If you’re a good player, you always know where the enemy team is. Wall hacks are only utilized (barely) by snipers, and neither Widow or Hanzo can one shot anymore.
The Symmetra change is actually dog water. Revert the turret damage, keep everything else.
bUT sHe wILL bE tOo sTRoNG
She’s supposed to be a Damage hero. Dying to sentry turrets is genuinely a skill issue, not a balancing issue.
It’s a part of her kit? They’re glowing and loud spherical objects highlighted in red with 30 HP. The easiest thing to counter in the game, so much you don’t even need to switch to a certain hero to deal with them, because every hero can.
Not as consistently or as safely as they used to. This doesn’t change what I said.
It makes what you said outright false. You should say what you said in your response rather than say something blatantly untrue. It weakens your argument.
A good player is more than clicking on a body to deal damage though. Builders need to use map geometry to their absolute advantage. Anyone can throw 3 turrets on a door and call it quits but getting proper value out of them still takes some effort.
Why people act like hitscan is the hardest thing in the game blows my mind. Projectile heroes are objectively more difficult to deal damage consistently with.
They weren’t entirely useless, now they are. But low ranked players complained about them so they got nerfed.
It’s a ratio of value to effort. Turrets provided too much value for very little effort, devs nerfed them. Cass nade is in the same boat and I wouldn’t be surprised if we see it get nerfed or changed down the road. Sonic arrow provides value but not enough to warrant a change.