We NEED to buff Doom

I don’t know. As an Ana one trick even recently when DF was apparently overpowered I haven’t found him too bad. Extremely prone to Antiheal and sleep.

But that said I’ll take anything compared to what he was like as a DPS.

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Doom falls into the same “poorly designed” category that Hog does. When Doom’s allowed to be strong, he’s downright oppressive. When he’s weak, he’s basically a throw pick.

This was more true when he had a oneshot though or was coming out of nowhere with 125 damage slams. None of that anymore, his “oneshot” with empowered punch even has to be fed to him by the enemy now.

There’s a better balance that can be achieved here without it being black and white, but the balance just seems to lack direction now.

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You missed their point entirely.

Doom is not bad. It’s just that the majority of the playerbase are not good enough with him to get value.

If you are, then he can do things other tanks can’t.

So he’s very hard to balance.

I still get told to switch before the match starts only for them to apologize when dominate. Why? Because the norm is Doom players that can’t get value.

Doom is in a pretty good spot right now. He doesn’t need buffs. As soon as Hog and Orisa get their changes/nerfs, Doom will be even better.

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The bare minimum they need to do is increase projectile speed by like 60% to accommodate the fact he lost most of his CC with the rework, have Block empower all his abilities, have empowered RP charge faster, increase overhealth from empowered abilities, and reduce Block CD by 2 seconds for killing an enemy within 2 seconds of hitting them when an ability.

Let’s be real here, even if that’s a lot, at the very least, all abilities should have an empowered state, and how does it make sense he basically has to charge the same ability twice for maximum use? Block 80% frontal damage, no protection against CC, and charging RP while getting gunned down by everyone who individually can take out over 1/4 of your health in the time it would take to fully charge it. Now consider the fact that ERP half the time, he needs to use it in order to escape, making charging it pointless enough to just buff regular RP to that state.

There seems to be a big disconnect between how Doom was presented in his early promotional material (short and gameplay trailer) and what he ended up as in-game. I wonder if there was always confusion about what he should be and how that vision could be achieved.

In his short he’s presented as a frontline brawler who has some offensive mobility but little defensive or flanking mobility. He can close distances with occasional bursts of speed, but doesn’t evade much, and makes up for this by being both tough and damaging.

His gameplay trailer also shows him mostly fighting other DPS and tanks. It does show off more of his mobility but only for direct offense, not retreat or flanking supports.

In-game, he’s an annoying flanking flea, using his abilities to bypass heroes who can fight back and bully the most vulnerable ones, then running away before he’s in serious danger. This gameplay is the complete antithesis of his supposed blood-knight personality.

Don’t know if some wires got crossed somewhere or the developers didn’t anticipate that the kit they gave him would be most effective when used to be a hit-and-run annoyance.

EDIT: That said, by this point I’m not sure if it’d be a good idea to rework him into the brawler he was first presented as. It’s been so long since his release and Doomfist players have spent so long training with him, the opportunity for that might have long since passed.

And while he’s annoying, IMO he’s not currently as anti-fun as certain other heroes (Widow, Hog, a lucky Hanzo).

Because? Care to elaborate, please? (Not liking the hero is not a valid reason).

How is Orisa healthy for the game in her current state? Or Hog? Was S1 Zarya healthy for the game?

If that’s your main argument against Doom being a viable pick… It’s a pretty weak one.

In other words: “He is so bad designed that you need to over-perform every single game in order to not be considered a throw pick”.

Top notch hero design right there.

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Doomfist needs moved back to damage role and balanced around his punch not stunning and not doing any wall impact damage. Power Block would be removed for Upper Cut or some other ability.

I dont want him meta, i want him at C or B tier. He makes up for it with the high skill ceiling. I dont care much because im in a rank i can carry as doom. But higher rank dooms should be rewarded for being so good.

The Probleme with Doom is that the devs buffed the wrong things, in the beginning. Empowered Punch-bot Doom is bad for the game, because of his stuns and he is also pretty boring to play.
The thing they should do to him right now, is bring back his slow on Slam aswell as reducing Rps cooldown back to 3 seconds.
Right now hes just a fat dps.

I main doom for tank and I could tell you that he is actually very strong against all the non meta tanks. He only struggles against hog and orisa. Assuming that they get nerfed today Doom won’t really have a bad match up. He is fine where he is personally.

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What about balancing him like the others OW characters? That type of mobility has no place in OW, especially OW2. You just can’t balance that type of mobility without forcing metas or creating characters specifically created to counter them (Brigitte)
tldr: You need to re-re-re design him.

Their source is that they don’t want him to get buffed so of course everyone also does not

Doomfist can go to hell, along with the players who think they’re good at him and relentlessly force him every match.

At least most of them would trade in 6v6.

Now they just aimlessly flop into the enemy team and die, then rage when nothing dies.

There’s like 4 capable Doomfist players in the world.

I’d much rather see the hero reworked and returned to the DPS lineup.

Lol what? Doom is actually really good right now. He’s very viable and will easily be one of the strongest tanks the second hog and orisa get nerfed. Mark my words, doom is a high skill hero, not everyone can pick him up. He’s actually a whole lot better than people realize

Naniiii! Its you! Lol

I honestly just want him to be reverted to season 1 or beta 1 he was so much better they just keep making him worse and worse

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High mobility, high damage, high health… does it need to be spelled out? Sojourn only has the mobility + damage, Hog has health + damage and they terrorize the game. Why should doom get all the benefits because metal ranks cant make him work when he isn’t S-tier?

No character is truly a throw pick if you are good enough at your rank, or your rank tanks to the point your doom skills can dominate. Doom being strong makes it unfun for tank because they get cced, not fun for DPS or support because they can get deleted by DF combos. It is unhealthy for Doom to be strong because there are a lot less doom players compared to the totality of the OW community.

As a Doom main in OW1, and a Tankfist main now, I think he’s fine where he is right now. I think some small buffs to his primary fire, might be needed or the stun duration reverted. But it feels he’s overshadowed by other tanks that need nerfs more than HE needs buffs.