not that hard to understand.