I don’t think many would argue that match making hasn’t largely been compromised in an effort to keep queue times low. And with the possibility of 6v6, queue times may yet again become a pressing matter.
The issue with queue times is not so much a matter of total player numbers, but ratios between the roles. 1:2:2 in the case of 5v5 or 2:2:2 in the case of 6v6.
Much like an ecosystem, if any one animal or plant becomes too few or too numerous, the natural balance is disrupted. And if that balance remains imbalanced for too long, it threatens to undermine and destroy everything as the ecosystem collapses.
How does one fix this? Well it’s quite simple. If an ecosystem is out of balance, there are but 2 options:
- Import new organisms
- Cull the herd
Long have the devs attempted to increase the number of players queuing up for non-DPS roles by attempting to appeal to the DPS player base. Essentially, they have sought option 1. It makes sense and I cannot blame them for seeking this, but I don’t think it has been very successful.
And because this has largely been so unsuccessful, other concessions have been made that ultimately have left the game feeling worse.
But again, I assert that all of this is the direct result of imbalance. And if we want balance, perhaps it’s time to consider option 2. After all, if we cannot import more deer into our forest, perhaps it’s time that we have less wolves.
It’s time to cull the herd. More specifically, it’s time that we shrink our DPS player population.
Now of course we cannot force anyone to leave, but I’m sure we can find creative ways to do so. Perhaps more leaning into tank and support power fantasies and making pew pew more difficult.
Sure, some DPS players will get fed up and leave, but that’s the point. Their absence will result in a more harmonious balance between the roles. And those DPS that are left will more likely be the kind of DPS players you want anyways.
DPS players who recognize that the game cannot simply revolve around their play experience. We need DPS players who aren’t selfish and see the big picture. We need DPS players who are willing to make sacrifices for the sake of the game.
A cull is never what anyone wants, but sometimes it’s necessary.
EDIT: Some great ideas have come from the discussion in this thread! I really like having more DPS only spaces to spread out that player population. They get to pew pew without all the healing and mitigation and everyone else gets a more streamlined experience in modes that need all 3 roles.