The developers need to make Overwatch 6 vs. 6 again if they wish for their game to succeed.
All the damage that was done to Overwatch 2 with 5 vs. 5 can absolutely still be reverted in a massive balance patch, and this game still has the potential to be great again.
FOR THE PLAYERS THAT ARE TRYING TO BLAME LONG QUEUES ON 6 VS. 6.
I don’t know why you people are acting as if 6v6 was the reason for long queues when it is most definitely due to Blizzard not updating the game for years.
Developers not updating their game will make players lose interest in that game, and their lost interest is going to result in those players leaving said game, which is exactly what happened with Overwatch.
Believe it or not, there was a time in Overwatch, which I’d say was from 2016 to the beginning of 2020, where the queue times were relatively short unless you were playing the game in like the 4200 SR range, which yeah, then obviously your queues would’ve been long no matter what time period you would’ve been playing in.
I’d say the beginning of April in 2020 is when the queues really became ridiculous, and I’m pretty sure that’s around when Echo was released, which was the final hero we got until Overwatch 2.
All I’m saying is if you think players had long queues because of 6 vs.6 (“I’m not saying 6 vs. 6 didn’t have its problems, and it probably did make a small minority of players leave,”) but the long queuing was definitely due to the major lack of content and updates we were getting, not 6 vs. 6.
FOR THE PLAYERS BLAMING THE DOUBLE SHIELD META
Was Double Shield horrific for the game? “Yes, absolutely.” Do I think the developers needed to change the entire format of the game because of it? “Not a chance in hell.” Could double shield and super sustain be fixed in a balance patch or seasonal patch? “Yes, absolutely!”
THE DIFFERENCE HAVING A SECOND TANK MAKES
If you’re a support player who’s having a awful time because your Doomfeed is diving the enemy backline while the enemy DPS are trying to murder you, “You know what would immediately fix this problem?” An “OFF TANK.” (“Y’all remember when we had our off tank peeling for us?”) Those were the days.
If you’re a tank who’s struggling to get value, isn’t playing at their best, and is constantly berated by your team and the enemy team’s pressure, “you know what would help you pick up the slack and alleviate that pressure?” an “OFF TANK.”
If you’re playing DPS and you’re finding it difficult to secure kills for your team and help your tank make space, “you know what would help you with all those things?” An “OFF TANK.”
WHY 5 VS. 5 WILL NEVER SUCCEED UNLESS THR CORE FUNDAMENTALS OF THE TANK ROLE ARE CHANGED
I know I sound like a broken record at this point over “off tanks,” but that term should’ve never left the game, and that’s the problem with Overwatch 2, which is that the core fundamentals of Overwatch 2 are STILL playing off things like “OFF TANKS.”
The core fundamentals of Overwatch 2 were not changed enough so that having one tank succeeds, and unless Blizzard decides to completely change the fundamental role of the tanks to where tanks can somehow secure space and peel while also pressuring in 5 vs. 5, it will never succeed.
GO AND SEE HOW MUCH BETTER IT IS YOURSELF
If you were to go and play Overwatch2 right now in a custom game where you’d have 2-2-2 vs. 2-2-2 or 6 vs. 6, you would have a better time and enjoy the game far more, even with how things are balanced in Overwatch2 right now, just because the game’s fundamentals were designed around two tanks.
#6vs6daway