So we can’t go back to 6v6 because queues would be too long… and the solution is to stick with 5v5 and change nothing about tanking that sucks so bad they have near instant queues at all hours of the day while DPS and Supports have 5min+ queues.
As far as we can tell the tank shortage is getting worse. Its no surprise when tank gameplay more often than not is a competition with the enemy tank to see who will get bored first and accidentally throw by trying to be proactive.
Orisas win rate has finally dropped again and based on past seasons where that has happened they will buff her again because “omg she has less than 50% win rate”… We don’t care… leave the devil horse in the grave where she belongs.
Stop buffing and nerfing tanks that stink and no one wants to play with or against. On top of that start nerfing and leaving nerfed problem heros in other roles. Sombra, Bastion, Mei… Any DPS or support that can gatekeep any tank just by existing should be nerfed and/or reworked until that is no longer a thing.
The idea that its ok for someone to pick bastion and sit in their backline doing nothing but waiting for the enemy Winston to try to do anything is good gameplay is beyond me. Sombra is even worse with her afking while invisible waiting for Ball/Doom to attempt anything.
There is only one tank and yet for some reason tank busters still exist and they have been added to the tank roster as well for giggles I guess?
And why are most tank ults laughable at this point? A Shatter that landed on 2 or 3 people was nearly always a team fight win and now it means nothing. Grav comboed with any half decent DPS ult was a team fight win unless some big counters came in but now there is a long list of ways to survive and most of them are on short cooldowns. Doom ult has been buffed I don’t know how many times and still isn’t anything special, Balls ult has been buffed to the moon and barely functions at its job, DVa doesn’t even have a real ult and its basically the same story over and over.
Its simple give us 6v6 or start making real changes to tank gameplay.
Funny thing is, I played this morning on flex, normally I never flex coz I don’t want to play tank but I felt like it this morning for the memes, in qp ofc… Yet, I got 5 games in a row as support. No tank at all. Definitely no DPS.
From my perspective, the queue time issues was always with support and dps, too much DPS and not enough supports. So why we cut a tank out and not a support is still baffling to me.
Yup, because 5 minute queues aren’t actually that bad in comparison. At least for DPS, 5 minutes is what I remember my average queue on support was in OW1, anyway.
Which is why I’m all for replacing OQ with a 6v6 role-lock mode with its own balance. If it doesn’t work nothing has been lost. If queue times do go up to infinity, 5v5 will still be there.
Technically it’s role queue that is the problem with queue times. 6v6 open queue or 5v5 open queue have instant queues for most players not in groups. And I think that’s where the tank players have been hiding out lately according to the forums.
For me it’s support. Overwatch and FF14 are the only role games I play though, healer queues are instant there. Support queues are the shortest. From my experience at least.
I think this is only the case in high ranks. And there’s only about 10% of the playerbase in diamond and above. In metal ranks where I play support is the least popular
From what I see when I play, others probably have a different experience. But I don’t think it’s healthy for the community to say “tank is least popular” based on statistics from only 10% of players.
The problem is that you are waiting 10 minutes for a garbage match. If the game is going to be trash anyways, I prefer waiting less than one minute, please!
Nah, both ff14 and ow tank always had shortest queue. Even in most of mmorpgs with roles and having a dungeon matchmaking system, tanks are always the bottleneck because you need to know what to do and how to lead the team in the run. Generally speaking most ppl dont like to read/look up on what to do before actually attempting the run.
the queue times in favor for 5v5 is dumb. the switch to 5v5 didnt suddenly solve queue times. people often forget that the model being swithced to F2P and widening the rank/mmr matchmaking range has contributed to it but only temporarily.
but alas, the queue times are just as bad if not worse than OW1’s lmao. so i dont wanna hear another pro-5v5 person bring up the “queue times” argument when that’s the only argument they have when the queue times are still horrendous.
“Tanks have too little agency”. Most CC goes at tank stopping, slowing, booping them. Most debuffs go on tank - nade, discord. Tanks get too many good plays stopped by invulns, especially when the other player(s) made a bad play but get away with it.
Basically the one tank is absorbing everything. Making them stronger will make no difference (as we’ve already seen). Their strength is not the problem (well, except that burst damage mostly goes their way too). They need resistance to chain-CC and chained-boops and debuffs, especially now we have yet another boop-based hero (which we didn’t need) in Venture.
Except they will never do something like this at the rate we’ve gotten changes and updates. I’m not one to speak ill of Overwatch directly, but it seems pretty apparent when people are surprised about the change of Overwatch 1 to 2 for essentially fixing que time issues that were only a problem in the several years it didn’t get a single update.
But it seems pretty obvious that, after half a year of Overwatch 2, the devs announced that problem of their weird spaghetti code on why patches were so miniscule and giant gaps in between patches and micropatches. The problem wasn’t that there was no updates, though. I don’t know why the company and others thought this was the issue. It was that in two months you’d get a patch where two heroes got a .5 second CoolDown change and actual addressed problems weren’t touched.
Now the philosophy sort of has changed but it’s more frequent updates, more drastic of changes, but the same problem issues continue to exist until something INSANE has been done compacted with new heroes being introduced regularly.
All that to say they either don’t want to or are completely incapable of doing this similar philosophy for a second game mode where the added 6th player changes everything.
Well there is queue times, but 5v5 also makes for much faster games. The rythm or the pace of the game, is faster
In another hand, we have easier balance across all heroes; and yes, this does not apply to tanks. The irony
And then there is an easier task when developing or designing new heroes. For all roles.
The less characters involved in the match, the less variables you have to control when thinking about all these stuff