We DONT need a Mercy Revert

Ok, so I see a lot of you out there who want a mercy revert back to days of mass Rez. Ok from here on out this is MY OPINION, not fact. I got the game a few days before the mercy 2.0 update. So I did try mercy in her “mass Rez” state. And I hated it, I hated it with a passion and gave up on playing the hero and tried some dps such as soldier. Then the mercy 2.0 came out, and from there on Mercy was my favorite hero and my main. I currently play tank and support in comp with the most hours on Mercy. I play Mercy in a aggressive style, going for rezzes that seem impossible to achieve and nailing them, or flying around the enemy team with a Pharah and destroying them. I had based my entire skill set with Mercy around her 2.0 version.

If Mercy was reverted I wouldn’t know how to play my own main…

I have always hated the idea of “hide and Rez”. It would ruin me if Mercy was reverted. And possibly many more like me, now you could say the same thing happened in the transition from 1.0 - 2.0 but honestly, from what I observed, not many people who played mercy complained about this huge buff, also it freed them of the chains of hide and Rez, now they could play aggressively if they so pleased and assist in the fight frontline instead of everyone being your bodyguard until they die then you Rez them. Ok, now let’s go to the FACTS.

Many people are stating that Mercy has a close to 100% pickrate in pro leagues. No, she lost that insane 96% pickrae after the huge nerf that Removed mercy’s double insta Rez in valk. Now Mercy’s pickrate is now around 80% which is actually LOWER than Zen, so Zen is the most picked in OWL, not Mercy. (Zen is about 84%).
Myth Busted.

Mass Rez was balanced? No. It actually was weak. Mercy had very little Pro play back in those days since it was very easy to counter it. Kill Mercy first, that’s it. So basically the Mercy has to play hide and seek to make mass Rez work. She also only has guardian angel to work with and her healing stream if it were Mercy 1.0, so she would be much much weaker in her normal state anyways.
So no, there were many problems with mass Rez that you can’t easily fix by changing a few statistics.

Now I agree that Rez is currently OP, and there are ways to fix it, by reverting it, you just have a bunch of different problems. To fix it the Mercy should earn the Rez instead of it being on cool down, so basically like a second ult. This would mean…

-Mercy can no longer charge Rez while she is respawning, running back to the fight, or before a fight starts, she can only charge it by healing, damage boosting, or doing damage.

-Mercy no longer has Rez in the beginning of the game.

-Rez is a more skill dependent ability as the better mercy will get it first.

Please don’t flame in comments, be civil and make a suggestion, I won’t flame you for disagreeing with me, please be kind!

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You’re wrong, a ton of us complained. We knew this would be OP when Mass Rez was often used to bring back 1-2 people.

The big 5 man rezzes were extremely rare and were only ever used by people who want to exploit SR and boost themselves.

Good thing it wasn’t a viable strat.

Notice how every Mercy who used hide and rez had a negative winrate. This is because it was awful and was only used by Mercy players who were bad and exploited SR.


You said yourself you barely played with Mercy 1.0. If you had played her a lot more, you would have known that one man rezzes were very common and was the best way to play her back then.

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Thing is, Mercy wasn’t a massively well designed hero before, and whilst she is certainly much better now, she’s also wayyyy less balanced. She’s also far less interactive, which can be a positive or a negative depending on your perspective.

Also, basing your evaluation of the lowest skill ceiling hero around her performance in the highest skill setting isn’t very representative of the truth.

But yeah I don’t think she needs a revert. That won’t necessarily improve anything. They just need to find some way of balancing her.

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As someone who has played Mercy since day 1 of launch, and intensively in top skill brackets… Hiding and ressing was very much viable and frequently done. It wasn’t always the right answer, and that decision making alongside the awareness to fulfil it was basically the majority of the challenge surrounding her.

Just because it wasn’t always the right choice didn’t mean it didnt happen. Because it did happen a lot.

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I think it would be better to only Res in Valk

I think I’m going to start leaving this video on every thread where someone says Mercy was all about hide-and-res.

Hide-and-res did happen, but it was not an efficient way to use Mercy’s kit. The only reason people gained SR playing that way is because the performance-based SR system at the time was too heavily weighted toward Mercy’s number of Resurrections per game. The best Mercy players actively participated in the fight both before and after Resurrect, and only stepped away briefly to avoid imminent doom. They were never far away from the fight.

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You see, this is where I lose my trust in you, because you then say this:

Hide and Rez in the Top tiers didn’t work because they knew the Mercy was hiding and would hold off from using all of their ults.


Hide and Rez was only ever a “viable strat” if the enemy team had grav. Even then, it was easy for the enemy to realise you were hiding and easily kill your team in a 5v6.

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And I have always hated the idea of Reaper hiding on some rooftop, and when are on croup he falls down to kill us all

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are you really saying that reapers ult is good?

its a garbage ult that is easily countered

then how about Junkat ?

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You’re both right because the definition of hide-and-res is a bit fuzzy. You need to define what you’re talking about more clearly, but I think you’d both be on the same page if you did.

Anti-Mercy opinions usually treat the phrase hide-and-res to mean complete non-participation in the fight from the very start of the fight until Mercy is the only one alive. Lots of people who understand the way Mercy plays, though, see hide-and-res as a phrase describing the habit of anticipating a graviton surge combo and ducking behind cover for a few seconds in the middle of a fight.

These two different meanings of the same phrase get everyone’s wires crossed. I think we need to start calling the latter scenario retreat-and-res or something like that to make the difference between the two scenarios more clear.

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riptire doesn’t get teamwipes unless you allow it to and is one shot by many abilites

Nah, it was a viable strat for things far beyond just grav.

It was basically expected for many interactions. For instance, nanoblade. You know it’ll come right for you so if you can predict it, you hide from it. You’d be a bad mercy not to.

In general you were the person every ultimate would be chucked at, and if you holding onto yours prevented the enemy from capitalising on or even using their ultimates, whilst your team doesn’t have that concern then you’d usually win.

Obviously sometimes you’d want to tempo res instead, but honestly the majority of resurrects I saw and did were reactionary to the 1-3 person kill ultimates you’d have to hide from. Sometimes instead you’d use it to undo sniper picks, but that wasn’t done exclusively at all.

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Some possible balance changes to Mercy’s kit, based on various posts.

1: Removing res and replacing it with a 4 second freeflight ability, 8 second cooldown. This means that Mercy is not always reliant on her own team to help her escape a scenario, IE a Doomfist spawn camping her.

2: Reworking Valkyrie to give her a res charge using the F interact key, making it instant, not giving her invincibility from it. Alternatively, an aura affect for the duration of Valkyrie that cuts CC effects in half. This would fit nicely in buffing Reinhardt without directly buffing him, but not making Mercy useless by removing res entirely.

3: Removing 33% damage boost from her alt fire and replacing it with a targeted 100% CC resistance that lasts on the target for a short duration (3 or 4 seconds), and is on a medium cooldown (IE 10 seconds) cooldown. A lot of people complain about a boosted Widow one tapping their team, and removing the damage boost would allow other main healers to have some utility whilst punishing the double sniper meta, indirectly nerfing widow and hanzo, who people complain about just as much as Mercy. The CC resistance would nerf Brigitte and Doomfist without changing their kit entirely, thus, making Rein more viable and sustainable in a team fight.

Zarya has that sort of option, and she’s a tank. Giving anti-CC to a support would be a step in the right direction.

Please read what Orion said, two posts above you. You seem to be confusing “Hide and Rez” with “Ducking behind cover”.

Staying out of the fight to escape a nano blade isn’t what “Hide and Rez” was. “Hide and Rez” is when the Mercy gains Rez and hides immediately, only leaving her hiddy-hole once everyone is dead - no matter if the enemy has ults.

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Fair enough if you want to define it as that. That’s indeed poor decision making and would usually lead to losses.

However, the point of the rework in the first place as Jeff said was to remove those moments, even if you think they were brief. I agree with him that the previous situation was bad.

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dear mercy mains that complains about mercy rn and want mass rez back

idk how to tell u that but the ult was bs and it was just unfun to play vs a mercy. u can be a hanzo and combo w/ zarya get a 5k but then some random mercy comes and boom u wasted ur ult feelsgood doesnt it

the rez was unskilled but not in a way like brig in a way that u use skill to kill the enemy and boom a mercy comes and rip the skill that u used try again

and lets not talk how as mercy u could get it every 3 fights or so if u know how to play mercy well

and i know that u r going to say that it was use to rez 2-3 ppl most of the time but what u dont get that its doesnt change anything u can dragonblade (a skilled ult) as genji lets say get 3 ppl but wait is that a mercy there? yes. goodbye skilled kills :frowning:

also the ult was too “ez” to use u just goes to ur dead team and press q no cast-time no noting and its hard to counter
“JuSt kILl MeRcY 4HEAD”
yes u can kill mercy but its a little hard to kill her in 1 sec when she is flying to rez her team after hiding
(yes ppl hide when playing mercy dont say its not true it is i played 200+ comp games at the time and 70% of the time mercys hides when they got rez)

Sadly, the Overwatch Team also removed all the epic moments that were possible thanks to the Resurrect ultimate. Some of my favorite moments in Overwatch involved ducking behind cover mid-fight only to find myself staring down the wrong end of red Mercy’s pistol. Those duels over who gets to res their team were the most exciting moments in the game.

With the old Mercy, every decision that you made while playing her felt like it truly mattered… like it actually had a tangible impact on the outcome of the game. New Mercy’s gameplay is overly consistent. She’s powerful, sure, but she’s never powerful in the time scale of a highlight-worthy moment. She doesn’t have the ability to swing a team fight with a great individual play like she did before. For that reason, I think all the good that was removed from the game with the rework far outweighed all the bad.

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Aaaand the 11year old input arrives.

One of the dev’s main critiques of Mercy’s ult was that it didn’t fit her very fluent, mobile kit; she just hid in a corner and waited. They didn’t comment much on the suggested ult conservation that James stated earlier, but he is correct.

Jesus, genji mains in a nutshell…
You see, the changes of getting a 5k rez are as unlikely as finding a duck with teeth. It’s so uncommon and inconsistent, it’s just better to get a 3k and be done with it.

No. She used to have one of the highest point requirements (Zarya and Rein surpassed her I believe), meaning she got one every… 2 minutes if that? I rarely saw res’s when I played consistent comp games.

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That is what hide and Res means though.