Am I supposed to freeze at spot, just to allow a fair shot for the opponent? All right then.
While this is a normal thing in most FPS games and is a valid tactic, Overwatch characters accelerate instantly when strafing due to Blizzard lack of understanding of how basic FPS movement works, so this becomes problematic since it’s basically a person standing still but is also moving unpredictably at the same time.
Dunno what you’re about. Pretty much any other FPS I played so far, worked this way.
He is saying that there should be acceleration when we strafe left/right. I don’t agree, but that’s his opinion on how FPS games should be designed.
this would make your movement paths very predictable and snipers lifes very easy. How can one miss this?
It works fine is most other modern FPS games in existence, even Team Fortress 2 and Quake.
wait. in TF2 and Quake player was affected by inertness and acceleration when moving? Can’t remember.
After reading the original post, I was going to comment on it because of how ridiculous it was, but you have accurately summed up how I felt in one sentence. Good on ya.
Edit: also, OP said “EEVEEA and other pros…” HAHAHAHAHHAHAHHAA WHAT A JOKE!
More or less, yes. In TF2, you do not go maximum speed immediately when you press a movement key. There is a very short wind up where you go slower and then reach maximum acceleration.
This is what is looks like when a player AD spams in TF2: https://gfycat.com/UnnaturalBlankBeetle
Notice that the Engineer stays in the same spot mostly, because he isn’t moving at maximum speed when he simply taps a movement key. He is effectively standing still and TF2 hitboxes will still ensure a headshot for example if a sniper was aiming at him. If he was tapping the buttons slower, he would also have a short pause before he changes direction since he was moving faster from holding the button down longer.
Crouching also isn’t instant, though there’s no “in between” animation in thirdperson so it’s still effective to some degree in that game. Most FPS games nowadays adapt this type of movement specifically to prevent AD spam, and of course for realism reasons.
In Overwatch, heroes move at max speed instantly when they press WASD, there is no “wind up” therefore they can go considerably far in any direction by merely tapping the button unpredictably.
There is a different between Science Fiction and fiction. All the things you mentioned has an explanation given in the game. Crouch shooting is a game mechanic that people abuse. And I’m positive that is not a mechanic intended by developers because of how weird it looks.
There is a reason why cs go went to such lengths to remove these spam abilities with snipers. Sniper vs sniper duels are revered stuff in shooting games since the beginning. It is always exciting watch these duels in any shooting games because it is a mix of Aim,reaction,position,experience and mind games between two players.
Winning a duel is a indication of outplaying enemy sniper with pure skill and very little luck. What crouch shooting does is it allow a less skill player a chance to win. It should be about the skill of aiming! not the skill of pressing ctrl.
And i’m not talking about spam of other characters. I’m specifically talking about players spamming crouch while in scope mode.
Funny, because every single other mechanic that was possible with Widowmaker that wasn’t intended has bee fixed. Quickscoping to see more? Patched. Grapple hooking incorrect things? We have a slider for that now.
Yes, and those reasons are because CSGO is a very controlled environment that lacks sprinting, unpredictable spread, and introduces risk to things as simple as jumping while shooting. Where do you see the similarities between CSGO and OW other than they’re both competitive FPS games?
Yes, and crouching is a skill you can utilize and introduces zero RNG into the game. Soldier’s spread is RNG. Crouching while aiming is not RNG, it’s a skill. Someone who can hit a target standing still is less skilled than someone who can hit that same target while changing their perspective a bit by crouching.
This is literally a case of “git gud”
I have been playing sniper for cod 4, cs go, tf2, and OW. Even though i’m not a very good at it i have good experience about how each game utilize these duels. And i’m saying this by playing countless widow vs widow duels,talking with good players,watching and analyzing how pro players use it and analyzing the timing in ad and crouch. And it is not a simple case of “git gud”. Timing in these are too fast for a human to track it and being able to spam this introduce RNG in to the game. If you want to test, go to custom game and try it with a friend.Tell your friend to spam AD + crouch and try killing him with a head shot.
Predicting enemy movement, while also predicting where they’ll shoot so you can adjust your movement, are two skills. It has nothing to do with RNG.
Nobody’s wasd crouch spam is truely random.
If you’d follow your own conclusion, that predicting movement is RNG, then it would also follow that projectiles are RNG, which is clearly not the case.
This really is a case of get good.
Truer words have rarely been spoken.
You are talking about 2 snipers spamming AD+crouch like both of them break dancing and firing at each other. Sniper duels used to be about “I see your head and you are dead”. What is in OW now is 2 players break dancing while spamming Shots trying figure each others dance patterns. And these are not beautiful movements like in quake where you can actually predict. These are less 0.5 sec rapid vertical movements. If you are still not convinced go to youtube watch Kephrii or Pine playing Widow hs ffa games. And see how many shots they take to kill a break dancing widows. If these players take more than 3 shots to kill a spamming player, is it a case of “git gud”? What happen to one shot one kill ? Now it is break dancing until i get a hit.
Perfect example of this: (was going to post a link, but I’m restricted)
So I’ll just have to type out:
This is like in GoT when Tyrion (the imp) asks for a trial by combat, so Bron steps up to fight for him.
Bron fights using only a sword against a guy in full body armor with a sword/shield. Despite the lack of protection, Bron bests his enemy, after which the queen in charge of the trial cries out:
“you dont fight with honor!”
Bron replies: “no… but he did” (while looking down at the dead body)
the moral of the story is all’s fair in love and war! If your opponent is beating you using a technique that you, too could be using, you’re only gimping yourself by trying to remain “honorable” and hoping they’ll “fight fair”.
Just always assume that your opponent wants to win as badly as you do, and will do whatever they can to ensure that happens… you should be doing the same (short of cheating lol).
All players are forced to do it because of how much advantage it gives and it is in the game, but it doesn’t mean it is a good mechanic.
Yes, it is. There is no “RNG” with it because it is not random. It is a person moving around in a manner that makes them hard to hit. What you’re saying can be likened to saying “Make it so we move on rails so movement is more predictable.” The only reason you’re not complaining about that is because you can presumably hit people who aren’t stationary - you have adjusted to that type of movement.
Learn to adjust to the movements of strafing and crouching just as you did for more simple movements. Crouching has a capped speed on it so time the crouch with your shot so that they’re standing up when you shoot, and since they’re scoped the strafing is anything but swift, so just use a small flicking motion to hit them.
You said yourself that you’re not a good sniper, so I am 100% correct in saying “git gud” because it’s a technique used by higher level players that you cannot counter. That means you’re worse than them.
I’m human, so I miss shots on Widows doing that, but I know it’s not cheap because A) I can do it myself and B) I have adapted to perform much better against it.
Yeah but be honest here… you’re not forced to do it anymore than I’m forced to go to work. I don’t want to work, but I need money and a place to sleep, so I do it anyway.
You don’t want to AD spam (shoot, most of your opponents probably don’t either) but they want to win, so they do it anyway.
Yeah, but just because you refuse to use it due to some misguided sense of “fair-play” doesn’t mean it’s a bad one, either, especially if you’re losing to it.
This reminds me of when I was playing SC2, and learning Zerg… I remember when I first discovered “what??? you have to inject on the hatchery every 40 seconds!!! what kinda garbage time wasting mechanic is that?”
But I wanted to win, so eventually I got used to it, and started winning (not really though, this is SC2 we’re talking about hahaha)
Here’s another quote from David Serlin, my go-to author for dealing with people like you, OP:
"The scrub has lost the game even before it starts. He’s lost the game even before deciding which game to play. His problem? He does not play to win.
The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant."