We need to go back to 6 vs.6 so this game can succeed

And there are people like me who exclusively play ranked.
Quick play is just warm-up or wait till the suspension is over.
Arcade is a wasteland on Oceania servers so I never play it outside of the occasional event mode, which even then it’s played for about 4 days before arcade becomes a wasteland again.
Even quick play open queue was barren in OW1, no one played it. Now it is played because it’s next to role quick play.

Then thats fine quick play would be a good test so they dont mess up the ranked mode then. Though im not counting on them being competent…

Oh yeah, put it in the quick play section before comp.
Surely it won’t be that difficult for them to balance the first patch, all they need to do is go back to the last OW1 patch and for once actually listen to the community on what people had issue with.

Oh wait I think I may be asking for too much on that one, they’ll probably just buff Widow and anyone else countered by two tanks and think their job is done.

:person_shrugging: At this point i’ll take anything you’re probably right about them buffing Widow though lmao.

Isn’t is just as valid that part of the reason Overwatch did so well was because it was 6v6 though? 6v6 won Game of the Year. 6v6 sold over 50 million copies. I just need some sort of evidence or data or at least logic that 6v6 was responsible for the decline of Overwatch.

Your claim was Overwatch died under 6v6, but offer nothing to support that: it’s no different than saying they should’ve removed Widowmaker, Reinhardt, Mercy, Ana, Tracer, Genji, Hanzo, and Zarya since Overwatch died while they were all playable. It’s a complete non sequitur.

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Bruh, no need to absolutely obliterate him like that.

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Only if it’s 1/3/2. Elsewise, nope.

It was less impactful in OW1

The way it is now has been monikered “Sniperwatch”. It’s definitely easier than ever to be an unpunished sniper in Sniperwatch. When we had 2 tanks, Snipers DID have to try like the rest of us no snipers. I miss being the off-tank to the shield and vice-versa. I won’t tank OW2 because I’m not going to hold the team back. Q times were because the majority wanted to play DPS so they had to wait longer. Tanks and Support were fine. If they really couldn’t get around 5v5to lessen wait times Blizzard could’ve went 1 tank-3 DPS-1 support. Or 1 tank- 3 DPS-2 support

You know fun fact blizzard switch to 5v5 to resolve que times brought on by the role que you wanted. So technically going back to 15 minute que times for DPS will mess with battlepass sales, like it messed with lootbox sales, and that my friend is why your keeping 5v5. In fact with your input I wouldn’t be surprised if 4v4 comes out in the future. Blizzard will look around and realize regen health out of combat like call of duty is better than 2 healers. When that happens… I believe in you :joy: :rofl: :joy:

Old maps have been modified and new maps have been made smaller to accommodate 5v5.

I don’t see them rolling back to 6v6 and having to modify the maps again.

Also I don’t think they’d dare change anything back to how it was in OW1 after the PvE cancellation, people are already saying this is the same game with a 2 slapped on the end to con people out of money.

They added a box and a rock in a couple of spots on the maps. That’s not exactly a massive change to the maps; it probably took them less than 6 hours to add those things around the maps, and honestly, that stuff can stay. I’d actually argue there should’ve been more natural cover added even when 6 vs. 6 was a thing.

Smaller?

What’s smaller? All the payload maps are still huge, and the push maps are the longest maps in the game. I don’t think they added any “smaller” maps unless you’re talking about deathmatch maps, which I wouldn’t know about.

All of the new maps that were added to Overwatch 2 have massive sight lines and huge open spaces. I’d actually argue that they’re much larger than the old maps.

That is irrelevant at this point; the game is Overwatch1, with monetization and graphics updated.

And they’re already reverting features, by the way. We’re basically getting a scuffed version of the LFG as a game mode, and I’m pretty sure I saw that they were bringing back being on fire.

A couple seasons down the line, when they bring back player cards and add their player progression, “which is probably just going to be a scuffed border system for specific heros,”

Where will we be then? Overwatch is already going full circle; they’re already bringing back the old features that couldn’t have been implemented because of the new engine.

My point is that they’re already shooting themselves in the foot by bringing back the old features, so bringing back 6 vs. 6 literally changes nothing because they’re already shooting themselves in the foot anyway.

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I just don’t see it happening, but feel free to dream away.

Citation needed. The playerbase nosedived long before role queue was added or content stopped, the only 2 real constants being 6v6 and open queue

You could argue that 6v6 was part of the reason OW1 became popular. But I could list several reasons that OW1 was so popular, and none of them are because of 6v6. OW1 could have launched as 7v7, 6v6, or 5v5, it wouldn’t have really mattered, it would’ve been popular.

Not entirely responsible to be sure, but largely responsible. The playerbase nosedived long before the content drought, so while that may have been the final nail in the coffin, it really wasn’t what “killed” the game, it just beat a dead horse.

Not just from my own experience, but I can’t count the amount of complaints (both in and out of game) I saw/heard about open queue & 6v6 and how the effects of those 2 things made the game not fun to play.

I mean, I don’t have some kind of data spreadsheet where everyone who quit during 2016-2020 was polled for why they quit if that’s what you’re looking for.

I just know from both my experience playing the game during 6v6 open queue & others experiences that I witnessed that 6v6 and open queue were huge pain points

Most people didn’t specifically name 6v6 as their issue, but their issues with the game stemmed from it. Tanking in particular was the biggest victim of 6v6.

I remember in 2-2-2 Quick Play when tank was <2 mins, DPS was <6 mins, & Support was <4 mins. The matches were higher quality than what we have now.

But actually, I think if OW2 was 6v6, queue times would be shorter than 5v5 queue times. The main reason for why I think this is because I have seen many players that say they can’t stand playing 5v5 for more than 2 to 3 matches, but they said they could play 6v6 for hours. You would have a lot more people queuing throughout the day.

The removal of lots of CC from the damage & support roles, the game going free to play, the game getting regular updates again, and more tank & support heroes being added would all have significantly improved 6v6’s queue times.

As dead great as it was the 3 years before OW2?

Wow.

You literally claimed 6v6 was responsible for the game’s death with nothing to back it up, but want a citation that it wasn’t responsible?

The devs seemed to disagree, and were on record stating that they tried different team sizes and found 6v6 to be the best: https://sea.ign.com/overwatch/83513/news/blizzcon-2014-5-facts-about-overwatch - article

https://youtu.be/k0Lqo4tA2Wo?t=127 - In case it doesn’t load correctly, at about 2:07 Jeff talks about how the team deliberated and arrive at 6v6, since more players made it feel less like a team game and fewer players made matches become more toxic and caustic since every player was suddenly so much more important for a match.

Citation needed.

Now I’m not here to dismiss the experiences you had with 6v6. You seem to have really disliked it the whole time, despite playing during the 6v6 format. And that’s fine, sometimes you like most of something without liking all of it.

But when you just arbitrarily claim that 6v6 was the death of the game despite the game launching to great success as 6v6 and the only thing you have to go off of it is your personal experiences? It sounds more like you just didn’t like it as opposed to it being outright bad for the game.

To be clear: you claimed, with no evidence other than personal experience, that 6v6 killed the game “because the game died while it was 6v6”. When I point out that the game also died while Escort was a mode, Reinhardt, Ana, and Widowmaker were playable, etc., you say “no, it wasn’t any of those things that were also true when Overwatch died, it was the 6v6, open queue (which wasn’t even a thing when the game died,) and ‘other things’ that I refuse to mention.”

That’s just a bad rhetorical trick to make it seem like 6v6 was the problem. But with no evidence, what’s the difference between you claiming that 6v6 was around when Overwatch went into decline so they should have removed 6v6 and me making the claim that Hanzo and Widowmaker and Ana were around when Overwatch went into decline and so they should have been removed? It’s a classic case of correlation does not equal causation, yet you’re implying that 6v6 is definitely a factor of the decline of the game. While ignoring things like a 3 year content drought, any other factors like balancing, the fact that other games had been put on the market, or just any other factors at all.

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Don’t both need citations?

If someone claims “6v6 had nothing to do with OW1’s downfall” they should be able to back that up, just like I should be able to back my claim up saying it was largely responsible, right?

At least I’m saying partially responsible with my claim, while others are saying “6v6 had nothing to do with the downfall”

The devs also arrived at no limits open queue and balance the way it was at launch… so I’m not sure saying “the devs arrived at this conclusion” really holds much weight

The devs also deliberated and arrived at 5v5 after years of 6v6… so… not sure the point you’re trying to make

Citation needed for 6v6 having nothing to do with OW1’s downfall in popularity prior to content stopping & role queue being added

If someone makes a claim they should back it up, yes. That’s why it was funny to me that you made a claim you wouldn’t back up, but when someone else made a claim you suddenly wanted evidence from them.

You made the claim that Overwatch died because of 6v6 because it was 6v6 when it died. I’m still waiting for something other than “I personally feel it was bad” as an explanation, that’s all.