Let’s play devil’s advocate then.
Where is your data to back up that claim? Or is that coming out of your rear?
Do you see my point?
Although, since you really want to test the accuracy of that data, let’s go digging for it!
A post I made on January 29th (meaning the statistics would have been much fresher in my memory) is pretty consistent with what I have said thus far:
Overwatch Forums
Shall we go further?
http://www.omnicmeta.com/2017/09/patch-115-analysis-mercy-reviving.html
If you scroll down, you see this chart:
Going off that chart, Mercy’s 1.x number of Resurrections throughout the ranks seem to give us these stats:
Bronze: 5.0.
Silver: 5.7.
Gold: 6.2.
Platinum: 6.9.
Diamond: 7.5.
Masters: 8.0.
GM: 8.4
Now let’s combine these numbers with the concentration of each rank throughout the playerbase:
Bronze: 8%.
Silver: 21%.
Gold: 32%.
Platinum: 25%.
Diamond: 10%.
Masters: 3%.
GM: 1%.
Source:
Competitive Mode Tier Distribution
By multiplying these percentages with their respective averages, and adding those values together, we can get an overall average number of Resurrections for the time.
Bronze: 0.4.
Silver: 1.197.
Gold: 1.984.
Platinum: 1.725.
Diamond: 0.75.
Masters: 0.24.
GM: 0.084.
Total: 6.38 Resurrections/game. That’s our universal average from before the rework. What do you know? It’s pretty close to my recollection.
There are my statistics.
Your move.
Why are you pushing in if you’re down a player?
If that player falls after you’ve already engaged, then there’s still this:
I do now.
Explain to me how the arguments I have provided thus far are invalid.